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e1l3_3a.txt
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1994-12-06
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3KB
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67 lines
DOOM Version 1.2 .LMP Recorded Film Submission :
Title : E1L3.LMP - Multiplayer Toxin Refinery
Category : Multi-Player .LMP Recordings
Recording : R.A.L - Three Marine Team Date : c date-stamp
Episode : 1 - Knee Deep Level : 3 Skill : UltraViolent
.LMP Recording Length - 4 Mins & 40 Secs (or 115,688 Bytes)
Recorded via an IPX Network using :
> ipxsetup -devparm -nodes 3 -skill 4 -warp 1 3 -record e1l3
To Playback Recorded Playdemo use :
> ipxsetup -nodes 3 -playdemo e1l3 (only if actually networked)
> ipxsetup -nodes 1 -playdemo e1l3 (if networking is "faked" !)
Mission Summary :
> Level 3 - with many Kills and 0(?) Secrets but No Casualties.
> Third mission completed by Marine no. 2 - Indigo.
Marine Orders :
> As always, be careful, don't get killed and try not to kill each
other - look out for cross-fire and try NOT to run infront of a
fellow marine blazing at the enemy.
> Right, we've tried (and failed) this mission before (and we'll try
again). This time we'll go for a WIN - so don't bother with any of
switches or the other "unnecessary" items.
> At the beginning take left, right and centre (open the door) then
shoot, shoot, shoot untill they're all down. Pick-up shotguns and
health then go for the left door. B & I - take care of those guys
down below (but DON'T hit the switch - maybe next time). G - lead
the attack towards the blue key. Everyone go for that key then all
go right back for the blue door - blow those barrels first. Then
it's shotgun charge all the way to the standard exit. If you take
significant damage, hang back and let the others lead. Remember,
this one is a rather narrow run, blast them and not us...
Brown Comments :
> Pleeeeease leave me some ammo now and again. I know I've been a
little over enthusiastic in the past, but it's under control now.
> I just wish I could keep those nightmares about respawning undead
out of my head (as well as that song by Captain Beaky and His Band).
Indigo Comments :
> Errm, sarge? Where did those pink buggers come from. Nobody
mentioned them in the briefing. I wonder what they taste like
fried?
Green Comments :
> Made it out of the first big room with no damage, pretty unusual
that. Hey, Mr. B - move over a bit, BLAM! Oops? Erm... sorry ?;)
Anyway, there was no problem with "ammo" levels in the final big
room with oh, so many shotguns to pick up and blast away with :)
But could we make it to the Secret Exit... Only one way to Die.