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2000-08-06
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======================================================================
AMIGA POWER Issue #40 coverdisk (.ADF/PAL) August 1994
======================================================================
We've managed to cover the entire spectrum of human activities this
month, from pleasant card games and bar-related fruit machine antics
to running away from killer robots in blind panic, fearful that each
breath could well be your last. And all this on two plastic disks.
Introducing disk 40...
IMPOSSIBLE MISSION
An exclusive demo of the classic original Commodore 64 game, so you
can compare it with Impossible Mission 2025.
TANKS 'N' STUFF
Assemble several friends, choose a massive steel tank each, and then
venture forth to capture each other's flags and -- ideally -- blow
up as many tanks as possible. It's a complete, fully-playable game,
and it's unbelievably good fun. Trust us -- we know.
INFILTRATOR
Don't be deceived by appearances: though laughably simple, this is
a fiendishly competitive complete two-player game.
EXCELLENT CARDS
Play a selection of top card games in this demo of the -- quite
literally -- Excellent Cards. Oh yes. Indeed.
BANDIT MANIA
Sample a whole fruit machine in our demo of this multi-machine
extravaganza.
======================================================================
TANKS 'N' THINGS
Authors: Paul Atkin, Grant Young
BIT OF A MYSTERY
Here's the first of two tank games Cam insisted we include this month.
But before we get onto that:
Haway the lads and everything, and a special thanks to the
Assassins, the Tyneside-based PD company who've been bunging out some
very 'special' games our way for a few months now. In recognition of
their sterling work in helping to pack our coverdisks with great
games, and as an expression of our undying gratitude, we promised to
give them a gratuitous plug, so here goes...
If you want to tap into the Assassins' limitless PD back catalogue,
then you can write to them at:
ASSASSIN PD [Note: No idea if this address is still valid.]
32 Ripley Ave,
North Shields,
Tyne and Wear
Anyway, back to Tanks 'n' Stuff, and the 'stuff' in the title
presumably refers to boats, since these are the only two options in the
game, so why it's not called 'Tanks 'n' Boats' is a bit of a mystery.
SHOOTING AT YOUR MATES
Two players use joysticks, with the other one one keys (A, Z, X, C and
Left Amiga to fire), and the idea is to fill up your base with all the
little flags that are lying around. You can only carry a few at a
time, though, but if you're cheeky enough, you can nip into another
player's base and steal all of his.
Swearing, punching and shooting at your mates is, in this case,
obligatory. Wearing yellow wellingtons and crying 'Extrusion!' is
not, however.
======================================================================
IMPOSSIBLE MISSION 2025
Authors: Microprose
STAY A WHILE, STAY FOREVER
Only it isn't 2025 at all. No way, José. It's 1985 and we're all
listening to Duran Duran and Men Without Hats. Most of the AP team
are either doing their A-levels or at the University, and Impossible
Mission's the hottest thing to hit home computing since Manic Miner on
the Spectrum, with its robots and lifts and character so well animated
it's almost like watching a film. And that synthesised speech --
blimey, it's as if there's an actor in your Commodore 64, isn't it?
Stay awhile, stay forever, Alvin Atombender commanded us -- and by and
large, we obeyed.
PLAY A WHILE, PLAY A BIT LATER
If you read last ish, and actually understood the review, you'll have
noticed that although Impossible Mission 2025 got 75%, we rated the
new version in the 60s and this old gem in the high 80s, and then sort
of averaged out the results. So in a way, you're getting the
absolutely best bits of the game (ie, the old bit) completely free.
Not bad huh? Although there is the slight problem of this being a
timed demo which conks out after a few minutes, so it's sort of a case
of play a while, play a bit later.
VERY REMOTE INDEED
Each room handily fits onto a single screen, so there's none of that
newfangled scrolling business, and although some rooms are fairly
straightforward, others are puzzle-based and you need to work out
which lifts to use and how to avoid the various robots. You've got to
search each item in the room to find parts of a puzzle and then slot
them all together. However, this being a timed demo, the chances of
you managing this are very remote indeed, so just run around and try
to get from one entrance to the other in the fiendishly puzzly rooms.
Have fun!
======================================================================
EXCELLENT CARDS
Authors: Tower Software
FRET YE NOT
At last, that summer problem is solved. You know when it's really hot
and you don't want to go out, even though you've spent all winter
complaining about how cold and miserable it is? You know how there's
nothing on telly until the Autumn, so you decide to play cards
instead? And if you're nodding your head, then you'll also know that
after spending ages laying all the cards out, the dog runs in, or a
draught blows them all over, or you find out you've lost the three of
diamonds. But fret ye not, pale-skinned sun shunners, for help is at
hand from AP.
Introducing... card games that are completely wind, animal and loss
proof. Now you can while away those blazing days inside, slinking out
only later in the delightful cool of the evening, secure in the
knowledge that even if you don't know the rules to games such as
Stonewall, then the game will explain them to you at the touch of a
button.
Hoorah! Basically.
======================================================================
INFILTRATOR
Author: Marco Vigelius
GET SNAGGED, YOU LOSE
Channel Four's constant commitment to the odd and curious gave us a
season of Khabaddi a few years ago. It's apparently India's top
sport, and is basically an elaborate form of tick where if you're
grabbed in the opponent's half, you're out, but if you manage to reach
their back line, you score points.
Enter the computer equivalent, with each player controlling a
little block. There's a goal at each end and all you've got to do is
duck and weave about until you can reach it. Obviously, if you get
snagged, you lose the point, but there again, if you grab the opponent
in your half, he's toast too. For such a bland-looking game, this
one's a tip-top twosome treat, we reckon. Or something like that
anyway.
======================================================================
BANDIT MANIA
Author: Mental Image
CHUNKA, CHUNKA, CHUNKA
Fruit machine, eh? You either love or hate their relentlessly plonky
music, cheerfully naff flashing lights and relentlessly one track
game play. Money, button, whirr, money, button, chunka, chunka chunka
and so on. To most people they're a harmful pub pastime, and yet to
others they're as addictive as, well, something very addictive indeed
-- minstrels, maybe. If you fall into the latter category they are,
of course, a constant drain on your 10p collection. That is... until
now!
SUN-DRENCHED MANGO
Mental Image have pretty much cornered the market of PD fruit machine
games, and have worked on all manner of variations on the theme.
Take this one for example, there isn't a fruit to be seen -- not a
grape, not a cantaloop melon, not a sun-drenched mango. Not even a
blackcurrant.
That's because it's all set around technology, with the other
machines in Bandit Mania being a bit more traditional. There's a
review of the full game in the PD section on page 85, so check it out,
why don't you?
You get about ten minutes worth of game before this demo blanks
out, with each sub game counting as two minutes, regardless of how
long you spend on it. So that the game'll fit on the disk, the Space
Invaders game has been disabled, so if you feel the need to play that
one, send off for further details of all Mental Image games to:
Mental Image [No idea about this one, either.]
16 Mile End Ave
Hatfield, Doncaster
South Yorkshire
DN7 6AU
As for instructions, well, tcha. You just sort of point at bits of
the machine with the mouse, and lights flash and things spin round.
The rest is a mystery for you to try to unravel. Good luck.
======================================================================
A MESSAGE TO OUR 300 AMERICAN READERS: Mr Blobby is crap! Don't be
taken in! He's not funny -- especially when he goes "Blobby blobby
blobby".
Amiga Power is printed in the UK. Copyright Future Publishing 1994
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com