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blade13.txt
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1995-02-23
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5KB
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115 lines
================================================================
Title : BLADE13.WAD
Author : Bob Lange
Email Address : bob.lange@aquila.com
rlange7@genie.geis.com
Misc. Author Info : <ack!>
Description : Well, you've done it again. After successfully
escaping from Hell, you've stumbled into yet
another hole filled with bad guys. At least
this one has some light in it, after all that
cavern crawling. Good luck. Always keep at
least five rockets in reserve...
Additional Credits to : BC for playtesting
================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes, but only two...
New Graphics : No
New Music : Yes, Bach (sorry, but I _had_ to do it)
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 56 hours (940514 - 940602)
Editor(s) used : DEU 5.1, DEU 5.21, DoomCad 4.2, BSP 1.0
Known Bugs : None
Authors Notes : In keeping with this being a episode 2 wad,
the situations are more challenging. Despite
fewer adversaries, this wad is harder than my
last creation KRONOS (shameless plug) due
primarily to a tougher mix of monsters.
This wad is annoying for deathmatch because of
the use of one-way doors, but it's not
insurmountable, as all rooms can be entered
and exited by at least one way.
The basic idea behind BLADE is rooms open to
the sky, evoking an out-in-the-open feeling,
yet not outdoors. The mood is definitely not
depressing, despite the choice of music.
Attitude Adjustment : I have seen a number of complaints on a.g.d
lately, and I'd like to address each of them.
Concerning the appalling practice of loading
up a room with monsters and dropping the
player into it: I personally abhor this, and I
hope you do too, since all but the most
seasoned players just drop into god mode and
the balance of the wad, what little there was,
is lost. I don't want to pontificate here,
this being but a scribble in a ZIP, but if you
want to impart repeat playability in your wad,
then consider this: balance and theme.
Concerning the 90 degree wad: More than one
poster has decried the 90 degree orientation
of many wads. This is forced on us by our 90
degree world, but you can break out of it.
Don't expect it from this wad, however, as I'm
still learning the tools. Next time, perhaps.
Concerning machine speeds and wad size: I
don't own a Pentium, and I really get steamed
at people who create wads with them, and don't
playtest on lesser machines. I have played
wads that credit "daddy, for letting me use
his Pentium to build this wad" that won't play
at greater than 8 fps on a 486DX/33! Wake up
people! It's all fine and good to build a
monster wad with hundreds of barons, but if it
won't play on Doom's minimum machine then you
had better rethink your wad, else it just ends
up in the bit bucket.
Disclaimer ; The opinions stated herein are mine. Go get
your own. Flames invited. (I don't get enough
mail as it is...)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD pursuant to the following
limitations:
1. You include this file, with no modifications.
2. You MAY NOT distribute this WAD, in whole or in part, as part
of a commercial product without the permission of the author.
This includes any use for profit, including the use of this level
in competitions or collections of files on physical media.
Distribution via electronic means is excepted from this
limitation (you may post this WAD on commercial and private BB
systems).
* Where to get this WAD *
FTP sites: None
BBS numbers: Aquila (708) 820-8344
Other: GEnie Scorpia Games Library