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- on mouseDown
- puppetSound(2, "テ丑テ嘉、テ叡テ丑")
- set ch to clickOn()
- set btncn to the memberNum of sprite ch
- set the memberNum of sprite ch to btncn + 1
- updateStage()
- repeat while the stillDown
- if rollOver(ch) then
- set the memberNum of sprite ch to btncn + 1
- else
- set the memberNum of sprite ch to btncn
- end if
- updateStage()
- end repeat
- set the castNum of sprite ch to btncn
- if rollOver(ch) then
- go("m-back", "@.../GAME/TRAIN")
- puppetSound(2, 0)
- end if
- end
-