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- on mouseUp
- global gqzlist
- set the visible of sprite 30 to 0
- set the visible of sprite 31 to 0
- set the visible of sprite 32 to 0
- set the visible of sprite 33 to 0
- set the visible of sprite 44 to 0
- updateStage()
- if getaProp(gqzlist, #dbswg2) = 0 then
- puppetSound(3, "STEP")
- puppetTransition(26, 1, 40, 1)
- go("O-Pdc")
- else
- if getaProp(gqzlist, #dgtuta) = 1 then
- puppetSound(3, "STEP")
- puppetTransition(26, 1, 40, 1)
- go("O-Pda")
- else
- puppetSound(3, "STEP")
- puppetTransition(26, 1, 40, 1)
- go("O-Pd")
- end if
- end if
- end
-