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doomhpgl
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readme.txt
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1994-04-08
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2KB
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56 lines
This is Version 1.0 of the Doom HPGL map generator.
Written 4/3/1994 by Robert Rodriguez.
Adapted from the Postscript version by James Bonfield.
Introduction
------------
As a service to those who don't have Postscript, I have generated
HPGL commands that should work on any HP printer that accepts HPGL
or any clone printer that claims to emulate HPGL. Do not send this
output to any other printer (especially postscript unless they switch
emulation modes on the fly).
Inventory
---------
readme.txt This file.
legend.txt One page text file that defines the symbols for the maps.
wad.exe The program that generates the HPGL output.
dolevel.bat Batch file to generate all 9 maps for a level.
Usage is: dolevel 1
dolevel 2
dolevel 3
You probably have to edit the batch file to set the path
to your doom.wad file. It also sends the maps directly to
the printer (PRN).
Description
-----------
This program produces HPGL maps of Doom levels, extracted from the Wad file.
Thick lines represent solid walls on the map.
Gray lines represent secret passages.
Usage
-----
wad [/w wadfile] [/l level] [/o] [/m] [/a] [>PRN | >file.hpg]
/w wadfile -- selects another wad file (default is "doom.wad")
/l level -- choose another level (default is "E1M1")
/o -- don't do objects (default is do them all)
/m -- don't do monsters (default is do them all)
/a -- do all multi-player objects too (default is not all)
Other Info
----------
It is best to redirect to the printer since the files can get large.
It takes about 6 minutes to generate and print all 27 levels from the
registered version on a 486/66 and HPLJ4 w/6MB memory in the printer.
It takes about 13 minutes to generate and print all 27 levels from the
registered version on a 486/66 and HPLJ3p w/3MB memory in the printer.