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1994-05-21
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3KB
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85 lines
================================================================
Title : OFFICE.WAD
Author : Rick Kelly
Email Address : bubsy1@aol.com
Misc. Author Info :
Description : You arrive in the lobby and head for the elevator to
take you to another day at work, but something very
strange is going on.
Additional Credits to :
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes, music for demo1 (e2m4) and e1m1, victory and
interlude screens.
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Don't ask
Editor(s) used : DEU 5.1, BSP, DMMUSIC
Known Bugs : Slows game a bit
* Copyright / Permissions *
All music new music copyright 1994 by Richard Kelly.
May be freely distributed only in this pwad file unless/until I make it available in other forms, in which
case I will make known any other blah..blah..blah... I'm not a lawyer so basically
don't steal, sell or use my music without my permission. You get the idea.
Authors may NOT use this level as a base to build additional levels, unless they
remove the music and add a notice to this document that says they have done so.
You MAY distribute this WAD, provided you include this file, with no
modifications except in the case you have removed the music and add a
notice about the missing music. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
Compuserve, GAMERS FORUM (Go Gamers)
********** WELCOME TO A DOOMED DAY AT THE OFFICE ***********************
I have made a pretty good recreation of the 6th floor of the building I work in.
You start out on another floor with access via elevator. I may add more to the
starting floor later, but this is a complete level, with blue, yellow, and red
access doors, a secret area, and an exit.
The guys around the office have been waiting to play this level in deathmatch, but
I haven't tried it yet.
Most of the monsters teleport into the elevators from a "monster farm" I created
in an area you cannot get to.
On ultimate or nightmare level this is quite a difficult level. You have barons
at key locations, plus an extra abundance of other bad guys teleporting into
the elevators and roaming around the building.
The music I included was mixed entirely on a Sound Blaster Pro, so anyone who
can get DOOM to work with General Midi let me know how it sounds. I tend to
be a little heavy on the kick drum and bass, so thought I would warn you ahead
of time.
Two of the pieces were written with DOOM or at least a DOOM style game. The
other one is for comedy relief since it doesn't fit the mood of the game at all.