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- on exitFrame
- global gqzrmaplist
- set the visible of sprite 30 to 1
- set the visible of sprite 31 to 1
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 44 to 1
- repeat with n = 1 to 22
- if getAt(gqzrmaplist, n) = 1 then
- set the visible of sprite n to 1
- next repeat
- end if
- set the visible of sprite n to 0
- end repeat
- updateStage()
- end
-