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- on exitFrame
- global guserlist
- set m to the money of guserlist
- if m >= 500 then
- put string(m - 500) into field "money"
- puppetSprite(32, 1)
- set the memberNum of sprite 32 to 725
- set the visible of sprite 31 to 1
- set the visible of sprite 32 to 1
- end if
- end
-