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pueblo2.txt
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1995-09-03
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6KB
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112 lines
================================================================
Title : PUEBLO2.WAD
Author : Mike Panico
Email Address : mpanico@bga.com
Description : This is a Doom2 port of Tom Neff's great Doom1
deathmatch level Pueblo. I tried to keep the
flavor of the original. All the custom textures
used in Pueblo2 were created by Tom for the
orginal Pueblo level. The general layout of the
level is also Tom's from the original.
The changes I made were to increase the flow
during gameplay, and to add some sounds. The
changes include:
- Adding creaking door sound.
- Added music (Nine Inch Nails)
- Added new weapon sounds for chaingun and
rocket launcher.
- Added Arnold's T2 commentary during some events.
- Widened all areas so that it wasn't so
constrictive except the outside area which I
cut down by a third.
- Added teleporters so that game flow would
increase, and to eliminate players from "Holeing
up" in the back room.
- Eliminated one hallway and set of doors, again
to increase the speed of the game.
- Fixed a minor bug which allowed rockets and plasma
to be swallowed up by the outside wall in the
courtyard area.
The results are that there are no safe cubby holes
in this level. It's either hunt or be hunted. This
level is intense, especially with 4 players, but
not so ridiculous that all you have to do is fire
a spread in ordinance in a general direction to
get a kill like so many levels are popular for.
Major Credits to : Tom Neff for creating the original Pueblo.wad
for Doom1, and for agreeing to let me port it
to Doom2.
Other Credits to : My beta testers and deathmatch victims who
make such great cannon fodder.
Brian Nelson (aka. Sable)
Virgil Itliong (aka. Madman)
Keith Johnston (aka. Zonker)
Note* - Check out Virgil's excellent Doom2
deathmatch wad CHURCH on ftp.cdrom.com.
Other wads by the author: STOKER2 for Doom2 available on ftp.cdrom.com.
================================================================
* Play Information *
Episode and Level # : map01
Single Player : Yes. (Look around)
Cooperative 2-4 Player : Yes. (Only to eliminate an editor warning message).
Deathmatch 2-4 Player : Yes. This level is made for deathmatch.
With 3 or 4 players I recommend that altdeath
not be used. You won't live long enough to
pick up the regenerated weapons anyway.
Difficulty Settings : Yes. The easy levels have more health and less ammo.
Skill levels 4 and 5 have more ammo and less health.
These levels should have more ordinance flying
around to make them more dangerous. The plasma
gun and BFG are also in skill levels 4 and 5,
but there is no additional ammo available for
them, so save their use for a special victim!
New Demos : No
New Graphics : Yes (All by Tom Neff) -- do you like the oven?
New Sounds : Yes.
I created the creaking door and Arnold commentary
sounds. The chaingun sound I got from another wad.
I e-mailed the author, but he got it from another
wad. I have no idea who originally created it.
I couldn't help using it since it is by far the
best chaingun sound I've heard. The same is true
for the rocket launcher sound.
New Music : Yes.
I got this from nin.wad which is a music only
wad. It had no text file therefore I can't give
the author his/her due credit. However, thanks
to the nin.wad author whoever you are.
* Construction *
Base : Tom Neff's Doom1 level -- Pueblo.wad.
Editor(s) used : DCK v2.2, NWT v1.03, IDBSP
Known Bugs : None.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and you distribute it free of any charge.
* Where to get this WAD *
FTP sites: ftp.cdrom.com
Online Services: America Online