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Boink! 1995 February
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BOINK_CD2.ISO
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soleau
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micemen
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micemen.ov5
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1995-02-03
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#MICE MEN DIRECTIONS
#Objective
The object of Mice Men is to get all twelve of your color mice to the
other end of the game board before your opponent does. In this version
you will always be playing the blue mice and the computer will play the
red mice.
#Setting Difficulty
At the opening screen, the game will ask you for the difficulty
level of play.
<H>ard
<M>edium
<E>asy
The computer will then randomly decide who will take the first turn.
#Game Play
The game board consists of 19 columns and 13 rows of various cheese
blocks. At the start of play, the blue mice are located on the left
side of the cheese board and the red mice are on the right. When it
is your turn to play, special pushing poles will be shown at the bottom
of those columns where you have mice located. Using your left and right
arrow keys you can select the column you want.
You can either push or pull the column up or down. This will shift the
entire column in that direction. It will wrap around, so that if you
have a mouse at the top of the cheese board and you push the column up,
the mouse will now appear at the bottom. If it's at the bottom and you
pull the column down, then it appears at the top.
By pulling and pushing columns of cheese blocks, you can create
passageways for your mice so that they can reach the right side of the
cheese board. The red mice are trying to get all the way to the left
side. After a column has been pushed, that player's mice move as far
as they can within the maze. When they can't move any further, the
opponent's mice will then move if they can.
Each side takes turns pushing and pulling columns of cheese blocks
until one player has gotten all twelve of his mice off the game board.
#Columns Locked Out
There are times when you will not be allowed to select a column even
though you have mice located in it. When you have pushed the same
column a total of 6 times in a row, it will not allow you to push or
pull that column again until you've pushed one of the others. This is
not the case if you have only one possible column to push.
Any column that has been pushed by an opponent on the previous turn
is also locked out for the next turn. A column that has been locked
out will have a yellow 'X' over the pole.
#Win / Loss / Draw
The first player to get his twelve mice off the cheese board will be
declared the winner. If each player has only one mouse left on the
cheese board, then there will be only 8 moves left for each player.
The mouse that's further along on the cheese board will be the winner.
If both mice are exactly the same distance, then the game will be
declared a draw. The game will warn you with 5 moves left that the
game will end if no one has won by that time.
#Keys
Arrow Keys Left/Right : Select Column
Arrow Keys Up/Down : Pushes/Pulls Column
<N>ew Game : Starts new game
<S>ound : Toggles Sound On/Off
<C>olors : Changes default colors of Cheese & Mice
<L>oad : Loads a previously saved game
<S>ave : Saves a game to be loaded later
<H>elp : Mice Men Directions
<Q>uit : Quit Mice Men Program