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technoid.txt
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1994-06-02
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81 lines
================================================================
Title : TechNoid.WAD
Author : Rick Kelly
Email Address : ryngblud@svpal.org
Misc. Author Info : Doom Addict, Author of other crazy wads and music for Doom.
Description : Mutant TechNoids (Technical Nerds) have invaded.
Your mission is to eradicate and escape. Lot's of
hard to find doors and timing puzzles to solve.
Additional Credits to : Creators of DEU and BSP who made this possible.
================================================================
* Play Information *
Episode and Level # : E1M3
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes ? (Gotta check, sorry)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : !@#$% !#$% !#$% !#@% !
Editor(s) used : DEU 5.21, 5.2gcc, BSP 1.1
Known Bugs : Some textures not aligned perfectly. (switches, doors, etc..)
* Copyright / Permissions *
You MAY use this level as a base to build additional levels.
But do not claim you created this level. If you create a new
level based on this one, please credit the original author.
You may do whatever you want with this file. The author
will not accept any responsibility for problems caused with it.
* Where to get this WAD *
Compuserve GO GAMERS, in Action Aids Library
***************** WELCOME TO TECHNOID.WAD V1.0 ****************************
Mutant TechNoid (Technical Nerds) theme. Lots of computer looking textures.
Based on an earlier wad (techno.wad) I included in the rickdoom.wad which has
some of my first attempts at using DEU.
Getting the yellow key can be a bit of a trick, and getting the red one can
be dangerous, especially on ultimate or nightmare (if you dare!!).;-)
This level has some doors that are tricky to find or open. Unfortunately, you will
have to find them and open them in order to leave.
Like the original e1m3, there are two exits: one to e1m4 and one goes to e1m9
(secret military base level).
There is a trap near the exit to e1m4. If you fall into it (hint hint), you will
not die, but you will start level e1m4 with <= 10% of your health left.
I still think this would make a good deathmatch level. The process for exiting
is complicated enough to discourage early exits, and all of the goodie (weapons)
are in areas away from the exits.
There are some "un-armoured" walls in this level. These are walls that will stop
bullets and shot, but not rockets or fireballs. Makes for some interesting ambush
strategy.
I may still add more to the outdoor corridor. Right now there is not much there.
Have fun!
Rick