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1993-09-24
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░░▒▒▓▓████████ T O T A L L Y U N L I M I T E D ░░▒▒▓▓████████
▓▓████ ██████ * M O D M A N v 1 . 5 * ▓▓████ ██████
██ ██ ██ ██
██ ██ ██ ██ (c) 1993.09.24 ██ ██ ██ ██
██ ██ ██ ██ ██ ██ ██ ██
██ ██████ ▓▓ by Tom Rathborne of Totally Unlimited ██ ██████ ▓▓
██ ▒▒ ██ ▒▒
████████▓▓▒▒░░ MODMAN is Freeware! ████████▓▓▒▒░░
^ ^
│ (but if you like it, you can still send money!) │
│ │
└────── My neat logo encompassing the T and the U ──────┘
Portions (C) Copyright 1992-1993 Andy Hakim
┌──────────╖
──┤ CONTENTS ╟─────────────────────────────────────────────────────────────
╘══════════╝
ABOUT MODMAN
USING MODMAN
THE CONFIGURATION FILE
FORMATS SUPPORTED
ABOUT THE AUTHOR
OTHER STUFF
THANKS
FUTURE FEATURES
HISTORY
┌──────────────╖
──┤ ABOUT MODMAN ╟─────────────────────────────────────────────────────────
╘══════════════╝
MODMAN is a great program. I'm really proud of it. Believe me, you have
to try it! I use it all the time to make cassette tapes of my module
collection! Since it's freeware, it doesn't benefit me one bit if you
use it.
* Send me your ideas and I'll do my best to put them into MODMAN! *
On the PC scene, there are tons of different formats of .MOD (Module)
music files. Along with these formats are a whole bunch of players.
Some players can play only a few module formats, some can play many.
Some modules can be played by most players, some can only be played by
one or two. MODMAN allows you to quickly and easily select from a
directory of modules, associating each module with a player that
supports it. Then it makes a batch file and plays your selections.
I've tried quite a few other mod-selection programs. MODShell is okay.
DMPShell is very good, but I wasn't satisifed. I think MODMAN blows all
of them away. I know you'll agree.
Configuring MODMAN is a little complicated. I have included lots of
sample configurations for you to fiddle with. Basically, it's all set
up in the sample MODMAN.CFG - you just have to remove the players that
you don't have!
MODMAN takes up exactly 0k of RAM while playing MODs! A batch file runs
MODMAN, which creates a temporary batch when you have selected your
modules. Then the first batch file runs the temporary batch file which
plays your MODs. This leaves the most RAM free to your players.
Although MODMAN takes up 0k of RAM while playing, yes that's right NO
RAM, the memory requirements of MODMAN (while running ) will vary
depending on the number of MODs you have in one directory. The maximum
number that MODMAN will read in one directory is 1024. If anyone has
more than that in one directory, let me know and I can tell you to make
some subdirectories. I don't anticipate any memory allocation errors.
MODMAN is, of course, freeware! That means you can copy MODMAN all you
want, as long as you don't modify it, and you include these files:
MM.BAT
MODMAN.CFG
MODMAN.DOC
MODMAN.EXE
FILE_ID.DIZ (Please make sure that this description gets into the
BBS file listing if you upload MODMAN to a BBS.)
Support freeware by using and distributing it! Of course, if you have
any questions or comments, or if you think MODMAN is worth a few $,
[especially if you want to send money... :-)] please contact me.
┌──────────────╖
──┤ USING MODMAN ╟─────────────────────────────────────────────────────────
╘══════════════╝
DON'T RUN MODMAN.EXE - RUN MM.BAT!
MODMAN requires a VGA card.
MM.BAT runs MODMAN and then plays any modules that were selected. Don't
run MODMAN.EXE by itself.
*** ESC TO EXIT ***
*** F1 FOR HELP ***
As of version 1.3, MODMAN uses a custom font, and does various neat
things to your VGA card. Everything should go back to normal when it
exits. If anything DOESN'T go back to normal, please let me know.
When you exit MODMAN, it will leave you in 50-line mode if that's the
mode you started in, but if you started in anything less than that,
then you will be returned to 25-line mode. Feel free to edit MM.BAT to
do whatever you want to your sound or video options. Make sure you keep
a copy of the original just in case you make a mistake!
MODMAN is simple to use. All keys are listed on the right of the
screen, and a more detailed keyboard reference is available by pressing
F1 then F2. Here's a sample of the important part of the screen...
[ A "B" to the left of a line means that line has a blue background.
An "R" to left means that line has a red background. Remember that
a red and blue background makes magenta. ]
══════════════╦════════════════════════════════════════════════════════
Directory ═> ║ C:\MODS
══════════════╬══════════════════════╤═══════════════════════════╤═════
Module file ║ Module Title │ Module Format │Seq.#
──────────────╫──────────────────────┼───────────────────────────┼─────
B MOONSNTA.669 ║ Moonlight Sonata... │ Composer 669 Module │ 1
B CANONMIX.AMF ║ Johann Pachelbel │ Advanced Module Format │ 3
BR GONADSCR.MOD ║ Gonads Cracks │ ProTracker │ 2
PLASTIC .S3M ║ World of plastic │ Scream Tracker 3 Module │
══════════════╬══════════════════════╧═══════════════╤═══════╤═══╪═════
Player file ║ Player Name & Description │Version│OK?│Used#
──────────────╫──────────────────────────────────────┼───────┼───┼─────
R DMP .EXE ║ Dual Module Player │ 2.60ß │ √ │ 2
B WOWII .EXE ║ WOW ][ Module player │ 1.31 │ √ │ 1
MP .COM ║ ModPlay Pro │ 2.19b │ √ │
══════════════╩══════════════════════════════════════╧═══════╧═══╧═════
In this example, the first three modules are marked.
- indicated by blue background
First is MOONSNTA.669, then GONADSCR.MOD, then CANONMIX.AMF.
- indicated by numbers in Seq.# column
GONADSCR.MOD is the currently selected file.
- indicated by red background
GONADSCR.MOD can be played by any of the three players
- indicated by three checkmarks in OK? column
GONADSCR.MOD is scheduled to be played by WOW][.
- indicated by blue backround on WOW][
If you press space once here, GONADSCR.MOD will be unmarked (deleted
from the sequence, loses blue background) and the red bar will move
down to PLASTIC.S3M. If you press space again, PLASTIC.S3M will be
marked, using DMP.
At the very top you see the Directory. This is the current directory of
modules that is being displayed.
Below that is the list of Modules. The filename, title, and format are
displayed. If a file in the current directory cannot be identified,
or if there is no player in the configuration file that can play it,
then it will not appear in the list. The "Seq.#" column shows the
number of that module in the sequence. This column will be blank if the
module has not been selected.
At the bottom of the screen is the list of Players. The player file
(BAT EXE or COM), description, and version are displyed. These are read
from the MODMAN.CFG file. See THE CONFIGURATION FILE for more information
on this file. The "OK?" column will have a checkmark if the selected
module can be played with that player. This information is also
contained in the configuration file. The "Used#" column shows how many
times the player has been used in the sequence.
It's all very intuitive (I hope!), so just run the program and press:
F1 then one of: F2/space/PgDn/2 for help on the keys. If anyone tells
me that it doesn't make sense, I will write some better docs for this
part. Even better, YOU write the docs and send them to me.
Please refer to the third page of help for the mouse features.
┌────────────────────────╖
──┤ THE CONFIGURATION FILE ╟───────────────────────────────────────────────
╘════════════════════════╝
The configuration file for MODMAN is called MODMAN.CFG. To find this
file, MODMAN first checks for an environment variable called MODMANCFG.
This environment variable should NOT include "MODMAN.CFG".
RIGHT: "SET MODMANCFG=C:\MODS"
RIGHT: "SET MODMANCFG=C:\MODS\"
WRONG: "SET MODMANCFG=C:\MODS\MODMAN.CFG"
If you want to save environment space, simply put a SET command for
MODMANCFG before MODMAN in MM.BAT, then put a "SET MODMANCFG=" after
MODMAN to remove it. Then all you have to be sure of is that MM.BAT is
in the path.
If there is no MODMANCFG environment variable, MODMAN checks the
current directory, then all the directories in the PATH environment
variable.
As for the MODMAN.CFG file itself, put a line with just
"[MODMANCONFIG]" on it, then the number of players, then the default
player to use, then a line with just "***", and then the info for the
first player, etc.
Here's an example of a very simple MODMAN.CFG file, configured for just
DMP:
[MODMANCONFIG]
1
1
***
Dual Module Player
2.60ß
DMP.EXE
@
1 2 3 4 5 6 7 8 9 11 12 14 15
The sample MODMAN.CFG file included with MODMAN has all the information
you need to configure MODMAN! In case you lost it, here's the
information from MODMAN.CFG:
───────────────────────────────────────────────────────────────────────────
Anything before the line that starts with [MODMANCONFIG] is a comment.
After that, you have to follow the config format strictly. Putting a ~
on a line will make MODMAN ignore everything after it. To comment out a
whole line, the first character must be a ~.
Any lines after [MODMANCONFIG] that do not belong will cause errors if
they do not start with a ~. This means that you can't have any blank
lines. If you want to add space to make the file more readable, just
add a few lines with a ~ and nothing else on them.
*** CONFIG FILE FORMAT
Starting after [MODMANCONFIG] line:
line 1: number of players - up to 39
line 2: default player to use on startup. If you use a number larger
than the number of players, the default will be 1.
Then the player records:
There must be *at least* as many player records as the number of
players specified on the first line. If the file ends too early, you'll
get an error message. If there are more players in the file than you
have specified, the ones at the end just won't be shown.
line 1: '***'
line 2: Description of player - up to 36 characters
line 3: Version of player - up to 5 characters
line 4: Command (EXE/COM/BAT) - up to 80 characters
The first 13 characters up to the first space character
will be displayed on the screen, split at the '.'.
i.e. "DMP.EXE -s22050"
Will appear as "DMP .EXE" on the screen
And in a batch file: "DMP.EXE -s22050 @MM0.LST"
line 5: Maximum number of MODs on one command line
If a player is used more than once in a row in the
sequence, the batch file will pass (at most) this number of
mods all on one command line. Use @ or 0 to tell MODMAN to
generate a @listfile instead. It will be passed like this:
"[info on line 4] @MM0.LST"
line 6: Module formats supported - up to 80 characters
Here's what each number means:
NOTE THAT THE NUMBERS WERE ALL CHANGED AROUND BETWEEN
VERSION 1.1 and 1.2! Sorry for the inconvenience, but it was
for the best, believe me...
(* = supported by most players)
* 1 SoundTracker - 15 instruments
* 2 ProTracker
* 3 ProTracker with more than 64 patterns
* 4 Tracker - ModEdit
* 5 Tracker - KingMOD
* 6 StarTrekker - 4 channels
7 StarTrekker - 8 channels
8 FastTracker - 6 channels
9 FastTracker - 8 channels
10 OctaCompositor 8 channels
11 Scream Tracker 3 Module
12 ScreamTracker Module
13 ScreamTracker Song
14 Composer 669 module
15 Advanced Module Format
16 Oktalyzer
17 UltraTracker Module
18 Future Composer [FC14]
19 Future Composer [SMOD]
20 MED file
21 Some sort of MED file
22 OctaMED file
23 SMUS v.2 Module
24 Face the Music format
25 StarTrekker - 6 channels
26 Audiovision/ROM
┌───────────────────╖
──┤ FORMATS SUPPORTED ╟────────────────────────────────────────────────────
╘═══════════════════╝
Typical
Author Origin PC? Type / Program Extension
┌────────────────────────┐ ┌─┐ ┌──────────────────────┐ ┌─────────┐
Standard Amiga Trackers * 15-channel SoundTracker MOD, NST
Mahoney & Kaktus * ProTracker MOD, NST
* ProTracker 64+ pattern MOD, NST
Maxon Computer GmbH Face the Music (Amiga) FTM
Various other Trackers * StarTrekker 4 channel MOD, NST
StarTrekker 6 channel MOD, NST
* StarTrekker 8 channel MOD, NST
* Oktalyzer OKT
MED [two flavours] MED
OctaMED OCT
FutureComposer [FC14] FC3
FutureComposer [SMOD] FC3
SMUS module MUS
Fredrik Huss * FastTracker 6 channel MOD, 6CM
(Mr. H/Triton) * FastTracker 8 channel MOD, 8CM
AJGG Graveland * OctaCompositor OCT
Sami Tammilehto * ScreamTracker Module STM
(Psi/Future Crew) * ScreamTracker Song STS
* ScreamTracker 3 Module S3M
Tomasz Pytel * Composer 669 669
(Tran/Renaissance)
Otto Chrons * Advanced Module Format AMF
Marc André Schallehn * UltraTracker (for GUS) ULT
Christopher E. Kingsbury * Edited by KingMod MOD
Norman Lin * Edited by ModEdit MOD
Brian Czapiga (PiXeLiTe) * AudioVision/ROM ROM
└────────────────────────┘ └─┘ └──────────────────────┘ └─────────┘
The types marked with a "*" in the list can be played by at least one
PC player. Note that the KingMod and ModEdit files are standard
ProTracker modules. They should be supported by any standard ProTracker
player.
You only get the first 20 characters of the title in Composer 669 and
MED/OctaMED songs.
I can't seem to find any FutureComposer modules with titles so I'm not
sure where to find the titles. I have the same problem with many MED
types. "Unknown:[filename]" appears as the title in these cases. In
the case of ROM files, there actually is no title in the file.
If the file has the correct signature, but the title includes control
characters (less than ASCII 27), the title will appear as "[ Might be
corrupt ]"
┌──────────────────╖
──┤ ABOUT THE AUTHOR ╟─────────────────────────────────────────────────────
╘══════════════════╝
Totally Unlimited is my (and a friend's - Chris Wright - but he can't
program his way out of a wet paper bag [Sorry Chris! :-) ]) little
company name. You can't have it. Stamped it! Whenever I write something
I think someone else would like, I release it under this name.
I'm a first year co-op Math student at the University of Waterloo.
If you want to offer me a co-op job, I'd be glad to have the job-search
process simplified for me. :-)
I don't have a PC yet in my room at University, so you shouldn't expect
too many versions in the next five years! I will only buy a computer
when I can get the very best machine on the market... perhaps a PowerPC
running Linux!
You can contact me via Internet mail, Paper mail, or Telephone!
I appreciate:
Bug reports
Information on more file formats
Suggestions
Comments
*** Internet email address:
twrathbo@undergrad.math.uwaterloo.ca
Use finger/mail/talk!
I will be uploading MODMAN/MODUTILS to various FTP sites. I may also
put info on my programs on the University of Waterloo Gopher server.
Finger or email me for information on the latest versions, FTP sites,
Gopher info, etc. I normally reply to my mail immediately, so if I'm
online when the mail comes in, you just might receive a reply within
the hour! If you finger me and I'm online, feel free to request a
"talk" session!
*** Geographical address:
Tom Rathborne
132 Leland Rd.
London, Ontario
N6K 1T3
CANADA
This is my home address. Any mail sent to me here will find its way to
me wherever I am!
*** Phone:
(519) 725-9783
This is my telephone number at the University of Waterloo. Try calling
between 10pm and 12pm EST. I have voicemail and a roommate so leave a
message if I am not around and I'll call you back (but maybe only for a
short time if it's a very long distance call!)
*** Other:
You can probably track me down somewhere else electronically. Address
any messages to "Tommy Rathborne" - my name macro hasn't changed in
years! As for big boards, try The Sound Barrier in New York. The 14.4k
DS number there is (718) 979-6629. I don't call there often anymore,
though.
┌─────────────╖
──┤ OTHER STUFF ╟──────────────────────────────────────────────────────────
╘═════════════╝
*** Technical details
MODMAN was created and compiled with Borland C++ 3.1, using the Compact
memory model, and lots of inline assembler for the video. There
shouldn't be any memory allocation errors. Source code is not currently
available. Sorry.
*** The Smooth Mouse Driver
Because MODMAN is freeware, the Smooth Mouse Driver (SMD) libraries
were supplied to me by Andy Hakim, *free of charge*, through Eric
Coolman. Thanks Andy!
Here's some info on the libraries, and how to contact Andy, straight
from his documentation:
The SMD library provides a bitmapped graphics-style mouse cursor in
ega/vga text modes. It is implemented as an extension to the regular
Microsoft mouse driver. The programmer has the convienience of using
all interrupt 33h based mouse function calls while utilizing the new
mouse cursor.
│
US Mail │ Andy Hakim
│ 816 Pecore Street
│ Houston, TX 77009-6034
│ U.S.A.
│
Telephone │ +1 713-880-3059
│
Internet │ ahakim@uh.edu
DECnet/THEnet │ uhou::ahakim
│
CompuServe and │ Send a message to the Internet address listed
MCI Mail │ above.
│
FTP site │ karazm.math.uh.edu (129.7.128.1)
directory │ /pub/Incoming/PP/
│ Use login name "anonymous" and give your email
│ address for the password.
│
Bulletin Board │ Sands BBS
│ +1 713-961-1604
│ 2400 through 16800 baud, HST/v.32bis
│ Use login name "precise point" and "mouse" for
│ the password. To send Andy a message, address it
│ to "Andy Hakim"
│
*** MODUTILS - My other Module-related programs:
The three MODUTILS will list directories describing modules with titles
and formats. MODDIR works like a very simple DIR command, MODNAMES
creates a 4DOS/NDOS DESCRIPT.ION file, and MODDIZ creates a FILE_ID.DIZ
for SysOps.
Look for TUMODU34.ZIP on your local BBS - it will be released at the
same time as MODMAN 1.5!
*** The Mysteries:
Answer these questions for me, and get your name in the thanks section!
1. Where can I find the title in FutureComposer and MED modules?
2. How can I identify 15-instrument files better?
(right now I look for one single character in a certain position,
which means that any file that happens to have that character there
will be identified as a 15-instrument format file!)
3. What makes a WOW file unique? I can't figure out how to tell them
apart from normal MODs! In fact, the MODUTILS recognize WOW files as
normal MODs.
┌────────╖
──┤ THANKS ╟───────────────────────────────────────────────────────────────
╘════════╝
Format thanks:
... to Fredrik Huss (Mr. H/Triton) for the information in the help text of
FastTracker 1.1 which helped me to identify the SoundTracker,
NoiseTracker, ProTracker, FastTracker, StarTrekker, and
OctaCompositor formats.
... to Edward Schlunder in the FidoNet QB conference for the info on
ProTracker & StarTrekker and ProTracker modules with more than 64
patterns.
... to Mark Phipps (Rittmeister RedOctober/Starry Knights) for sending the
info from Edward Schlunder to me.
... to Sami Tammilehto (Psi/Future Crew) who documented the ScreamTracker 2
format so well. Please release ScreamTracker ]I[! Nobody cares if it's
finished or not!
... to Tomasz Pytel (Tran/Renaissance) who documented the Composer 669
format so well.
... to Draeden/VLA for MODINFO.DOC and the accompanying ASM files that let
me know that I had been doing everything right all along!
Idea thanks:
... to Eric Coolman for -
- letting me know about his MODs that weren't being identified
- reminding me to add AMF recognition
- calling to tell me that I forgot MODMAN.CFG in V1.0!
- asking for a return to 25-line mode when exiting MODMAN
- giving me the font-changing code
That code is REALLY USEFUL! Thanks Eric!
(This means I will probably NEVER support 25-line mode now!)
- doing the file x-fer thing with Andy Hakim.
... to Mark Eramian for suggesting that MODMAN restart itself after
playing, and also because I found out about a *very* silly bug while
trying MODMAN on his computer!
A long series of thanks:
... to Toni Nikkanen for the info in the DMPShell documentation about
borrowing the 50-line video mode code from NNANSI.SYS
... to Tom Almy for having the 50-line VGA mode code in NNANSI.SYS
... to Daniel Kegel for allowing Tom Almy to use NANSI.SYS as a beginning
for NNANSI.SYS
... to whoever wrote the standard ANSI.SYS for making it so badly that
Daniel Kegel wanted to improve on it!
... to whoever left ANSI support out of the DOS kernel so that ANSI.SYS was
required!
And a big THANKS to Andy Hakim for SMD. See the OTHER STUFF section for
more information on this fine product!
┌─────────────────╖
──┤ FUTURE FEATURES ╟──────────────────────────────────────────────────────
╘═════════════════╝
Features that are constantly being updated:
- More MOD formats recognized
- Even more detailed docs and help screens
- Tight, fast code (not that anybody notices!)
- Any suggestions I get
The future features below are listed in order of priority:
- File copy/move/delete
- Save/load "album" type files
(so that the sequence can be restored upon return to MODMAN.)
- Edit module titles
- Sort module directory by filename/title/size/format/sequence
Don't hold your breath for these ones:
- Archive (ZIP/LHA/ARJ etc.) support
- Cross-directory selection
- Directory tree display for change directory
- 25-line text mode support
┌─────────╖
──┤ HISTORY ╟──────────────────────────────────────────────────────────────
╘═════════╝
v0.5 - 1993.07.22 - Project started
v1.0 - 1993.08.05 - Initial release
v1.1 - 1993.08.06 - Boy do I feel stupid!
- MODMAN.CFG is now included in the archive.
- New players in sample config:
- JM ProTracker 5.1
- DarkTracker 2.01
- PowerPlayer 1.30
v1.2 - 1993.08.20 - New and improved features:
- 0 or @ for "maximum of files on one command line"
in MODMAN.CFG will make @listfile instead.
- Up to 80 characters in config file command line.
Batch files no longer required for most players!
- * now selects only those mods which can be played
using the selected player.
- Avoiding potential problems:
- Temporary batch file constantly changes back to
previous "current" directory throughout the batch
file in case you shell to DOS while playing and
forget to change back to the MOD directory.
- Maximum number of modules reduced from 1536 to 1024.
Nobody who is even remotely sane has more than 1024
modules in one directory. This will ensure that even
if you DO have more than 1024 modules in one
directory, you will not be able to go over the limit
of 1024 in a DMP @listfile!
- MM.BAT Checks ERRORLEVEL (255=success, else error #)
- Cosmetic fixes:
- Exciting scrollable help screen added.
- Main screen quick-help bar improved.
- Filenames now "split" at the '.' Filename left
justified, extension right justified.
- Switches back to 25-line mode upon exit if you start
in less-than-50-line mode, otherwise doesn't change
anything.
- New format recognitions:
- ProTracker with > 64 channels
- StarTrekker 4 channels
- StarTrekker 8 channels
- ModEdit
- Sample configuration changes:
- No more batch files!
- Format numbers changed - you'll have to reconfigure!
- Bug fixes:
- MODMAN.CFG files with no CR or LF at end of last line
now read properly.
- Stays in same directory instead of exiting with error
if you try to change to a directory containing no
playable modules.
v1.3 - 1993.08.26 - New and improved features:
- Search by filename with small letters
- Search by title with capital letters
- Dir, Random and Clear changed to Alt+D, R & C
- Directory history added (a bit buggy but it works!)
- Cosmetic fixes:
- Spiffy custom font (code courtesy of Eric Coolman)
- Extremely 3-dimensional-looking help screens
- Main screen quick-help bar expanded
- Palette flashes at beginning and end of run
- DMP fonts no longer included - I'm wondering if I
should integrate them somehow...
- New format recognition:
- StarTrekker 6 channels
v1.4 - 1993.09.01 - New and improved features:
- Mouse support! See third help page in the program.
Also refer to OTHER STUFF section for information on
the SMD kit.
- Cosmetic fixes:
- Even spiffier custom font
- Overscan (border colour) restored on exit
- New format recognition:
- AudioVision ROM file
- New player in sample config:
- AudioVision ROM Player
v1.5 - 1993.09.25 - No new features, I just put my Internet address in this
MODMAN.DOC file, the online help, and the FILE_ID.DIZ.
See ABOUT THE AUTHOR for more info.
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