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git_60.txt
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1995-09-29
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---- Notice to any FTP Maintainer: This upload as git_60.zip should replace
any previous versions, such as git_4.zip or git_41.zip. Thanks! -------
============================================================================
Title : GIT!
Filenames : GIT.WAD / GIT.DEH / GITHELP.LMP
Author : Brian Kelly
Author Info : Studying for a Computing degree in Ireland
Email Address : cof3014@web.rtc-tallaght.ie
- OR -
power@m-net.arbornet.org
Description : 6 Levels I made during the Epoch of Lawlessness,
1995. {(c) S.A. 1987}
These have been designed for single player mode,
but Deathmatch and Multiple Player games are
possible, they just aren't optimised for them.
Feel free to do this yourself.
I could have made an incredibly large single level
instead of doing 6 separates, but Doom isn't meant
to be played in twenty second bursts while your
hard disk desperately tries to catch up on your
killings. Also, attention spans waver when you are
forced to trek across an immense landscape with
your blue key to where you think you saw a blue
door. No thanks.
Any comments welcome. The fact that these were all
designed and tested on a 16MHz 386sx should make
you appreciate them more. I hope. I've tried them
on a DX2, and they were fine, if a little easier.
{Thanks to Jason Roycroft for use of his little
gem of a PC!}
When I first started E1M3, I was actually basing
the level on the second floor of the Regional
Technical College in Tallaght, Dublin. But it was
when I had the mezzanine, the foyer, stairs and labs
done that I realised my college wouldn't make for
a decent Doom level. So everything after that is
my imagination. Now there you go.
There is a hidden swimming pool on E1M4, and
credits for the original concept go to the author
of Swimpool.wad and to Jens Hykkelbjerg, who keeps
a good web page on Doom special effects. Dont try
and fix any problems with sectors 108 - 110 because
they only work by being inconsistent.
I've recently added some sounds to the wad, and
they replace a few death sounds and others.
They are all sampled from audio CD's, so you may
recognise a bit of Big Black, The Jesus Lizard,
Helmet, Front 242 and Nine Inch Nails.
Also contained in the zip is a DeHackEd patch...
just something to try to add to the whole Git thing.
Edit it freely, because it was made from a lot of
other DeHackEd patches. I included it simply
because its my favourite one.
Copy them, distribute them...blah...etc...If I
chance upon these levels on a bbs or ftp site
someplace and this file isnt with them there'll be
Hell On Earth. A game which I have never played at
home, due to the fact that I dont own a real
machine yet.
-------------------------------------
To run the levels, unzip to your doom
directory and enter: GIT
-------------------------------------
I was told that E1M2 is tough to complete without
taking a look at the map in DEU. To help you all
out, I recorded an .lmp of yours truly finishing
the level. To see it in action, make sure all of
the Git files are in your Doom directory and then
enter: GITHELP
This will play the demo for you.
To create the DeHackEd version, move Git.deh to
your DeHackEd directory, then run DeHackEd and
press (in this order):
Z (zaps changes)
L (then, when prompted:) GIT
W (writes changes).
Then go and play DOOMHACK with the Git levels.
============================================================================
* Play Information *
Game : DOOM I
Episode and Level # : E1M1, E1M2, E1M3, E1M4, E1M5, E1M6
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Implemented
New Sounds : Yes
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch.
Editor(s) used : DEU 5.21; BSP 1.1 to build the nodes; REJECT 1.1
to build the reject table; WADCAT 0.6 to put them
together, DMAUD to add the sounds.
Build Time : January 1995 - September 1995, on and off.
Known Bugs : None so far (fixed the secret bug on E1M1).
I used REJECT with a threshold of 400...if you
experience a problem with some of the levels then
try running it through DEU's nodes builder or
similar. This will wipe my changes to the reject
table and might help solve the problem. If not,
mail me and i'll see if I can help.
* Copyright / Permissions *
Authors may use this WAD as a base to build additional
levels. Like i'll be able to stop you, anyway.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: First uploaded to ftp.cdrom.com in May '95 as git_4.zip.
Mirrored by about a dozen other sites across the globe.
Look in their: /pub/idgames/doom/levels/g-i directories (or
similar) for any new versions, which will be marked as
git_xy.zip, where x is the amount of levels included and y is
a simple version number.
BBS numbers: - None, as far as I know.
Other: - My hard disk on my 386 at home. Jay's P.C. Ah well.
* Future Versions *
Making levels wreck my head, so I'll stick to this six. I'm going to add a
different ENDOOM entry, add consistent textures to all the levels, change the
DeHackEd version, and maybe record an .lmp for each level, since pkzip gives
around 95% compression on them.
* Credits *
Credits to Masta G for his dope lyrics. Yo was up yall, wes jus chillin,
ya know what im sayin? Deli!