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apchdemo
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apchdemo.txt
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1995-07-27
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6KB
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177 lines
APACHE THE COMBAT HELICOPTER SIMULATOR
Published by: Interactive Magic (I-MAGIC)
Developed by: Digital Integration (DI)
INSTALL:
MKDIR C:\APCHDEMO
COPY APCHDEMO.ZIP C:\APCHDEMO
CD APCHDEMO
PKUNZIP -D APCHDEMO.ZIP
APACHE
SYSTEM REQUIREMENTS:
486DX/33, DOS 5.0 or higher, 8MB RAM, PCI or VLB Bus,
SVGA. Supports SoundBlaster, Adlib, Roland, Gravis and
compatibles. Thrustmaster Flight/Weapon Control System.
ORDER DIRECT: 1-800-789-1534
CUSTOMER SUPPORT NUMBER: (919) 461-0948
9:30AM - 5:00PM EST
On-line Support
CompuServe: 75162,1202
AOL: SSIMAGIC
PRODIGY: IMAGIC
GEnie: I-MAGIC
CONTROL SUMMARY
MISCELLANEOUS CONTROLS
End mission Ctrl-Esc, Ctrl-Q or Alt-X
Pause/resume P
Select time compression Tab
Cancel time compression Ctrl-Tab
Joystick on/off Ctrl-J
Joystick recalibrate Alt-J
Help F1
PRIMARY FLIGHT CONTROLS
Cyclic forward Cursor up
Cyclic backward Cursor down
Cyclic left Cursor left
Cyclic right Cursor right
Collective up Q or Keypad +
Collective down A or Keypad -
Tail rotor left Z or Keypad Ins
Tail rotor right X or Keypad Del
Brakes B
Auto Hover O (must be going less than 10 miles per hour to engage)
COCKPIT CONTROLS
Left MFD select function [
Left MFD select previous function Shift-[
Left MFD on/off Ctrl-[
Right MFD select function ]
Right MFD select previous function Shift-]
Right MFD on/off Ctrl-]
Lower moving map magnification <
Raise moving map magnification >
IHADSS contrast adjust I
Skip to next waypoint N
Skip to previous waypoint Shift-N
Skip to next target Backspace
Skip to previous target Shift-Backspace
Lock/unlock target L
TADS view, select TADS mode T (use Alt+cyclic controls to adjust view)
TADS/radar target select Y
Lower TADS magnification <
Raise TADS magnification >
Helmet tracking view H (use Alt+cyclic controls to adjust view)
Select radar mode R
Select radar range G
Hold/resume radar update U
Select tactical display range K
PNVS on/off V
ECM on/off E
Transmit reconnaissance data D
WEAPONS CONTROLS
Arm and select weapon Enter
Unarm weapon Ctrl-Enter
Fire weapon Space
Release chaff C
Release flare F
Auto-chaff/auto-flare on/off Crtl-C
Hydra-pods up W
Hydra-pods down S
COCKPIT VIEW CONTROLS
Pilot front view F2 or Home
Gunner front view F3 or PgUp
Look left F4 or End
Look right F5 or PgDn
EXTERNAL VIEW CONTROLS
Apache external view F6 (rotate and zoom available)
Weapon view F7 (rotate and zoom available)
Weapon target view F8
Target lock view F9
Remote view F10
Spectator view F11 (rotate available)
Rotate view Alt + cyclic controls
Adjust zoom < and >
DEMO FAQ
Q. What do I do when my cockpit view keeps changing ?
A You probably need to recalibrate your joystick's coolie hat,
Press ALT J. The view will start shifting, press the coolie
hat up with your thumb, and you should be in the gunner view
point and the joystick will be correctly set.
Q. What should I do if the Demo ABORTS?
A. If the game ABORTS on you please run SCANDISK to be sure
that any allocated virtual memory disk space is released. Re-runnig
the game will also free up and reuse the disk space.
Q. What is the difference between Arcade and Invincible modes in
the main menu of the demo ?
A. In Arcade mode you are flying shooting down targets and can be
shot down, but when you die or crash the game will record your
high score. In invincible mode you are unstoppable, and cannot
be shot down, but the game will not record your high score.
Q. I was flying in invincible mode and the game went back to the
menu screen without any warning, it also did not put my high
score on the list.
A. This is just a demo version of Apache and you only have a limited
amount of flying time (10 minutes). In invincible mode, your score
is not recorded. This would be unfair to the people flying in Arcade
mode who run the risk of being shot down.
Q. What is the difference between Realistic and Arcade mode of
flight in the Preferences screen ?
A. With Realistic flight you are able to do rolls, loops and exploit
the true potential of the Apache flight model. In Arcade mode you
are not able to do rolls and loops, but the Apache is easier to
control and does not require the degree of manual dexterity that
Realistic flight requires.