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STAIRROM.WRL
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1996-03-21
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46KB
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2,124 lines
#VRML V1.0 ascii
Separator {
Info { string "Virtus 3D Website Builder 1.0
VRML Export Filter
Virtus Corporation
114 MacKenan Drive, Suite 100
Cary, NC 27511
919-467-9700"}
DEF BackgroundColor Info{ # Sky color
string " 0.3 0.8 1.0 "
}
DirectionalLight {
on TRUE # SFBool
intensity 1.0 # SFFloat
color 0.4 0.4 0.4 # SFColor
direction 0 0 0 # SFVec3f
}
DirectionalLight {
on TRUE # SFBool
intensity 1.0 # SFFloat
color 0.5 0.5 0.5 # SFColor
direction 34 -247 -57 # SFVec3f
}
DirectionalLight {
on TRUE # SFBool
intensity 1.0 # SFFloat
color 0.4 0.4 0.4 # SFColor
direction -209 -104 105 # SFVec3f
}
DirectionalLight {
on TRUE # SFBool
intensity 1.0 # SFFloat
color 0.5 0.5 0.5 # SFColor
direction 5 119 -226 # SFVec3f
}
PerspectiveCamera {
position 3.9624 2.4892 -0.0508 #SFVec3f
orientation 1 0 0 0.1228 #SFRotation
orientation 0 1 0 1.6449 #SFRotation
focalDistance 5 #SFFloat
heightAngle 2.1726
}
ShapeHints {
vertexOrdering CLOCKWISE
shapeType SOLID
}
Transform {
translation 0 0 0
scaleFactor 1.0 1.0 1.0
}
Separator { #Polyhedron
DEF COORD0 Coordinate3 {
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wrapS REPEAT
wrapT REPEAT
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]
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]
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Separator { #Polyhedron
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]
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Material {
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Separator { #Polyhedron
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Material {
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diffuseColor 1.0000 1.0000 1.0000 #diffuseColor
transparency 0.0000 #transparency
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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} #Coordinate3
Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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} #Coordinate3
Material {
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Separator { #Polyhedron
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Material {
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Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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Separator { #Polyhedron
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Material {
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} #Material
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Separator { #Polyhedron
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} #Coordinate3
Material {
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Material {
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} #Material
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} #IndexedFaceSet
Material {
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diffuseColor 1.0000 1.0000 1.0000 #diffuseColor
transparency 0.0000 #transparency
} #Material
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} #IndexedFaceSet
} #Polyhedron
Separator { #Polyhedron
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Material {
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} #Material
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Separator { #Polyhedron
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} #Coordinate3
Material {
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transparency 0.0000 #transparency
} #Material
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