home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Demon Gate Mega Collection
/
DemonGateMegaCollection.bin
/
text
/
pwrpcx15.txt
< prev
next >
Wrap
Text File
|
1995-10-05
|
7KB
|
144 lines
================================================================
Title : The Power Plant ver 1.5
Filename : PWRPLT15.WAD
Author : Ravenwing
Email Address : ravnwing@netcom.com
Misc. Author Info : College student at Highline Com Col., Kent WA
Ravn on DWANGO and IRC #doom, Author of THEKULT.WAD
I'm currently working on a dual Heretic/Doom2
pwad layout, they aren't exactly the same, but the
floor layout is very similar, and the secrets are
in the same place. Tentetivly named "The Blood
Factory" for the doom2, and "The Sewers of Despair"
for the heretic. expect a release sometime in May 95
Description : A new twist on pwad deathmatch creation..
a PWAD *MADE* for team play! some of the stuff
you just can't get without a partner ( Like
the BFG ) The BFG is a Trap, you can get TO it
alone, but you can't LEAVE it alone. ::Grin::
( Phrasing completely intentional )
The exit room has more than one switch, ONLY ONE
IS THE TRUE EXIT! the rest lower the ceiling...
::Grin:: see how eager you are to run for the exit
now coward...
- New in 1.5
For some reason, 1.0 didn't work...
(maybe its because I forgot to rebuild the nodes
before I released it to the public? naaah....)
Anyhow, it works now. Made a few changes as you'll
see....
Additional Credit to : id ( gee, wonder why... ) Kee and Romero for
coming up with DWANGO, Ben Morris for DCK, The
entier DEU team, the letter "B", the number "6",
The Guys on DWANGO whom I deathmatch everynight
with ( you know who you are )
================================================================
* Play Information *
MAP # : MAP18 ( The Music fit )
Single Player : Yes (1.0 had no monsters, 1.5 has buttloads)
Cooperative 2-4 Player : Yes ( ^ 1.5 has a few extra things for team play)
Deathmatch 2-4 Player : Yes! (suggest -altdeath -nomonsters and 4 players)
Difficulty Settings : Yes, all
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : 1 ( same as the lmp in pwrpcx15 )
* Construction *
Base : New level from scratch
Editor used : BSP12x
DCK 2.1b (and later DCK 2.2)
DEU2c
Build Time : lots and lots and lots...
( "I'm ALMOST DONE!... REALLY!" )
Known Bugs : None
* Extra Bonus stuff! *
I'm uploading two versions of 1.5, PWRPLT15.ZIP which is just
this file and the WAD, and PWRPCX15.ZIP, which is, the WAD,
and a bunch of screen shots to help you along.
The screen shots are in .PCX format ( taken with -devparm and f1 while
playing ) I recommend cshow to view them, as in all other viewers I tried,
(dcview, graphics workshop, MS Paintbrush, and Neopaint) it images were
either distorted or very tiny.
The Pix File listing is as Follows:
A-Map.PCX - The location of the computer map
BFGhall.PCX - The entry way to the hall with the bfg,
careful, unless you have a partner, you
won't leave that hallway with the bfg!
BigUgly.PCX - One of the many Monsters in the level, still
alive and kicking.. ( Well, he'd kick if he
had legs, and he won't be alive for long )
Careful.PCX - The last room, showing the first of the switches.
( Hint, its neither of these 2 :) )
DieFatBy.PCX - A dead Fat boy
Doors.PCX - A Pair of secret doors
Elevator.PCX - What I would've made into a true elevator if Doom was
a True 3D game. For now it has to suffice as the
illusion of one.
GetUsed2.PCX - You'll get used to this room.. half the teleports
lead here ( Hint, In deathmatch, don't stand on the
landing pad very long.. )
GoinDown.PCX - Another View of 'The Lift'
Hello.PCX - Say hello, then goodbye, to the nice seargent.
LiteHall.PCX - I am rather proud of the lighting in this room
Mefirst.PCX - I wonder who'll get the shot off first? Me or him..
The tittle of this pix tells the story of what happened
MegaSphr.PCX - The location of the only MegaSphere in the game.
Outtammo.PCX - Aw crap.. down to a shotgun.
PoolFDth.PCX - A neat looking Pool, with a Neat looking reward
Pretty.PCX - Simply a nice shot of the first room, with bodies
laying everywhere.. kinda brings a tear to an old
doomers eye... -Sniffle-
Secret.PCX - You know where the room IS, but how do you GET to it?
SwchBFG.PCX - The switch to open the hallway for the BFG
TheHall.PCX - The longest hallway I've ever designed
TheLift.PCX - One of the central Design features of this wad that
stand out
This1.PCX - The True exit switch
PWRPLT15.LMP
Time : 9:35
Kills : 97% (I figured out it counts monsters that are only
netgames too, same with items )
Items : 90%
Secret : 66% (The BFG is what I missed. on purpose :) )
This LMP shows just about everything there is to show on my level
I killed all the monsters on Ultra Violence (Single Player) and still
ended the game with 200% health and 150+ armor (of course, there is an
abundance of both )
* Copyright / Permissions *
Authors may not use this level as a base to build additional
levels. You may change it to suit your needs, but do not distribute edited
version.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: ftp.cdrom.com and mirrors
Maybe some kind soul will put it on alt.binaries.doom (or whatever it is)
Email me, I can MIME or uuencode it for you if you can't FTP