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Text File
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1997-11-24
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2KB
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41 lines
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/ \ ___ ___ _ __ _ __ / ___| __ _ _ __ __ _| |__ __ _ _ __ __| |
/ _ \ / __/ _ \| '__| '_ \ \___ \ / _` | '_ \ / _` | '_ \ / _` | '_ \ / _` |
/ ___ \ (_| (_) | | | | | | ___) | (_| | | | | (_| | |_) | (_| | | | | (_| |
/_/ \_\___\___/|_| |_| |_| |____/ \__,_|_| |_|\__, |_.__/ \__,_|_| |_|\__,_|
|___/ v0.9.4
Well, at last it's here - after a long delay due to some unfortunate bugs
in Sangband 0.9.3, we finally have an up-to-date version of Sangband. This
version is based on the Angband 2.8.2 code, so hopefully it's bang up to
date. A large number of complaints about previous versions have been fixed
and are detailed in the !Changes file to be found inside the !Sangband
application. Also there are plenty of new features to keep you going - the
long-awaited dual wield proficiency now works, for a start.
Adrian Jackson (iapetus@swallows.demon.co.uk)
--- ReadMe files from previous versions ------------------------------------
This is a port to RISC OS of Sangband 0.9.2, the skill-based version of
Angband. As with my port of Angband, it's based heavily on Kevin Bracey's
port of Angband 2.7.9 (v6).
There are some known bugs in this version of Sangband which are going to
be fixed in version 0.9.3. The ones that I know of are:
* When you go back to the previously rolled character, Luck is set to
18/***, which makes the game *very* difficult (loads of out-of-depth
monsters and everything in the shops is out of your price range) and
causes the game to crash.
* Dual wield doesn't work in any way - so it's probably not a good idea
to spend experience on it.
* Occasionally Mystic weapons with extremely high plusses are generated
(in the region of +200 to hit, +200 to damage).
Sangband 0.9.3 is due to be released fairly soon, so expect a new Acorn
version in the not-too-distant future.
Adrian Jackson (iapetus@swallows.demon.co.uk)