home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Acorn User 4
/
AUCD4.iso
/
arcade
/
arcgames
/
skullsoft
/
arya
/
arya_game
/
Docs
/
Copyright
< prev
next >
Wrap
Text File
|
1998-07-27
|
2KB
|
49 lines
Copyright Notice for Arya: The Dragon's Quest
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This game is shareware and is ©1996-98 Skullsoft.
YOU MAY NOT DISTRIBUTE THE REGISTERED VERSION.
>>> Things Which Are Not Copyright To SkullSoft Include:
• The banner code is © Owain Cole and was produced using !Banner.
This is freeware and can be got from most good PD libraries and HENSA.
• LZH module is © Daniel Oram and is available (with docs) from HENSA.
>>> Everything else is © SkullSoft at all times and may be used and
distributed as follows:
• You may copy and distribute the UNREGISTERED version so long as all files
are included unaltered, and no charge is made for them.
• Magazines, BBS and FTP sites are free to copy and distribute the
UNREGISTERED version so long as all files are included unaltered.
• PD libraries may copy and distribute the UNREGISTERED version so long as
all files are included unaltered, and the cost is reasonable (No more than
£2 for P+P etc. who charges more anyway?)
• This program can NOT be included along with a commercial package
without prior agreement with us.
• You may NOT alter any files in this game.
• You can NOT use any part of this game in other programmes without
prior agreement with us (except for the things not copyright to SkullSoft,
you may need to contact the author - see top of file for details).
• You may NOT distribute this game with any of its original files missing.
Disclaimer
~~~~~~~~~~
This program is supplied "as is" and no warranty, express or implied
is given.
You use this program entirely at your own risk and in no circumstances
shall the authors be liable for damage or loss resulting from the use
or misuse of this program.
Note also we are not obliged to fix bugs etc. but this doesn't mean that this
won't happen. Registered owners will get all minor upgrades free of course.
To contact us, see the main !Help file.