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urban2.txt
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1995-04-26
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4KB
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107 lines
================================================================
Title : URBAN2.WAD
Author : Bill Zimmerman
Email Address : wzimm@u.washington.edu
Misc. Author Info :
Description : Deathmatch level set in a Bladerunner-inspired
seamy urban core. Fight in the open streets,
seek refuge in buildings, duck through dark
alleys, and ambush your opponent in an abandoned
subway station. This level has lots of detail
with new sprites, flats, wall textures, and
graphics. Cool lighting effects, a super shotgun
armory, lots of dark corners, a pit trap, neon
signs, city skyline and more. Extensively
playtested and refined. Weapons are strategi-
cally placed and building layout punishes players
for camping in one spot too long. Non-cooperative
exit. (Bring your hardware--the map itself is
fairly small for deathmatches with plenty of
contact, but the open design of the city has a
fair number of visplanes). Music is borrowed from
Map08 of Doom2. Zipfile includes DeuSF for a
clean install with no filmy residue like other
PWADs.
Additional Credits to : Olivier Montanuy, for DeuTex & DeuSF
Jeff Rabenhorst, for Edmap
id Software
L.A.'s graffiti artists
Sheaf Stout
The playtesters: Matt Hoehnen, Shawn Smith,
Josh Yockey
E-Z Installation:
Unzip the files into your DOOM2 directory and run INSTALL.BAT
DeuSF will append the required sprites and flats from DOOM2.WAD
to URBGFX.WAD. Your DOOM2.WAD is *not* modified. Alternate method
if you have DeuTex: use DeuTex -merge URBGFX.WAD to add the
graphics to your DOOM2.WAD. This is fast and requires little
disk space but modifies DOOM2.WAD. Restoration of DOOM2.WAD is
easy with DeuTex -restore. Safe for kids.
After installation, run Doom2 thusly:
doom2 -file urban2.wad urbgfx.wad
================================================================
* Play Information *
Episode and Level # : Map01
Single Player : Sure - Ultra Violence will challenge even the
best solo players (No, there's no Cyberdemon)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes - Skill 1-3 has all weapons except BFG and
chainsaw, a supercharge sphere, and fewer
monsters. Skill 4 is slimmer on ammo, includes
a berserk box, chainsaw, and enough foes to make
it interesting for solo play.
New Sounds : No
New Music : Lifted from Map08
New Graphics : New sprites, flats, wall textures, sky
Demos Replaced : Make your own!
* Construction *
Base : Built from scratch - a few Doom2 graphics
borrowed and modified
Build Time : A while
Editor(s) used : Edmap, IDBSP, Dview250, DeuTex, DeuSF
Known Bugs : Blown thugs?
* Copyright / Permissions *
You may distribute these files freely on any media, provided they are
unmodified and this text file is included. If you want to use components
of URBAN2.WAD or URBGFX.WAD for future levels, drop me a note.
Like it? Hate it? Comments are welcome.
* FTP sites *
ftp.cdrom.com and mirrors
ftp.u.washington.edu/public/zoroaster/
* Future plans *
»How 'bout adding some redefined sprites of police and/or armed security
drones ("Miscreant, HALT!") for target practice? Heck, why stop there--why
not a full Bladerunner theme conversion? Any takers? ;)
»Until Quake arrives, Doom needs exhaust-belching, gas-guzzling, wide-tired,
motorcycles to do battle upon. Try running around the streets on this pwad
with -turbo switched on and you'll get the idea. Now imagine chasing your
opponent down a long straightaway at 150mph with a side-mounted chaingun...
---
"Hold out baits to entice the enemy. Feign disorder, and crush him."
-- Sun Tzu on The Art of War