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stoneman.txt
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1995-06-29
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7KB
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130 lines
================================================================
Title : Stoneman's Joint
Author : Bill Collins <a.k.a. Stoneman>
Email Address : billcoll@cris.com
Misc. Author Info : Long Time deatmatcher first time author
But dont pass it up as the usual first
time wad . Do yourself a favor and at
least try it out .
Description : DEATHMATCH !!!! This is designed for
deathmatch only . There are monsters in
the wad but they are also placed with
deathmatch in mind . It can be played
single player but there would be no
purpose other than for firing practice.
I tried to make an evil cross between
levels one and seven
Additional Credits to : Jimmy Sieben <a.k.a. Evil Genius> for
answering the questions I had and for
the willingness to die so often in
testing ;) I would never have finished
as painlessly as I did without you .
Also a big thanx to Warren Rice for
sequencing the "Head Like a Hole"
track and to Dan Teeter whose
wad Surreal2.wad I borrowed it from .
I would have used an original tune but
this one fit the theme so well
================================================================
* Play Information * STONEMAN.WAD
Episode and Level # : MAP01
Single Player : Not at all . Really . It would bite.
but <sigh> you can if you must
Cooperative 2-4 Player : Nope nope nope . DEATHMATCH !!
But , still , would be possible .
Deathmatch 2-4 Player : This is all I thought when I designed it
Difficulty Settings : PAY ATTENTION !! This may seem odd but
it plays so well . On skills 1 & 2 there
is an icon thrower in the BFG room in
front of the door .
New Musics : Sequenced track of Nine Inch Nails jammin
tune "Head Like A Hole"
Sequenced by : Warren Rice
Borrowed From : Dan Teeter (surreal2.wad)
New Graphics : No .
I tried a few but it came off better with
the originals
Demos Replaced : Demo included but not replaced <for those
of you that STILL haven't upgraded!>.
Demo is ver 1.9
me vs. Evil
* Comments *
This is my first wad ..... BUT WAIT ...... dont pass it
up without trying it first !! I am a long time deathmatcher and
some of you may know me from IRC #DOOM . I felt starved for a
wad that emphasized what I refer to as "technique kills".
Seasoned players will know what I am referring to . I finally
got so tired of the MAP01/MAP07 look and feel . This wad is
the best of both their worlds plus some more . Yet , you will
in no way feel as if you are replaying either of them .
For a complete set of what I consider the best "technique"
levels that I have played to date get AVATAR1.WAD and AVATAR2.WAD
Part 1 rocks all-round and so does 2 even though It is , I feel ,
a little more specific with the moves it enhances/audience it may
attract . Nevertheless IMHO they both rock !! The author of these
two wads , and the avatar himself :) , is Mackey Mccandlish .
Mackey helped influence the style of this wad even though he
probably wont know it til he reads it here <hope ya feel flattered>
*IMPORTANT NOTE*
On skills 1 & 2 there is icon thrower in the bfg room .
It has two icon landings on either side of the BFG altar . THIS
IS ON PURPOSE and might I say works wonderfully . In skills 3-5
It remains up to the other player/players to guard the bfg room
while in skills 1-2 there is the added component of the icon
thrower to deal with . There is also another landing that is in
megasphere hallway , and two that are located in a crusher that
is not accessible by players . This keeps the flow down to where
I wanted it .But since it is either skill 1 or 2 the
activity in the room is very manageable . It plays as more a
destraction than a direct threat . If you wanna play deathmatch
with monsters this is the way to do it . If not then the much
preferrable skills of 4 & 5 are free of it . It rocks either way
* Construction *
Base : Dont want to say and you wouldn't
believe
Build Time : Read above and apply it here
Editor(s) used : DCK ( it may or may not be the best .
It is just the one I decided to use .
I would like to say that it was not
to diffucult to learn on and gave
me little problems
Known Bugs : The doors seem to roll up since the wad
has a sky texture . I thought it looked
bearable and it doesnt detract from
general aesthetics much at all . One
other problem I did encounter was in
making the top portion of my window
show a wall texture to create a window to
the sky . The result looks cool anyway
and may/may not have hit you as unintentional.
If anyone would care to e-mail me a remedy
I would appreciate it . All in all I consider
this wad heads above the average first-timer .
I would never have released it if I didnt
honestly think it rocked .
* Copyright / Permissions *
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If the file is to be added to a CD collection or any
collection of sorts, or to just plain anything I would like to know.
please e-mail me before hand at
billcoll@cris.com
I can also occasionally be caught on the FIDO doom echo or IRC #DOOM
GOD I HOPE THE REST OF YOU LOVE IT LIKE I DO !!!!!
THE STONEMAN