Description : A water map with several ways to cross. None of the spots are unbalanced, but all are different enough so that you won't use the same strategy for each. You don't start out too close to the water, but chances are your next expansion will be vulnerable to sea vessels. Ships are a good idea. A few spots can be blasted to and others hopped, so you never know where your enemy might be. Overall, only the best at controlling sea power, land troops, and reconnaisance will prevail.
Hints : Expand soon with the foundry hop.
Additional Credits to : Xate, beta tester, and one of the best sea-faring folk I know.