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readme.txt
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1992-12-31
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This program is distributed in the hope that it will be useful(I mean 'fun'),
but without any warranty. No author or distributor accepts responsibility
to anyone for the consequences of using it or for whether it serves any particular
purpose or works at all.
Everyone is granted permission to copy, and redistribute this file
under the following conditions:
-Permission is granted to anyone to make or distribute copies of the program
in any medium, provided that all copyright notices, permission and
nonwarranty notices are preserved, and that the distributor grants the
recipient permission for further redistribution as permitted by this document.
-No alteration on any resource that could change the copyright notice.
Ismail ARIT 1992 Hidirbeyli,AYDIN,TURKIYE. 09400
winpool
======
Winpool is a windows game that was created from the code that was written
for Xpool (which is an X windows version of this game) which simulates a billiard
game by using an approach called Discrete Element Methods(DEM).
For interested people, the source code is in XpoolTable1.1.tar.Z. If you have an
internet connection, you can get it from various sides by ftp.
to compile:
The .prj file is for Borland C++3.1, so use Borland c++3.1 if you want to compile
the code.
bugs:
Xpool currently has a some bugs. If you want to move the cue ball,
and you move your mouse too quickly, the program thinks that you want to
use the cue stick so it shows the stick. Move the cue ball slowly.
I am really concerned about the balls chopping each other on
VGA screen ( you can't see it on SVGA, because the balls are small).
In some cases, you will see some balls passing by and hitting
another ball but the other ball doesn't move. That is because of the fact that
they don't create enough force to move the stopped ball. Since we don't
want to wait 'till all of the balls actually stop, I wrote code that assumes that the ball is
stopped when its speed drops below 1.0. You can change these limits in
definition.h (for X Windows version, and recompile) ....
When I have the time, I'll fix these problems and others coming from you.
As I said there are some other options that I want to add to this program
but for now, they have to wait. You will see that there is some
code in the program that is commented out for this 'version'. I am going to
use most of it later.
rules:
If you know how to play pool, excellent!, if you don't,
here is all I can say (and know) about this game:
With the current setup, we have two sets of balls, first
set is ball # 1-7, second set is ball # 9-15. whoever
gets his/her balls in first and then gets the black ball
in last wins. We don't have automatic scoring right now,
so whoever wins is supposed to increase his/her score by
clicking on his/her '+' button (under Scores).
If you want to see where your ball will go, click on
'trajectory ' button to get a trajectory of your shot.
The cue stick lenght determines the hitting strenght, so
if you want to hit harder, change your cue stick lenght
by moving your mouse away from the white stick.You don't
have to click on the white ball to start stick handling
you can click anywhere on the table and start stick
handler. The white ball goes to the opposite direction
relative to the cue stick.
Any idea for speeding up the graphics will be
cheerfully accepted and any recommendations which could
benefit overall performance will be appriciated.
Happy playing,
IstakayI kIrma Haaa..!!!!( Don't break the stick OKKKKKKKK.!!)
Ismail ARIT
iarit@tara.mines.colorado.edu
note:
when you run the program, you are going to see a layout on the main
window "SALOON HIDIR". in case if you wonder what the hell that thing is,
it is the place that we used to play pool when I was in High School .