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!Bug
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Wrap
Text File
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1994-06-09
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4KB
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107 lines
Bug Written by The Manic Hacker
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Look. If people can call themselves silly names (witness A. M. Flintham
alias AMF the Doomwatcher) then so can I.
Objective
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To collect all the mushrooms and avoid everything else. Don't eat your own
tail.
Running from the desktop
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The game will happily sit on the icon bar. Its icon is almost the same as
its application icon - a mushroom with the word ‘Bug’ below it for the less
observant amongst you.
Clicking Select or Adjust on this will take you to the game's title screen.
Clicking Menu will open a small menu with two options: ‘Play game’ (again,
it takes you to the title page) and ‘Quit’ which speaks for itself.
You will find that you cannot run more than one copy at a time.
The game can also be run from without.
Playing the game
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You start as a single-segment bug in the centre of the playing area. Press
any direction key to start moving. Once moving, you cannot stop, though, of
course, you can change direction.
Collecting the mushrooms is easy: just move over them. For each green
mushroom collected, a yellow one appears; for each yellow mushroom
collected, a cross appears. Avoid at all costs. Also avoid the outer wall
and your own tail, as you only have one life. So be careful out there!
It is possible to shoot the crosses, but only from a slightly unsafe
distance.
There is a small bonus for collecting all the green mushrooms before any of
the yellow ones.
On later levels (assuming you get that far, of course), a broken cross may
appear. This may be collected tp sfnpwf bmm uif vocsplfo dspttft, bmpng thiw
a slaml nobus. Srory abuot the thecnilac fidticulfy, I'll xif it as oons as
bossiple.
A level is completed when all the mushrooms have been collected. The next
level will have more mushrooms (yes, there is a maximum).
The bonus level
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Between bouts of mushroom collecting, you may argue with the computer. (No
you won't! - RISC OS) Yes you will. (I said no!) Oh go away or I'll plug in
my +3. (You win...)
Simply oppose the computer by pointing in the opposite direction and
pressing Fire. After a set number of successful disagreements, you win a
prize. You get to play the next level.
If you don't quite disagree, or even worse, actually AGREE, you must play a
forfeit - that's right, the next level.
Now, do you want a five minute argument, or the full half hour?
Control methods
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You can make use of the left-hand joystick port on the A3010. Failing that,
there's always the keyboard! The default keys are:
Left Z
Right X
Up '
Down /
Shoot Return
Quit Escape
Pause P
Resume O
The following keys may be used on the title page, or when the game is
paused.
D Music on W Music off
S FX on Q FX off
In the game, you can tell which is on: music by a pair of quavers, and FX
by ‘FX’.
The setup screen (title page)
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This contains the title (which is plotted using Trinity.Bold if available,
else in the system font, and is animated by a crude but effective Rainbow
Processor), the high score table, the last score achieved, the control
keys...
The following keys may be used as well as the sound control keys.
Space Start game
R Redefine keys
J Select joystick
K Select keyboard
Ctrl-Esc Return to desktop / exit game
It is easy to tell which options are selected: look for the bright yellow
text. Dull yellow text indicated a deselected option.
When redefining the keys, each function is dealt with in turn, top to
bottom. You cannot define the pause, resume and quit keys as any of the
sound control keys; you cannot alter the sound control keys. Did somebody
just mention ‘throwback’?
Sound
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‘TrackerModule’ by F. Mercier, H. Fiennes and M. Farrow is used in this
game. Version 4.09 is supplied, along with ‘TrackerLibrary’ which is of my
own devising. It's an easy way to have several programs such as this game
sharing one TrackerModule.
D. Salt