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clawson7.txt
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1995-02-21
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5KB
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98 lines
* General Information *
============================================================================
Title : CLAWSON7 (CLAWSON7.WAD, CLAWSON7.ZIP)
Author : Kenneth S. Forte
Email Address : fusioncon@cup.portal.com
Additional Credits to : This PWAD was named for a good friend of mine
whose father just passed away after a struggle
with Lou Gehrig's disease. Rest assured that
your dad will not be forgotten, Scott. I would
also like to dedicate this PWAD to my girlfriend
who, altho she hates DOOM with a passion, still
admits thats she's proud of the PWADS I've made.
Thanks to Rich Condon for testing the level.
More credits given later...
Description : Plot? Who needs a plot? Ummm, you're dropped in
the crater of a dead volcano and someone just
happened to leave weapons and shit all over the
place. Maybe you're in some futuristic combat
training facility. Perhaps a religious cult was
living in a secluded mountain and built all of
this but then suddenly decided to mass suicide.
Who cares?
Points of Interest : Invisible Walkway:
This took a while to figure out, altho I'm
sure someone else has done something similar
before this. Yeah that's why there are those
two lines of seemingly useless light pillars,
people were bitching about running into the
invisible walls.
Guard/Sniper Tower:
Ok, I readily admit that I blatantly stole
the proximity detectors from the guy who did
Aliens-TC (I think it was him.. was it?). The
alarms outside of the tower indicate that
there is someone in the tower, and are reset
if the player in the tower leaves by either
jumping out the front or taking the teleport.
The alarms inside the tower tell whoever may
be inside that someone else is poking around
outside, so stay on your toes. (You can reset
the inner alarms by going into the cubicle
marked "Proximity Retrigger", so if the person
is stupid and comes inside and you kill them
you can be ready for the next dumbass that
wanders along).
Cooperative Exit:
Standard Deal. Inside the Green Rock Building
is a switch one the wall. Hit that switch to
lower Lift A, which takes you to another one
that lowers Lift B, which takes to yet another
switch which lowers the wall behind the first
switch, thus exposing the pulsing exit switch.
Confused? Good. Suffice to say you need two
players to accomplish this.
* Play Information *
============================================================================
Episode and Level # : DOOM ][ MAP07 (Sick of Dead Simple, eh?)
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implemented (For DM? Get Real)
New Sounds : No
New Graphics : Yes
* Construction *
============================================================================
Base : New level from scratch
Build Time : Roughly 36 hours give or take a week.
Programs used : DEU 5.21GCC
EDMAP v1.22
IDBSP v1.01
DMGRAPH v1.1
Deluxe Paint: (EA puts the PAIN in Painting)
Known Bugs : If you go behind the tombstone farthest back in
the graveyard, and then look out over both the
mausoleum and the wall, you might get a HOM.
* Copyright / Permissions *
============================================================================
Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.