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skycity.txt
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1994-07-19
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==========================================================================
Title : SKYCITY.WAD
Author : Darren K. McKeigan
Email Address : mckeigdk@newton.tuns.ca
Misc. Author Info : Comp. Sc. student at the Technical University
of Nova Scotia. (Author of REALM.WAD)
Please, let me know what you think of this wad!!
I didn't get much feedback last time (is that
good or bad?? :)
But, I just want to know if I should bother
making any more..........
Description : Well, this is my second attempt at a pwad. I
think this one is a little better than my first
attempt (which wasn't that bad - toot toot!! :)
SKYCITY is just that - A semi-city stuck 1 mile
high in the sky. I created new textures to
simulate the effect. It has all new wall textures
in it as well as a new sky/floor ...blah blah.....
But, PLEASE, run the SKYCITY.BAT file so that
you can temporarily put the floor textures into
your DOOM.WAD file (yeah, sorry - Can't put new
floors into pwads). But, the batch file takes
care of it and will restore the original floors
when you're done. Back it up if you don't trust
me :)
I included a .lmp just in case you get a little
PO'd trying to find the secrets (They aren't
that hard, anyway...)
Additional Credits to : Yann Nicolas for his beta testing :)
Shane Harnish for ideas (and the web texture)
...and of course, the creators of DEU and BSP.
==========================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (but not designed for it)
Difficulty Settings : Yes
New demos : Yes
New Sounds : Yeah (a few new gun sounds - well, I didn't
create them - I just found them on the net)
New Graphics : Yup - new floors,walls, and sky and a new
godmode - heehee - check it out. HE IS GOD!!
I made a slight change to the map screen but
I didn't screw around with the credits - outta
respect for the DOOM guys.
* Construction *
Base : New levels from scratch
Build Time : Too long!! I just poked at it every once
in a while.
Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding)
Known Bugs : none known (Maybe a bit of slowdown on slow
machines but fine on a 486 DX-33 /no VLB card)
(missing chainsaw on ultra-violence level in
first release as well as no deathmatch or extra
player starts BUT fixed now!)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels. But, feel free to include it in a comilation or something
like that - just let me know first :)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
ftp.uwp.edu
wuarchive.wustl.edu
==========================================================================