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2000-08-06
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======================================================================
AMIGA POWER Issue #38 coverdisk (.ADF/PAL) June 1994
======================================================================
We've crammed so much onto this month's two coverdisks that there
quite literally isn't enough room on this little column to tell you
about all of it. We've got two exclusive demos and a whole clutch of
fantastic and exclusive PD, so stop reading this rubbish and get
playing, eh?
Introducing disk 38...
SUPER OBLITERATION
It's the sequel to one of the most popular PD games ever, it's
extremely hard, it's completely complete and it's EXCLUSIVE to
AMIGA POWER. Yes.
ATOM SMASHER
Your second chance to play this fabulous cross between Dyna Blaster
and Pengo, from the author of, spookily enough, Super Obliteration.
Yep, we've gone completely David Papworth bonkers this month, folks.
CRASH TEST DUMMIES
A huge playable complete level of the new platform game from Virgin
that'll leave you completely legless. And 'armless as well. Etc.
SYNDICATE: AMERICAN REVOLT
A special, never-seen-before add-on mission for Bullfrog's ultra-
violent hostile-takeover-'em-up.
STRIKES 'N' SPARES
COMPLETE GAME! A fabby little PD 10-pin bowling simulation. We've
been playing it quite literally all month, punters.
======================================================================
SUPER OBLITERATION
Author: David Papworth
WHAT IT IS
Anyone who's read George Orwell's Animal Farm will know that all
animals are created equal, but some are more equal than others, and
that's the way we feel about our readers. Not that you're pigs you
understand, just that, although we think each and everyone is great
for buying our mag, we regard some of you as being extra special.
Like Ian Rich from Monifieth for instance -- where would our letters
pages be without him? Or Isabella Reese, who brightens up our days
with her kooky correspondence. Or David Papworth, who's supplied us
with two of the best complete games we've ever had on the coverdisks.
Hoorah for you all!
HOW TO PLAY
David's latest blockbuster is Super Obliteration, which is sort of
Asteroids meets Pang meets Turrican meets... well, Obliteration,
presumably. It's a complete game with 30 levels, it's completely
exclusive to AMIGA POWER, and it's completely fab. We know for a fact
that David's open to offers at the moment, so if there are any
software companies reading this -- give this man a job.
The idea's the same as Asteroids, so you've got to destroy all the
rocks to move onto the next level. When the big rocks break up, they
drop powerups, which are always helpful on the early levels, but get a
bit nastier further on. In a brilliant show of common sense over
convention, you retain all your powerups even if you get killed, which
certainly helps things. So anyway, jump around, shoot things and,
most of all, enjoy.
CONTROLS
There are all sorts of control options in the opening menu, but we
recommend that you go for the 'Two joysticks' option. Cheetah Bugs
are best for this, as you can hold one in each hand, or any joystick
with decent suckers, but with this option you've got the noticable
advantage of being able to run in one direction while firing in the
other. Take our word for it: it helps.
======================================================================
CRASH TEST DUMMIES
Author: Virgin
First things first. If you've got an A1200, disable the CPU caches
before booting this disk. Then enjoy.
Dressed like Nigel Mansell, completely bald and with huge black and
yellow stickers on the sides of their heads, Crash Test Dummies have
been a regular feature of vehicle R&D sites and toy shops for a good
few years now. In the former, they help prevent massive crush
injuries to the chest by improving car design, and in the latter they
amuse children with their ability to run into walls and come apart.
Now they've done the decent (or inevitable) thing and popped up in
a computer game. It's all to do with some Bad Dummy who wants to take
over the world, or the test plant, or something. Well, suffice to say
he wants to take over something, and you've got to stop him by...
...running around a platform maze. There are loads of spanners to
pick up and throw, and plenty of nasty Dummies to throw them at. As
you're a Dummy, damage merely knocks your limbs off, but collecting
enough yellow and black circles replaces them, so that's all right
then.
======================================================================
ATOM SMASHER
Author: David Papworth
WHAT IT IS
We always get a bit of feedback from coverdisks, but the entire world
went completely barmy when we first gave you this way back in AP22.
Seeing as everyone liked it so much and the original didn't work on
the A1200, we thought it would be a cruel and heartless act to deprive
all our new readers (you know, the ones that have made us the best
selling Amiga games mag in the ENTIRE WORLD) such an excellent
complete game, so here's another umpteen levels of Papworth-written
excellence.
HOW TO PLAY
As with the classic Pengo, the idea's to get rid of all the baddies in
the maze by flattening them with blocks. If you push against a block
and press fire, it'll slide along until it hits another block. And if
you push against a block that can't move, it'll melt away. Bombs,
invicibility and time-freeze powerups pop up occasionally to give you
much-needed advantage, and problems occur when the lemming baddies
start exploding. The game really shows its total playability in the
two-player mode, where you've got to avoid killing your partner as
well as ducking his blocks and all the baddies. Phew, eh readers?
And the shocking thing is that this isn't the end of the story.
THERE'S MORE
If you type in CATHERINE ZETA JONES on the menu screen, you'll hear
'Ready' and be into the cheat mode. Once you're in the game, 'S'
skips levels, 'L' toggles infinite lives on and off, and 'I' toggles
invincibility. To access the level editor, type in ZANDALEE, and
you'll then be able to build your own screens just by following these
easy instructions:
Each screen consists of three layers, which you can toggle through
by pressing 'D.' Depth 0 is the background; depth 1 is where the ice,
mud and mines go; and depth 2 is where you make the maze. On this
depth, pressing 'SPACE' takes you to the block select screen, where
you can select a block by pressing fire. The bottom of the screen now
tells you you're in BLOCK MODE and you can place a block on the screen
by pressing fire again.
Staying on depth 2, pressing 'M' toggles you between BADDIE MODE
and BLOCK MODE. You place both players by pressing '1' and '2' at the
desired position. Toggle through the baddies using the comma and full
stop keys, and place them by pressing fire. Baddie characteristics
can be changed by highlighting them and using the arrow keys.
UP - Increase baddie speed
LEFT/RIGHT - Decrease/increase the rate at which baddies drop hazards,
from 00 (no hazards) to 99 (a hazard every 99 moves)
DOWN - Increase drop speed by 10
Pressing RETURN takes you to the QUE screen where you can place up to
50 replenished baddies, and pressing '0' changes the time interval
between these appearing. Other helpful keys are:
ESC - Return to main menu
DEL - Totally blanks the selected depth
G - On depth 2, toggles through the graphic styles
Easy eh?
======================================================================
SYNDICATE: AMERICAN REVOLT
Authors: Bullfrog
A bit of a bonus for Syndicate gamers this, and also a taster of the
much-lusted-after American Revolt mission disk. To play this, you'll
need a copy of Syndicate (natch) and have to be able to follow these
easy-to-understand instructions.
1. Load Syndicate as normal.
2. Type MARKS TEAM into the Company Name in the Configure Company
option. This will give you the ability to play any country in the
world, with all weapons and mods researched and the cryo-chambers
full of equipped agents. You'll also have pots and pots of cash.
3. On the map screen, select the Rockies. For the geographically
challenged, these are near the middle of the USA.
4. When asked for disk 4, insert the cover disk.
5. And that's it, really. If you play it and want more, more, more,
then flick to page 10 to find out how to get a complete disk full
of exciting new Stateside-based missions. Go on -- you know you
want to.
======================================================================
STRIKES 'N' SPARES
Author: Kirk Bonner
Cool! Bowling in the comfort of your own home! Life has rarely been
so good, eh readers? This one's great, so whether you like it or not
depends on your feelings toward the superb and noble sport of ten pin
bowling.
It's all mouse-controlled, and you start by moving the ball to
where you want to throw it from. Click the left mouse button and move
the pointer over to the side, where you can alter the speed and swerve
of the ball. When you're satisfied, click on the ball icon at the
bottom and watch the little shark's fin zip across the alley. When
it's where you want it to go, click again and the ball aims for the
fin and hopefully stays out of the gutter.
If you don't like this control method, then simply grab hold of the
ball and fling it down the alley. The speed and direction the ball's
going as it crosses the front line is then taken as the ball
trajectory, and it makes its own way to the end. Strike!
======================================================================
VECTOR BATTLE GROUND
Author: David Papworth
The David Papworth collection is finished off with this little tank
game. As you know, we're terribly fond of ancient video games, and
this one's just like one of the tank games on the Atari VCS Combat
cart.
======================================================================
RACING MANIACS
Author: Paul Gaze
It's a PD racing game. A bit like F1GP. Only split screen. And a PD
game, of course. You race. Around the track. A bit like F1GP. Only
cheaper.
======================================================================
THIS MONTH'S MORAL: Don't take the car -- you'll kill yourself.
Amiga Power is printed in the UK. Copyright Future Publishing 1994
Note: All games were verified to load under one emulator or another,
excepting the Syndicate add-on mission which I didn't attempt.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com