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excalibr
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excalibr.txt
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1994-09-25
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Title : Excalibur
Filename : EXCALIBR.WAD
Author : Stefan Maes
Email Address : maes@sch2.uia.ac.be
Misc. Author Info :
Ph.D. student at the University of Antwerp (Chemical Crystallography)
and addicted to first persons games. I rate Doom a close second after
Ultima Underworld. When does System Shock come out?
Still some more info :
When DEU 5.1 came out, my collegue Carl started constructing his own
WAD. Gerd and I followed in his tracks. Somehow, I lost both along the
road. Maybe they should have planned things a little more, just as I
did. Although I didn't plan to spend so much time on this level...
I've always been fascinated by the Middle Ages, so building a castle
WAD was the only thing for me. I tried to give each room a meaning and
succeeded for the majority of them. There are still a few 'space
fillers', but I'm sure you'll recognize the throne room, the main
quarters, the torture room with prison, a bathing house, kitchen,
stables and of course a conference room (NO not one with a round
table in it :) ). A castle is supposed to have some secret passages,
so there are a few; Not as many as I wanted though.
I intended to name this level something boring like CASTL_SM, but then
the BBC played that great movie Excalibur again. A namechange was the
result...
Description :
I confess! I'm not a *true* DOOMer. I like the game the most at the
HMP (He Must Practice ?!) level. I want to have some time to take a
closer look at the enviroment. Besides, I'm into X-rays, not UV :)
Therefore I spend much time aligning textures and I hope I haven't
missed a spot (If you find an error, please flame my beta-testers!).
On the other hand, this could mean that I exaggerated UV a little...
Before you go out and hopefully play this WAD, I must tell you that
there's a CyberDemon Surprise at the end (I know it's a cheap trick,
flame me!), but you're given 3 options to bypass this CDS:
a) Run like hell; b) Nuke him (a BFG might come in handy); and c) ...
Nah! It's a secret.
The evil S-word :
Right. Let's not forget to mention the story of this WAD. Some warlord
dared to revolt from your Doom King Romero. You and 3 more of his best
Doom Masters were send to his castle to talk this matter over.
Negotiations failed and you and your compagnons are about to be put
away in some dark cell. This is when plan B took over. Waste the son
of a &%$* ! Question is: 'Where are your buddies?' and moreover 'Can
you still trust them?' There's only one way to find out!
System requirements :
To fully enjoy Ultra Violent Excalibur a just above average (?) Doom
machine (486DX, 8Mb RAM, VLB) is required. You REALLY need 8Mb RAM!
On my 486DX2/66 with 8Mb RAM and a ISA ET4000 video card I get about
20 FPS indoors and around 14 FPS during heavy outdoors combat. For me
it's just tolerable. On a DX40 (full VLB) but only 4Mb RAM repeated
disk access spoils all the fun outdoors, while the framerate indoors
is a dot better than my system.
Status of the Ferraris :
You asked for it, so here it is :) I have three (3!) one GTO, one
512BB and one F40. All are red and on scale 1/24. (Just WHAT else did
you expect from a 'poor' student ?!). In real life I settle for an
1985 Ford Escort XR3i
Additional Credits to :
id Sofware for creating DOOM;
Brendon Wyber and Raphaël Quinet for the Doom Editing Utilities;
Per Allansson and Per Kofod for the GCC port of DEU;
Colin Reed for his Binary Space Partitioner 1.2x - the only
node-builder that could handle this WAD correctly;
L. Witek (lee@trousers.demon.co.uk) for his Reject utility;
Jin Kim (xjinkim@fullerton.edu) for discussion about the different
nodebuilders out there, beta-testing and many hints to improve
playability of this WAD;
My collegues Gerd Thys (thys@sch2.uia.ac.be), Carl Peten
(peten@sch2.uia.ac.be) and Johan Van der Looy (vdlooy@sch2.uia.ac.be)
for DeathMatches and beta-testing.
==============================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No There are many good sound WADs out there.
New Graphics : No id did a pretty good job.
New Music : No Get SWMUSIC.WAD !
Demos Replaced : Nope There's absolutely no(DOOM)thing you can learn
from me!
* Construction *
Base : New level from scratch.
Construction time : Roughly 10 hours for the paper design;
Six (6!) months for the DOS-port. I had a
Windows-like hate-love relationship with DEU:
More off that on the job.
Editor(s) used : DEU 5.1 and DEUGCC 5.2.1, BSP 1.2X and REJECT 1.0
Statistics : You thought you've seen really BIG levels? Take a
look at a few stats: 2016 Vertices to construct
2716 LineDefs with all together 4030 SideDefs. I
needed those to build 641 sectors. Oh yeah, don't
forget about the 611 Things.
Known (?) Bugs : - It's more a feature than a bug: Due to the
complexity of this WAD, don't play it with
anything less than Doom 1.4 engine. Unless of
course you really like HOMs.
- Lack of speed on 'lower end' Doom machines on UV.
Send enough comments/complaints and I might try
again. For now I'm a little tired fooling around
with Block Sound LineDefs and Deaf/Ambush Flags.
- The one my beta-testers never told me about.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels. Please let
me know where to find the results.
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I sure would like
to know about that CD-stuff!
Finally I would love to see a full castle episode, with or without this level.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu in /pub/doom/wads/d-f
bear.montefiore.ulg.ac.be in /pub/doom/wads/episode2