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speedoom.txt
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1995-02-23
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2KB
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55 lines
I just posted a new deathmatch level to infant. It is based on
the idea that a good deathmatch level should not let anyone have a big
advantage while playing, and that you shouldn't be able to frag yourself.
This room is a small square with a few moving pillars and a transporter
in the center of the room. I got the idea from paintball, where the two
opposing teams play in a small arena with little cover and no advantages.
The name of the game is Speed Ball, or in this case Speed DOOM.
================================================================
Title : SPEEDOOM.WAD
Author : Thomas Blackman (Faceman)
Email Address : gblackm@uxa.ecn.bgu.edu
Description : This is a small (3K) deathmatch wad that
allows no-one to have a distinct advantage
when playing.
Additional Credits to : Jay and Hanover for testing it with me.
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : YES!
Difficulty Settings : No
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 1.5 hours (Its small!)
Editor(s) used : Doomed 2.6 beta (Checks in the mail Geoff!)
Known Bugs : Texture on the transporter is off.
No exit to the next level.
* Copyright / Permissions *
Do with it what you want, its not like I can stop you. If you do make
changes, just gimme some credit.
Lemme know if you like it, I am considering more levels similar to it
with different tricks and obstacles.
TB
-----------------------------Thomas Blackman--------------------------------
* "Impressive, The Phantom - "1 shot, 1 'kill'" *
* Most Impressive....." The AutoCocker - "Ugly but Awesome" *
* -Darth Vader The "Faceman" *
**Team ForestFire********glbackma@uxa.ecn.bgu.edu********TIP #238***********