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======================================================================
AMIGA POWER Issue #37 coverdisk (.ADF/PAL) May 1994
======================================================================
It's back. Back! BACK! The second disk on the front of AMIGA POWER
is back for good (well, for the foreseeable future, at least), and to
celebrate we've gone complete-game crazy, with all the PD titles from
our brand-new All-Time Top 100, plus some other ones, plus a... well,
*look*.
Introducing disk 37...
BANSHEE
A big chunk from out of Core Design's superb-looking new A1200-
specific vertically-scrolling shoot-'em-up. If you haven't got an
A1200 already, get one now and play this.
THE BEST PD GAMES EVER!
When we were compiling this year's brand-new All-Time Top 100 (turn
to page 11 for the full rundown), we were more than a little
surprised to find no less than five (count 'em!) Public Domain games
sneaking into the listing while our backs were turned. We thought
that this was something worth shouting about, though (in these
recession-conscious days), so we've stuck 'em all on a disk for you
(except for Tetris Pro, which was on the cover just two issues ago),
along with a few more choice cuts from the land of the free (game)
which didn't quite make it. But which ones are which? You'll have
to read the Top 100 to find out...
======================================================================
BANSHEE
Authors: Core Design
A1200 Only
WHAT IT IS
Banshee (orig. Irish folklore) noun. A female spirit who wails and
shrieks before a death in the family to which she is attached.
HOW TO PLAY
Interesting indeed, but quite what a screaming girlie ghost has to do
with an aeroplane is beyond us. Maybe the scream's being produced by
the howling turbo-prop as it shrieks over the waves, and perhaps the
impending death refers to the fiery waves of outgoing ordnance. Or
maybe the programmers just liked the sound of it.
Who knows? Who cares? Not us for sure, because when a game demo's
this good, they could have called it 'Mr Jolly-Tots Goes to Plimble-
Land' and we'd still like it. Resurrecting that tried-and-tested 1943
formula (but only on the A1200, sorry A500 owners), Banshee pits your
reflexes against slightly crap enemies. Poor quality soldiers they
may be, but when there's hundreds and hundreds of them, even
pathetically slow guided missiles and badly-aimed bullets tend to get
in your way.
Power-ups are rewarded for blowing up something big, and if
everything gets too intense, you can loop-the-loop your way out of
danger (Player one - space bar, player two - numbers on the keypad) as
long as the display on the left says you can. Power ups remain even
when you're killed (hurrah!) and are cumulative, so double hoorah, and
many, but not all of them, are listed here:
[propellor icon] These little propellors make you zip about quicker.
[missile icon] Notches up your firing to speed up that death thang.
[stack icon] This one has us stumped. Hard hitting bullets, maybe.
[diverge icon] Gives you two diverging streams of fire. Whoopee.
[looping icon] Yee-haw!! It's a spare loop-the-loop power up thing.
[arrows icon] The ever so helpful 'two extra directions to fire in'
[wrench icon] Cleverly repairs your plane in mid flight. A Good Thing.
======================================================================
SOKO BAN
Author: John Hardie
WHAT IT IS
Calling all programmers, calling all programmers. As you'll have
almost certainly worked out by now, we're back up to two disks at the
moment. Now whereas some mags just spread out one disk worth of stuff
over two to con you into thinking you're getting more ('Add value.' --
A Publisher), we're determined to keep ours choc-a-block full of
playable stuff. This means that now more than ever, we need all
manner of quality merchandise, so if you've got any, send it in and
you WILL be rewarded.
HOW TO PLAY
John Hardie from West Lothian heard the call and sent us this tricky
little puzzler. Instructions are in the game, but basically you've
got to race against the clock to push blocks about, which is a lot
harder than it sounds. You have to cover all of the 'block
destination' squares with blocks, for reasons which we can't quite
recall right now, and you can only push the blocks, not pull them.
It's tough, so wear a hat.
======================================================================
PONG (Top 100)
Author: Claudio Buraglio
WHAT IT IS
In 1972, Nolan Bushnell formed a small company in California and hired
a young programmer called Allen Alcorn to come up with a game. Three
months later, they'd finished the prototype version, which they took
down to Andy Capp's Tavern in Sunnyvale. They taped a box onto the
machine and asked for people to put quarters in it, and by the end of
the next year, coin-op versions of this crude machine had raked in
over $3 million. The game was called Pong, the company was called
Atari, and the rest is history...
HOW TO PLAY
PLAYER ONE KEYS: PLAYER TWO KEYS:
Left Shift - Up Right Shift - Up
Left Alt - Down Right Alt - Down
Ctrl - Serve Return - Serve
F1 - Cycles Player One controls
F2 - Cycles Player Two controls
F10 - Large/small bats
Del - Reset score
Help - Toggle colour/mono mode (use in conjunction with the number pad
for that classic full-on black-and-white look)
Space - Toggle through tennis/football/squash/practice
+ and - on keypad - Increases/decreases ball speed
Holding down Help in combination with...
Keypad 1-3 - Alters amount of blue
Keypad 4-6 - Alters amount of green
Keypad 7-9 - Alters amount of red
======================================================================
ASTEROIDS (Top 100)
Author: Kris Schulte
WHAT IT IS
Prepare for a 1979 flashback! T-shirts were tight and horrible, pants
were flared and horrible, Blondie, The Jam and Hot Chocolate were
topping the music charts and Asteroids was the smash hit at the
arcades. Converted perfectly from the coin-up version by German coder
Kris Schulte, this version shows you youngsters out there what arcade
games used to be like before all of that colour nonsense reared its
head. As with Defender, for some odd A1200 reason, you can't press
two keys at the same time, which if nothing else is one up for
standard Amiga owners. You can't win Asteroids, so it's just a
question of how long before you lose. Big rocks become little rocks,
the screen wraps around on all sides and the small UFOs aim at you
whereas the big ones fire randomly. In the bad old days this was an
A500-only game, but now A500+, A600 and A1200 owners can join in the
fun too. All hail AMIGA POWER!
HOW TO PLAY
Although you can use a joystick (up to thrust, down for hyperspace) we
strongly recommend you use the keyboard (as long as you don't have an
A1200), and that you start playing. Right now.
. - Thrust
Z - Rotate left
X - Rotate right
Space - Hyperspace
/ - Fire
======================================================================
DEFENDER (Top 100)
Authors: Acid Software
WHAT IT IS
Coin-op giant Williams' addition to the arcade games hall of fame came
in 1982 with the introduction of the terrible fast, awfully frantic
tiresomely perfect blast-everything-to-hell-and-rescue-the-Humanoids-
'em-up Defender. This version's written in Blitz Basic 2 by top
Antipodean programming team Acid Software, and it's arcade-perfect
apart from the hyperspace (there isn't one) and the laser beams (which
are shorter) but we reckon you can live with that.
HOW TO PLAY
The keys work like this:
A - Up
Z - Down
Space - Reverse
? - Thrust
Shift - Fire
Return - Smart Bomb
...or you can use the joystick for everything except Smart Bombs.
Check the scanner at the top for green Landers, which are trying to
make off with your purple Humanoids. If you shoot a Lander that's
grabbed a Humanoid and then place the Humanoid back on the ground, you
get a bonus, but if it reaches the top, it turns into a Mutant which
then follows you until one of you gets killed. Pods, Bombers, Swarmers
and Baiters get in on the act by trying to kill you, but on the good
side, you do get an extra life and smart bomb every 10,000 points.
======================================================================
LLAMATRON (Top 100)
Author: Jeff Minter
WHAT IT IS
Jeff Minter's classic blaster may look a bit 8-bitty on these screen
shots, but once the screen's filled with superfast monsters (and
llamas) and there's outgoing fire in all directions, you tend to
forget about this and concentrate on PD's finest hour. Looking more
Smash TV than most official versions of the frantic 360-degree
coin-op, Llamatron's set in a near future where aliens are killing
every sheep, goat and llama on the planet, which is shallow enough
justification for all this slaughter.
HOW TO PLAY
If it doesn't look like a farm-yard animal, kill it. If it does,
rescue it and then kill everything else. You fire automatically in
the direction you're moving but the fire button locks the direction.
Remember -- Shoot everything that doesn't have four legs. Got that?
WHAT IT IS (SLIGHT RETURN)
NB Llamatron is a Shareware game, so if you like it, you really ought
to bung a fiver in the direction of Jeff Minter. The address, we
hope, can be found on the disk. Jeff will send you some other nice
stuff. Do the right thing.
======================================================================
ALS
Authors: Team 4½
WHAT IT IS
Here on AP we love two things -- old Spectrum games and up and coming
programmers. So how could we resist the following letter?
Dear AP,
Oh dear. In classic Spectrum fashion, Team 4½ have started their
career by sending you a stylishly poor game. Try it on your Amiga
and it should be hunky-funky-dory, but if not, well tie me down
with a freshly poked Volvo, you might presume that ALS is "Kaputt"
as the Germans might say. Which it is, sort of.
Hugs 'N' Kisses, C-Monster and Team 4½
ALS stands for Advanced Lawnmower Simulator, an 8-bit classic first
seen in the pages (and on the covertape) of our dear deparated sister
magazine Your Sinclair. And before you write in and complain -- we
know, alright?
HOW TO PLAY
Oh, you'll work it out.
======================================================================
MONACO
Author: David Taylor
WHAT IT IS
A conversion of original Sega coin-op Monaco GP which, embarrassingly,
is still Stuart's all-time favourite driving game.
HOW TO PLAY
Race through the day. Start off at the side of the track. Accelerate
and take over the pack. Crash. Race through the rain. Start off at
the side of the track. Accelerate and take over the pack. Crash.
Race through the dead of night. Start off at the side of the track.
Accelerate and take over the pack. Crash. And so on.
NB Some A600 owners may experience problems running Monaco in 50Hz
mode. We're not quite sure why, but, er, sometimes it works and
sometimes it doesn't. So keep trying. Sorry.
======================================================================
SPECIAL THANKS TO: Amiga Action for all the dust. Now why not eat
some of ours, lads?
Amiga Power is printed in the UK. Copyright Future Publishing 1994
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com