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- on exitFrame
- set the visible of sprite 30 to 1
- set the visible of sprite 31 to 1
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 44 to 1
- repeat with i = 5 to 26
- set the visible of sprite i to 1
- end repeat
- puppetSprite(28, 0)
- updateStage()
- end
-