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mazex.txt
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1995-03-20
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5KB
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101 lines
------------------------------------------------------------------
Title : The Maze -- Revision X
Filename : MAZEX.WAD
Author : Jeremy A. Statz, Waffle Iron Extraordinaire
Email Address : None, really. Send a letter! Address below...
Misc. Author Info : I edit a fanzine! Info below...
Description : This is a revision of my earlier Doom 2 level. It
originally was a fairly good deathmatch level,
consisting of a central courtyard area connected to a
bunch of large hallways. Well, I ironed out a few
irritating kinks (Like the fact that a player could
defend the area with the rocket launcher much too
easily, as there was only a single way to get
there.) and added some new areas, an additional
teleporter and another door (before there were only
two), so that the door sound doesn't give you away as
much. Also, I realised that with no monsters, I
could use the difficulty levels to create variations
in the level. See the notes below.
Additional Credits to : Jesse Gilles and Jason Statz, for testing.
Additional Notes : DIFFICULTY 1 & 2: All the weapons are chainguns and
below, allowing for some really nasty fighting
without those quick-kill weapons. There are no
light-goggles at this setting either, making the room
with the flashing lights really intense to fight in.
DIFFICULTY 3: The goggles are out in the open, and
every weapon in the game is here. A bunch of barrels
are in the courtyard, and both of the teleport (to)
locations are different.
DIFFICULTY 4 & 5: The weapons are my favorite mix,
rockets and below. The light-goggles are somewhat
hidden (not terribly well). The most like the
original setup I had in the original Maze level.
MONSTER (ON/OFF): If you leave the monsters switch
on, there will be a cyberdemon in the courtyard.
This makes the players keep on the move more, and, I
think, makes the level more hectic & fun. I highly
suggest setting the monsters on, and activate
respawn, so there'll always be one. Any other setup
is under minor protest by me.
------------------------------------------------------------------
--=Lemme see some stats!=--
Episode and Level # : Map 1
Single Player : Yes
Cooperative 2-4 Player : Yes.
Deathmatch 2-4 Player : Yes. What else is there?
Difficulty Settings : No. There's no enemies!
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
--=How'd THAT happen?=--
Base level : The one in me mind!
Build time : Designed in ten minutes during Math class, and
assembled in a few hours at home. Lots of tweaking
since then.
Editor(s) used : Waded 1.83 Beta
Known Bugs : None whatsoever. (Not many, huh?)
--=Fun Copyright/Permission Stuff!=--
I don't terribly want people to revise this level, but I can't really stop
anyone who wants to, so go ahead, I guess.
Do you get off on distributing levels? Good! I humbly request that you
include this puny text file, though. Such are the prices of distribution!
--=Golly, Jeremy, Where can I get one?=--
Wherever it's located, I'd bet. Seems kind of pointless to list the places,
since you've probably been there if you got this text file.
FTP.CDROM.COM, probably
--=What's this fanzine thing I've heard so much about?=--
A fanzine is kind of like a newsletter, except extremely informal.
Generally pretty chaotic and entertaining, too. Mine is Matrix, and it
focuses mostly and video & computer games. There's also some stuff on MRPGs,
movies, and such. To get a copy cheap ($1.00, which only covers printing
and shipping costs), write to:
Jeremy Statz
N6148 170 St.
Elmwood, WI 54740
"It's like a cute little kitten, except made out of paper and ink, and
you don't have to feed it."