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- on mouseDown
- set the castNum of sprite 47 to 999
- sound playFile 3, "@::shop:oto:exit"
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- if rollOver(47) then
- clearcurione()
- go("exit")
- else
- set the castNum of sprite 47 to 908
- end if
- end
-