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1995-03-20
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=============================================================================
Title/File Name : MEV1i.WAD (DOOM I -- E1M1 and E1M2)
MEV2i.WAD (DOOM II -- Map1 and Map2)
Author : Michael E. Videki
E-mail Address : PeterPan@bert.cs.byu.edu
-----------------------------------------------------------------------------
Description : These are the DEATHMATCH wads for the first two
levels in the MEV series, for both DOOM I and II.
(The D2 version is recommended, as it has the
Super Shotgun! Oh...and is a bit more refined.)
These levels are designed for BEST play with
DEATHMATCH v2.0 (it's great, but never required...)
To leave each level (tally up scores) a cooperative
effort is required by two of the players: a button
must be hit which lowers a lift elsewhere, leading
to the exit switch.
---------------------------------------------------
LEVEL ONE : The level appears as a rough hexagonal shape with
a star-shaped lift in its center. Six irregularly-
shaped rooms connect to the sides of the lift at
different heights, and the lift moves continually
up and down between them. Stairways and
teleporters are also used to connect the rooms to
each other, and allow for some cool sneak-attacks!
All weapons but the BFG are implemented - this
level was designed to be played without it. I
especially enjoy running people down in the room
holding the rocket launcher.
* Construction *
Base : New level from scratch
Build Time : 8+ hours
Editor(s) used : DEU 5.21 & BSP 1.2x (for DOOM I)
Deep 6.23 (to convert to DOOM II)
Known Bugs : None seen!
Additional Credits to : Justin Stoker, Neill Ferrin, and John Heiney --
for play-testing my level to squash all the bugs.
---------------------------------------------------
LEVEL TWO : This level was designed to have players follow
a cyclical course through different types of rooms,
chasing after one another. Psychology plays a big
part here -- there are several areas intentionally
designed to allow easy ambushes, but also contain
weaknesses so things aren't too unfair... ;)
Many switches do different things throughout the
rooms (raise/lower floors, turn lights on/off, etc)
and there are a few secret rooms as well.
In addition to all other weapons, the BFG sits in
the center of a swampy courtyard atop a climbing
spiral path in all its glory. There is also an
awesome corridor to fire rockets along to mow
your opponents down.
Additional Credits to : Adam Greenwood (basic concept), Tom Buchanan,
John Heiney, Aaron McGavock, Justin Stoker -- who
helped me iron out the errors, as well as rack
up hundreds of frags! (Hehe.)
* Construction *
Base : New level from scratch
Build Time : 15+ hours
Editor(s) used : DEU 5.21 & BSP 1.2x (for DOOM I)
EdMap 1.22 (to convert to DOOM II)
Known Bugs : None whatsoever!
(Anything that happens to you is purely your own
fault, or that of your opponents! Moo ha ha!)
=============================================================================
* Play Information *
Episode and Level # : E1M1/MAP01 and E1M2/MAP02
Single Player : NO (this would be pretty boring!)
Cooperative 2-4 Player : NO
Deathmatch 2-4 Player : YES! The more the merrier! (With 4 players, the
odds are someone will get fragged every 15
seconds.)
Difficulty Settings : N/A (except for 2x the Ammo in Easiest setting)
New Sounds : Yes - our recorded voices and other various noises
for a few events, which we happen to find humorous
in our strange way!
New Graphics : No
Additional Notes : If you have any comments, suggestions or ideas,
feel free to e-mail, as I'm always looking for
that burst of inspiration to come to make the
greatest DeathMatch levels around!
===========================================================================
* Copyright / Permissions *
You MAY distribute these WADS, provided you include this file, with
no modifications. You may distribute these files in any electronic
format (over BBS, Diskette, CD, etc) as long as you include this file
intact.
You may do whatever you want with this file. Please give credit to
me, the author, if you use it to create other levels from this one.
Thanks. (I'm always a supporter of better DOOM levels!)
* Where to get this WAD *
FTP sites: ftp.cdrom.com /pub/games/doom/newstuff
--or--
/pub/games/doom/levels/deathmatch
(or directory holding "M"-named levels)
(and mirror sites)