home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Power
/
AmigaPower47Disk2.ZIP
/
AP47.nfo
< prev
next >
Wrap
Text File
|
2000-08-06
|
8KB
|
177 lines
======================================================================
AMIGA POWER Issue #47 coverdisk (.ADF/PAL) March 1995
======================================================================
Forming a symbiotic relationship with this issue of AMIGA POWER are
two disks. They take advantage of their host magazine to impart
information regarding their contents, while the magazine benefits from
the increased sales they generate.
Introducing disk 47...
GUARDIAN (A1200 only)
Let the trumpets sound! Let the eternal flame be lit! Let the
dancing troupes perform! The Game of Champions has arrived on AMIGA
POWER's coverdisks! Hear the crowd roar appreciatively as you take
to the podium to attempt our special level, which brings together
many of the baddies from later levels into one frenzied burst of
gaming ecstasy.
BUBBLE AND SQUEAK
One of the sweetest, most inventive, and simply best platform games
on the Amiga 1200 is now obtainable on the 500, and it's even better
than before, for some reason. Play our demo and see that it is good.
DERRING-DO
Mr Do returns again, this time looking his best yet in this
fantastic Blitz Basic-programmed version from Yorkshire. Eat fruit
and be merry.
PUCMAN
It's Pacman -- but on the Amiga -- but on our coverdisk, in compact
demo form. Devour dots in claustrophobic mazes, all the while
pursued by crazed ghosts.
======================================================================
GUARDIAN
Authors: Acid
A1200
Guardian (the Game of Champions) used to be available only on the
CD32. Guardian (the Game of Champions) was awarded a richly-deserved
90% in AP43. Guardian (the Game of Champions) was played incessantly
by all members of AMIGA POWER for three whole weeks, resulting in the
magazine missing its allocated print slot and being fined in excess of
almost 15 thousand pounds. In New Zealand, where Guardian (the Game
of Champions) emanates from, it has become the centre of a growing
religious cult that has shocked the law enforcement community as well
as civic leaders. It's that good.
Being the technophobes we are, we thought that the tilting skyline
in Guardian (the Game of Champions) probably used some "special" chips
in the CD32 and that it was therefore unlikely that we'd ever see an
A1200 version. But no, it turns out that in the field of micro-
electronics, we know nothing, as this demo clearly proves. The game's
a 3D version of Defender, with landers, pods, swarmers and all those
old favourites, only in 3D. The specially-made level in our demo
contains many of the baddies from later levels, and rather than
protecting humanoids, you've got to try and keep all the ground
installations standing. If you can finish the level with 100% of the
buildings intact, then you're pretty dashed good.
The controls are a bit odd, with the options being either a CD32
controller or the mouse. The mouse buttons accelerate or decelerate
you, but use them sparingly, or it all gets horribly fast. To change
the view, press ESC to get to the options menu. The keyboard commands
go a little like this:
RETURN - Fire
SPACE BAR - Nuke (handy for the start of the level)
Left ALT Key - Reverse direction (Great for taking out suckers on your
tail)
Tab - Guided missiles (if you've got them, natch)
The funny spiked balls that appear when you shoot certain things are
power-ups, and the trick to picking them up is to swoop low and grab
them before they crash onto the ground and disappear. Play the demo,
read the review on page 47 and then just go and buy the game any way.
You owe it to yourself.
======================================================================
DERRING-DO
Author: Nick Slaven
It's a superior version of Mr Do, a video game older than the most
elderly giant tortoise that lives in the far off Galapagos Islands.
As old as the mountain streams that carve through the Caledonian
mountains, as old as the kilometre thick iceflows that press down on
the bedrock of Iceland with unimaginable pressure. Older in fact,
than many of the seven or so jokes we use, month after month, in AMIGA
POWER.
You know the score: Run around, pick up fruit, drop apples on
baddies, fire your bouncy ball and flit through the levels. Just play
it.
======================================================================
PUCMAN
Author: Augenblick
Almost (but not quite) succeeding as a clone, Pucman nevertheless
remains a spectacularly close conversion of the most popular coin-op
of all time and the first to attract women in numbers to video games.
Yes, not only are you bound to recognise the maze and the simple
graphics, but the faithfully-reproduced sound is guaranteed to bring
to mind treacly visions of unpleasantly cavernous halls and sickle-
cell anaemia. Where Pucman diverges from the one true path is in the
movement of its monsters. The mighty beings of AMIGA POWER, having
invested severally in How to Win at Pacman books, can state with
authority that the ghosts of Pucman do not follow the correct
patterns. Damn their omnipursuant eyes.
Tediously uncovered solutions aside, this version offers even more
options than the original, including a fiendishly fun simultaneous
two-player mode, where you (the player) must decide whether to help or
hinder him/her (the other player) in his/her quest for maximum
pointage. Pucman offers hours of frivolity of a flee/chase nature
and, as a financially taunting bonus, the full version (available from
the address displayed proudly in the demo itself) won't start going
dark in the increasingly more obvious and distracting way that this
one does. Enjoy.
======================================================================
BUBBLE & SQUEAK
Authors: Audiogenic
Boy were you lot annoyed when we orignally had a Bubble and Squeak
disk demo back in AP42. It was an A1200 demo, you see (one of our
first), and everyone (well, everyone who didn't have an A1200) seemed
to think this was most unfair. However, with this demo, the only
people who can complain are those who fail to appreciate the tricky
yet pleasing nature of this finer than fine puzzly game. And they're
stupid, so they don't count.
The bald kid and Blue Thing are back in four levels completely
different from the A1200 demo, which is surely a Good Thing. The plan
is to control the bald kid and coax Blue Thing to the exit, which is
accomplished using the following "special" skills:
* To fire stars, press FIRE. Obviously.
* To pick up or drop pots, springs, etc, press DOWN and FIRE.
These are all very well and good, but if you get to Blue Thing (which,
on the first level, is accomplished by putting one of the springs on
top of the other) then you can try out a fascinating array of new
moves, many of which involve obvious cruelty to the azure mammal.
* To make it follow the bald kid, press DOWN and FIRE. Do the same
when you're fed up of it trailing around.
* To kick it, stand right next to it and press FIRE. Sometimes
you've got to.
* To get it to throw the bald kid into the air, stand in front of it
and press UP and FIRE. Doing this while standing under an overhang
means the bald kid cracks his head most amusingly.
* To get Blue Thing to flap its flippers, get coins by shooting
nasties and then feed them into the bubble gum machine.
* And do all of these quickly, or both Blue Thing and the small bald
child will drown. Horribly.
======================================================================
THE MORAL OF THE STORY IS: Always keep your weapon at your side.
Amiga Power is printed in the UK. Copyright Future Publishing 1995
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com