home *** CD-ROM | disk | FTP | other *** search
- ---- Notice to any FTP Maintainer: This upload as git_60.zip should replace
- any previous versions, such as git_4.zip or git_41.zip. Thanks! -------
- ============================================================================
-
- Title : GIT!
- Filenames : GIT.WAD / GIT.DEH / GITHELP.LMP
- Author : Brian Kelly
- Author Info : Studying for a Computing degree in Ireland
- Email Address : cof3014@web.rtc-tallaght.ie
- - OR -
- power@m-net.arbornet.org
-
- Description : 6 Levels I made during the Epoch of Lawlessness,
- 1995. {(c) S.A. 1987}
-
- These have been designed for single player mode,
- but Deathmatch and Multiple Player games are
- possible, they just aren't optimised for them.
- Feel free to do this yourself.
-
- I could have made an incredibly large single level
- instead of doing 6 separates, but Doom isn't meant
- to be played in twenty second bursts while your
- hard disk desperately tries to catch up on your
- killings. Also, attention spans waver when you are
- forced to trek across an immense landscape with
- your blue key to where you think you saw a blue
- door. No thanks.
-
- Any comments welcome. The fact that these were all
- designed and tested on a 16MHz 386sx should make
- you appreciate them more. I hope. I've tried them
- on a DX2, and they were fine, if a little easier.
- {Thanks to Jason Roycroft for use of his little
- gem of a PC!}
-
- When I first started E1M3, I was actually basing
- the level on the second floor of the Regional
- Technical College in Tallaght, Dublin. But it was
- when I had the mezzanine, the foyer, stairs and labs
- done that I realised my college wouldn't make for
- a decent Doom level. So everything after that is
- my imagination. Now there you go.
-
- There is a hidden swimming pool on E1M4, and
- credits for the original concept go to the author
- of Swimpool.wad and to Jens Hykkelbjerg, who keeps
- a good web page on Doom special effects. Dont try
- and fix any problems with sectors 108 - 110 because
- they only work by being inconsistent.
-
- I've recently added some sounds to the wad, and
- they replace a few death sounds and others.
- They are all sampled from audio CD's, so you may
- recognise a bit of Big Black, The Jesus Lizard,
- Helmet, Front 242 and Nine Inch Nails.
-
- Also contained in the zip is a DeHackEd patch...
- just something to try to add to the whole Git thing.
- Edit it freely, because it was made from a lot of
- other DeHackEd patches. I included it simply
- because its my favourite one.
-
- Copy them, distribute them...blah...etc...If I
- chance upon these levels on a bbs or ftp site
- someplace and this file isnt with them there'll be
- Hell On Earth. A game which I have never played at
- home, due to the fact that I dont own a real
- machine yet.
-
- -------------------------------------
- To run the levels, unzip to your doom
- directory and enter: GIT
- -------------------------------------
-
- I was told that E1M2 is tough to complete without
- taking a look at the map in DEU. To help you all
- out, I recorded an .lmp of yours truly finishing
- the level. To see it in action, make sure all of
- the Git files are in your Doom directory and then
- enter: GITHELP
- This will play the demo for you.
-
- To create the DeHackEd version, move Git.deh to
- your DeHackEd directory, then run DeHackEd and
- press (in this order):
- Z (zaps changes)
- L (then, when prompted:) GIT
- W (writes changes).
- Then go and play DOOMHACK with the Git levels.
-
- ============================================================================
-
- * Play Information *
-
- Game : DOOM I
- Episode and Level # : E1M1, E1M2, E1M3, E1M4, E1M5, E1M6
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Implemented
- New Sounds : Yes
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New levels from scratch.
- Editor(s) used : DEU 5.21; BSP 1.1 to build the nodes; REJECT 1.1
- to build the reject table; WADCAT 0.6 to put them
- together, DMAUD to add the sounds.
- Build Time : January 1995 - September 1995, on and off.
- Known Bugs : None so far (fixed the secret bug on E1M1).
- I used REJECT with a threshold of 400...if you
- experience a problem with some of the levels then
- try running it through DEU's nodes builder or
- similar. This will wipe my changes to the reject
- table and might help solve the problem. If not,
- mail me and i'll see if I can help.
-
- * Copyright / Permissions *
-
- Authors may use this WAD as a base to build additional
- levels. Like i'll be able to stop you, anyway.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: First uploaded to ftp.cdrom.com in May '95 as git_4.zip.
- Mirrored by about a dozen other sites across the globe.
- Look in their: /pub/idgames/doom/levels/g-i directories (or
- similar) for any new versions, which will be marked as
- git_xy.zip, where x is the amount of levels included and y is
- a simple version number.
-
- BBS numbers: - None, as far as I know.
-
- Other: - My hard disk on my 386 at home. Jay's P.C. Ah well.
-
-
- * Future Versions *
-
- Making levels wreck my head, so I'll stick to this six. I'm going to add a
- different ENDOOM entry, add consistent textures to all the levels, change the
- DeHackEd version, and maybe record an .lmp for each level, since pkzip gives
- around 95% compression on them.
-
- * Credits *
-
- Credits to Masta G for his dope lyrics. Yo was up yall, wes jus chillin,
- ya know what im sayin? Deli!
-