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Wrap
Text File
|
1991-12-08
|
13KB
|
192 lines
"0 ---------------------| OPTIONS |--------------------------------"
" "
" "
" "
" OPTIONS "
"(1) CHOOSE ANY COMBINATION OF THE OPTIONS AVAILABLE. "
"(2) DEFAULT OPTIONS ARE. "
" (A) 2 MINES IN EACH SIDES BATTLE SQUARE. "
" (B) FIGHTERS ACTIVE. "
" (C) IR SCOPES ACTIVE. "
" (D) DAY MISSION. "
"(3) WHEN OPPONENT #3 (ULE SHIVA) IS CHOSEN, THERE WILL ALWAYS "
" BE TWO MINES PRESENT REGARDLESS OF THE NUMBER CHOSEN IN "
" MINE OPTIONS. "
"(4) WHEN NO FIGHTERS ARE CHOSEN BUT IR SCOPES ARE ACTIVE, YOU "
" WILL HAVE 1 MINUTE AND 30 SECONDS TO CHOOSE A TARGET AND "
" SHOOT - IF YOU HAVEN'T SHOT BY THEN, YOUR OPPONENT WILL "
" SHOOT AT YOU. THIS WILL GIVE HIM AN ADVANTAGE IN THE NUMBER "
" OF SHOTS FIRED BY EACH SIDE. "
"1 ----------------------| DETAILS #1 |----------------------------"
"THIS GAME IS PLAYED BY PLACING YOUR SHIPS IN POSITIONS ON THE "
"BATTLE SQUARE YOU DEFEND. THE OBJECTIVE IS TO GAIN CONTROL OF "
"THE SEA. THE ENEMY AND ALLIED ARMADAS ARE OF NEARLY EQUAL "
"STRENGTH WHEN YOU START. ONE SIDE MAY HAVE A SLIGHT ADVANTAGE "
"DEPENDING ON WHICH OPPONENT YOU CHOOSE. "
" "
"STANDARD GAME: (1) BOTH SIDES HAVE 5 SHIPS TO SINK "
" (2) BOTH SIDES HAVE ONE ATTACK JET (IR/RADAR) "
" (3) BOTH SIDES HAVE 2 HIDDEN MINES IN THE WATER "
" (4) BOTH SIDES HAVE IR SCOPES "
" "
"OPTIONS: (1) MINES - 2 IS DEFAULT (CHOOSE 0 - 2) "
" (2) FIGHTERS - ACTIVE BY DEFAULT (CHOOSE OFF) "
" (3) IR SCOPES - ACTIVE BY DEFAULT (CHOOSE OFF) "
" (4) OPPONENT - RANDOMLY SELECTED IF YOU DO NOT "
" CHOOSE ONE BEFORE GOING TO BATTLE. "
" "
"DAY/NIGHT: NIGHT MISSIONS ARE BEST IN A DARKENED ROOM "
"2 ---------------------| DETAILS #2 |-----------------------------"
" GAME INPUT "
" "
"(1) ALL GAME INPUT IS VIA THE MOUSE OR KEY BOARD. ANY (Y/N) "
" ANSWER CAN BE INPUT BY MOVING THE HAND POINTER TO THE Y or N "
" AND PRESSING THE LEFT MOUSE BUTTON. (MOUSE REQUIRED) "
" "
"(2) SQUARE COLORED BUTTONS ARE USED FOR INPUT. THE BUTTONS ARE "
" NOT ACTIVE WHEN COLORED YELLOW. WHEN BUTTONS TURN GREEN OR "
" BLUE, THAT INPUT MAY BE ACCOMPLISHED. "
" "
"(3) INPUT IS STARTED BY SELECTING A TARGET GRID. MOVE THE POINTER "
" TO A TARGET GRID SQUARE AND PUSH THE LEFT MOUSE BUTTON. "
" "
"(4) ONCE A TARGET GRID IS SELECTED, THE GAME BUTTONS WILL CHANGE "
" FROM YELLOW TO GREEN OR BLUE AND MAY BE SELECTED AT THAT TIME "
" ____ "
"|____| FIRE -- FIRES THE GUN, THEN MOVES TO THE VIEW FROM ABOVE. "
" "
"3 ---------------------| DETAILS #3 |-----------------------------"
" ____ "
"|____| RESET --- ALLOWS YOU TO CHANGE THE SELECTED TARGET GRID. "
" ____ "
"|____| SPEED --- INCREASE OR DECREASE BULLET SPEED. "
" ____ "
"|____| HOLD ---- HOLD THE OUTSIDE VIEW UNTIL A KEY IS PRESSED. "
" __ "
" |__| A ------- OPEN THE AUXILIARY CONTROL PANEL. "
" ____ "
"|____| MOUSE --- [AUX] EFFECTS MOUSE SENSITIVITY. "
" ____ "
"|____| SOUNDS -- [AUX] TURNS ON/OFF SOUND BLASTER IF INSTALLED "
" "
"[AUX PANEL] ---- PUSH THE BLUE MOUSE BUTTON TWICE TO RETURN TO "
" THE MAIN CONTROL PANEL. "
" "
"[ESCAPE] ------- PUSH ESCAPE TO RETURN TO THE MAIN MENU. "
" (SEE OPTIONS FOR A DETAIL OF IR SCOPE CONTROLS) "
"4 ---------------------| DETAILS #4 |-----------------------------"
" A SHAREWARE PRODUCT "
"THIS GAME IS PROVIDED AS SHAREWARE, PLEASE FEEL FREE TO DISTRI- "
"BUTE THIS PRODUCT AS LONG AS IT IS NOT ALTERED IN ANY WAY. "
" "
"YOU MAY USE THIS GAME FOR A SHORT TRIAL PERIOD TO DETERMINE IT'S "
"VALUE TO YOU. IF YOU LIKE IT AND USE IT REGULARLY, A $10.00 REG- "
"ISTRATION FEE IS REQUESTED. A REGISTRATION FORM IS AVAILABLE BY "
"RUNNING 'README' AT THE DOS PROMPT. "
" "
" OTHER HYPERWARE PRODUCTS "
" "
" GAMBLERS AND MONEY GRUBBERS - CRAPS "
" GAMBLERS AND MONEY GRUBBERS - FRIDAY NIGHT POKER "
" GAMBLERS AND MONEY GRUBBERS - BLACKJACK "
" MACHII - MENUING SYSTEM "
" "
"NOTE: ALL PRODUCTS MAY BE PURCHASED OR REGISTERED FOR $10.00 "
" "
"5 ---------------------| SHIP INFO |------------------------------"
" CARRIERS: CAPABLE OF LAUNCHING JET FIGHTERS EQUIPPED WITH IR AND"
" RADAR/RADIATION MISSILES. [5 HITS TO KILL]"
" "
" DESTROYERS: CARRY THE INFRARED (IR) JAMMERS FOR THE FLEET. ONE "
" HIT DEGRADES JAMMER, A KILL ELIMINATES JAMMER. [4 HITS TO KILL]"
" "
" CRUISERS: CARRY A 150MM GUN USED TO SHOOT AT THE ENEMY. TWO ARE"
" PRESENT, THE ONE NOT IN THE GRID SQUARE IS THE SHOOTER AND DOES "
" NOT COUNT IN THE KILLS REQUIRED TO WIN. [3 HITS TO KILL]"
" "
" SUBMARINES: [3 HITS TO KILL]"
" "
" JAMMERS: CARRY THE ELECTRONIC SPECTRUM JAMMERS FOR THE FLEET. "
" ONE HIT DEGRADES JAMMERS A KILL DISABLES THEM. [2 HITS TO KILL]"
" "
" NOTE: WHEN JAMMERS DEGRADE, OPPOSING PILOTS ARE MORE EFFECTIVE "
" AS THERE IS LESS INTERFERENCE TO CONFUSE THE MISSILES. "
" "
"6 ---------------------| OPPONENTS |------------------------------"
" CHOOSE AN OPPONENT "
" "
"#1. ADMIRAL IVAN DEMONIAC - KNOWN FOR HIS "
"STERN APPROACH, A STRICT DISCIPLINARIAN. HAS "
"A TRAINEE FOR AN IR SCOPE TECHNICIAN. "
" "
"#2. CAPTAIN ARY N. RACE - THIS MAN "
"THINKS HE IS GOD'S GIFT TO SEA WARFARE. "
"HE IS AN EGO MANIAC THAT CAN NEITHER LEAD "
"NOR FORMULATE A BATTLE PLAN. HAS A SEASONED "
"VETERAN IR SCOPE TECHNICIAN. "
" "
"#3. LT COMMANDER ULE SHIVA - HE HAS COORDIN- "
"NATES OF MINES IN YOUR WATERS. HIS IR SCOPE "
"TECHNICIAN IS OCCASIONALLY BRILLIANT. "
" "
"NOTE: YOU ALSO GET PERIODIC INTEL REPORTS OF "
"KNOWN ALLIED MINE COORDINATES IN ENEMY WATERS. "
"7 ------------------| OPTIONS MINES |-----------------------------"
" "
" "
" MINES "
" "
"(1) SELECT UP TO 2 MINES PRESENT IN EACH SIDES BATTLE SQUARE. "
" MINES ARE SET OFF BY A DIRECT HIT WITH A CANNON ROUND OR BY "
" BEING WITHIN THE LETHAL RADIUS OF A DETONATED MINE. "
" "
"(2) MINE KILL (LETHAL RADIUS) IS 2 GRID SQUARES. ANYTHING WITHIN "
" 2 GRID SQUARES WILL BE HIT. ANOTHER MINE WILL MOST LIKELY BE "
" SET OFF. (OCCASIONALLY A MINE WILL DUD OR LOW ORDER DETONATE) "
" "
"(3) WHEN USING IR SCOPES, MINES WILL APPEAR AS A BLUE DOT (LOW "
" HEAT SOURCE). THE IR SCOPES DO NOT DISCRIMINATE MINES WELL "
" AND YOU WILL SEE MANY FALSE MINE INDICATIONS. "
" "
"(4) WHEN PLAYING AGAINST ULE SHIVA, YOUR INTEL OFFICER WILL GIVE "
" YOU MINE REPORTS. HE IS SOMETIMES LATE WITH THIS INFORMATION. "
"8 ------------------| OPTIONS FIGHTERS |--------------------------"
" "
" "
" "
" FIGHTERS "
"ONE MARINE STEALTH FIGHTER FLIES FOR EACH SIDE. THESE FIGHTERS "
"ARE EQUIPPED WITH RADIATION(EC) AND INFRARED(IR) GUIDED MISSILES "
"IF AN AIRCRAFT CARRIER GETS KILLED FROM EITHER SIDE, THAT FIGHTER "
"WILL MAKE A FEW MORE ATTACKS BEFORE HE HAS TO DIVERT TO HIS AUX "
"BASE. THIS LEAVES THE EFFECTED SIDE WITHOUT FIGHTER SUPPORT. "
"FIGHTERS PROBABILITY OF KILL (PK) GOES UP AS ELECTRONIC (ECCM) "
"AND (IR) JAMMERS ARE KNOCKED OUT. JAMMERS DEGRADE WITH 1 HIT. "
" "
" FIGHTER (PK) NO JAMMERS OUR or DEGRADED: 17% - 20% "
" FIGHTER (PK) ONE OR MORE JAMMERS DEGRADED: 30% - 40% "
" FIGHTER (PK) ONE JAMMER OUT: 40% - 50% "
" FIGHTER (PK) TWO JAMMERS OUT: 60% - 70% "
" "
" "
"9 ---------------------| IR SCOPES |------------------------------"
" "
" "
"IR SCOPES CAN BE VERY HELPFUL FOR IDENTIFYING TARGETS. WHEN OPPO-"
"SING IR JAMMERS ARE ACTIVE, TARGET DISCRIMINATION IS DIFFICULT. "
" "
"GAIN: - HIGH GAIN - MORE VALID AS WELL AS FALSE TARGETS. "
"FZ : - FREEZE BUTTON - HOLDS CURRENT SCREEN INFO, NO UPDATES. "
"RR : - REFRESH RATE BUTTON - TOGGLES FAST / SLOW SCREEN REFRESH. "
"EP : - EMERGENCY POWER BUTTON - DOUBLES SET POWER OUT - LIMITED "
" TO 3 SCREEN UPDATES (SLOW REFRESH) THEN REQUIRES 1 MINUTE "
" FOR SET TO COOL DOWN BEFORE IT CAN BE USED AGAIN. "
" SCOPE INTERPRETATION "
"DARK RED DOTS - POSSIBLE TARGETS - MAY BE FALSE - SEE GAIN SETTING"
"BRIGHT RED DOTS - HIGH HEAT SOURCE - MARKS TARGETS ALREADY HIT. "
"BLUE DOT - POSSIBLE LOW HEAT TARGET - MAY BE MINE OR FALSE TARGET."
" "
"WHEN NO FIGHTERS SELECTED, IF YOU WAIT MORE THAN 90 SECONDS BEFORE"
"SHOOTING, THE ENEMY WILL SHOOT AT YOU. DON'T GET SCOPE MESMERIZED."
"10 ----------------------| END OF INPUT |-------------------------"