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tater01.txt
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1995-03-03
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4KB
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87 lines
=========================================================================
Title : Tater 01
Filename : tater01.wad
Author : Chris Richards
Email Address : chris-richards@uiowa.edu
Description:
Pure deathmatch level. A split-level arena around a small central post
with linked weapon rooms around the ouside. Great care went into making
each major weapon/power up difficult to obtain without a trade-off:
* Shotgun/Chainsaw -- Out in the open. Not many shells in game so good
aim and constant restocking are required.
* Super Shotgun -- Located inside the central post on moving floor.
Available only 5 seconds or so out of each minute.
* Rocket Launcher -- Located on the second of two adjacent moving-floor
pillars. You need to be at the top of one floor while the other
floor is at its lowest point. Happens, but takes some effort
(and a lot of exposing your back).
* Plasma Gun -- Located behind obvious fake wall at top of stairs. You
need to shoot into each of the three blinking blue cubby holes
across the arena to open the necessary doors.
* Chaingun -- Located at the end of a very long, narrow acid hallway.
Easy to get to, but if anyone with a rocket launcher sees (or hears)
you go for it you're toast. Hollow pillars in room make good
sniping points.
* Blue Armor -- Located at the bottom of a very long lift drop. Anyone
who sees you go in there can get into position to blow you away
by the time you reach the top again.
* Soul Sphere -- Perched atop a pillar with the "lower" switch
located across the arena. Two teleporters leading to the pillar
and the "hanging garden of dead bodies" next to it lead to ample
opportunity for "ball swiping".
* BFG -- doesn't exist. Never liked that thing in a deathmatch anyway.
Regeneration philosophy -- There are 10 regeneration spots, 8 of
which are next to useful items. This prevents anyone from
controlling the level by monopolizing the good weapons. It's
great when a friend kills you in the rocket room to rematerialize
next to the rocket launcher, drop to the floor, and kill him before
your body even hits the ground (well, not really that fast but you
know).
** IMPORTANT ** It is not readily obvious how to get the plasma gun
without reading the above notice.
========================================================================
* Play Information *
Map# : Map 01 - DOOM ][
Single Player : No
Cooperative 2-4 Player : No point to it but the spots are there
Deathmatch 2-4 Player : Yes, altdeath especially
Difficulty Settings : Items: Level 3 has an extra green armor
Monsters: 1/2 - An Archville
3 - Two Mancubus
4 - Revenant and zombies
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : BSP 1.0, DEU ][ (sorry, it works :-)
Known Bugs : In the rocket room, a bug in the DOOM engine
causes one of the platforms to raise through
the roof if noone is on it. It looks cool
though and doesn't hurt anything.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: ftp.cdrom.com