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igor7a.txt
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1995-02-28
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94 lines
=============================================================================
Title : The IGOR Series for DOOM ][
Filename : igor7a.wad; supports Deathmatch, Deathmatch 2.0,
and "Expert" modes through difficulty settings; map
changes since igor666.wad PLUS a new level
Author : B. Vannatta/B. Weldon
Email Address : vannatta@bobcat.ent.ohiou.edu
Misc. Author Info : Created jointly by B. Vannatta (levels 1,3,4,6,7,
8,9,10) and B. Weldon (levels 2,5).
Description : A fast-paced, ten-level deathmatch pwad for
DOOM2; supports monsters w/ respawn (two-player) or
nomonsters (three- or four-player).
Additional Credits to : Jon Parry & Coder (playtesting), id Software...
=============================================================================
* Play Information *
Map # : Map01 through Map10
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : YES
Difficulty Settings : Implemented for various modes of play (SEE BELOW)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch.
Editor(s) used : various
Known Bugs : Please report any to vannatta@bobcat.ent.ohiou.edu.
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional
levels.
You MAY distribute this PWAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
You may do whatever you want with this file, as long as you distribute
your modified file under a name OTHER than "igor".
* Where to get this PWAD *
FTP sites: wcarchive.cdrom.com, ftp.idsoftware.com
* Important Notes *
Igor is an attempt to provide for as many different Deathmatch tastes
as possible, as each level contains a different environment in which to play.
You can play all of the levels sequentially or, if you only like a certain
level, you can play that one alone. I've included support for various modes
of play as follows:
1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not
Too Rough" support this)
2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this)
3. What I call "Expert" mode ("Ultraviolent" supports this)
Original Deathmatch and Deathmatch 2.0 are basically the same setup with
minor variations in ammo/health placement. Expert mode has very little
health and ammo, but DOES include almost every weapon per level (including
the BFG). Use Expert mode if you play such an intense Deathmatch game that
you don't stay alive very long (i.e. three- or four-player Deathmatch games
over a LAN or MPGS).
I've also included monster support - monsters are placed
strategically to add spice to the game. Usually players don't need this in
a three- or four-player game, but sometimes a two-person game can get a
little slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION
WHEN USING MONSTERS in your Deathmatches.
Also note that most of the levels involve a cooperative exit. If an
exit door doesn't open when you hit the switch, you may have to ask your
friend(s) for help. Make SURE you're ready to leave when you hit an exit
button.
Please take a walk through these levels before you actually use them
in Deathmatch. While each is extremely straightforward, it's always nice to
get a feel for a new level before you begin. I'm open to any comments/
suggestions you may have, so please send me email!
Finally, if anyone uses this pwad who plays over a LAN (with three
or four people), please make an LMP file and send it to me! I've rarely had
the chance to see more than two people in these levels, and would like to
see the action. Thanks for using Igor!