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lavalord.txt
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1995-04-15
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86 lines
* General Information *
==============================================================================
Title : LAVA LORD (LAVALORD.WAD LAVALORD.ZIP)
Description : Original PWAD for Heretic (Registered)
Author : Kenneth S. Forte
Email Address : fusioncon@globalone.net
Additional Credits to : Authors of various software products.
Rich Condon for ideas and testing.
Justin Powell for testing.
Points of Interest : E1M1 - Hall of the Lava Lord
You (and maybe your friends) have climbed
to the summit of the Lava Lord's mountain to
seek an audience, but is the Lava Lord even
there???
E1M2 - Fortress of the Lava Lord
Penetrating deeper into the Lava Lord's
domain you seek out his personal residence.
A very seclusive Lava Lord this is, indeed...
E1M3 - Crypt of the Lava Lord
Apparantly the Lava Lord spends more time
stalking his tomb than he does in his comfy
chair. At this point, I don't think he wants
you around, do you?
Considerations : These PWADS have been built primarily with
Coop or Deathmatch play in mind. They CAN be
played Solo, however, there is at least one
area in each level that can only be reached
by cooperative effort (intended or otherwise).
Unless, of course, you cheat, Chicken-Boy...
Special Note : For those of you that get distressed when you
come upon a seemingly unsurmountable number
of boss monsters, rest assured that there is
a quite easy and painless way to kill them in
these levels. This applies to Coop Mode only,
for Solo mode you're on your own...
* Play Information *
==============================================================================
Episode and Level # : E2M1, E2M2, E2M3
Single Player : Not Really
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not Implemented
New Sounds : No
New Graphics : No
* Construction *
============================================================================
Base : New level from scratch
Build Time : About 1 Week, on and off
Editor(s) used : HEU v5.21, BSP v1.2x, RMB v2.1
Known Bugs : Some slight node screwups that aren't
readily apparant. Even though these levels
were recompiled with BSP 1.2x, some of the
structures are a tad chaotic, and you might
see the occasional slice thru a wall...
* Copyright / Permissions *
============================================================================
Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.
You can find this PWAD on: Official DOOM Site-of-the-Month: ftp.cdrom.com