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teledoom.txt
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1995-09-25
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56 lines
Title : Tele - Doom
Filename : TELEDOOM.WAD
Author : David Fleischman
Email Address : miguel@intnet.net
Misc. Author Info : My 2,000th level. Except I like this one!
Description : Well, this DEATHMATCH level is made up of six
sector (not in Doom Building terms) and they are all connected by teleports.
The sectors are very similar in shape, but the textures are different. The
weapons are everywhere, and there is one health room. There are black spots
where you can't be seen, and there are see thru walls also. An
ALMOST-COOPERATIVE exit to top it off. Enjoy! Please EMAIL me if you played
it. Even if you didn't, EMAIL me. I like mail! :)
Additional Credits to : My chair. I sit on it all the time. Also, the
creator of the midi song I put in this: the_rain.mid which I included in
the zip file.
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DCK 2.2
Known Bugs : None that I know of. In the teleporters,
you won't be teleported when you WALK into them, only when you walk out.
This is not a bug. If you are in a chase, it's too easy to just teleport
away. You have to walk out of it! Remember! (not all pads are teleports,
some are teleport returns)
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. Although it may be hard.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: ftp.cdrom.com ftp.idsoftware.com