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glquake_src
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gl_vidamiga.c
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2000-03-06
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_vidamiga.c - 19/01/2000 Massimiliano Tretene
#include <sys/ioctl.h>
#include <stdarg.h>
#include <stdio.h>
#include <signal.h>
#include "quakedef.h"
#include <mgl/gl.h>
#define WARP_WIDTH 320
#define WARP_HEIGHT 240
unsigned char rawkeyconv[] = {
'`','1','2','3','4','5','6','7','8','9','0','-','=','\\',0,'0',
'q','w','e','r','t','y','u','i','o','p','[',']',0,K_END,K_DOWNARROW,K_PGDN,
'a','s','d','f','g','h','j','k','l',';','\'',K_F12,0,K_LEFTARROW,0,K_RIGHTARROW,
K_F11,'z','x','c','v','b','n','m',',','.','/',0,0,K_HOME,K_UPARROW,K_PGUP,
K_SPACE,K_BACKSPACE,K_TAB,K_ENTER,K_ENTER,K_ESCAPE,K_DEL,0,
0,0,'-',0,K_UPARROW,K_DOWNARROW,K_RIGHTARROW,K_LEFTARROW,
K_F1,K_F2,K_F3,K_F4,K_F5,K_F6,K_F7,K_F8,K_F9,K_F10,'(',')','/','*','+',K_PAUSE,
K_SHIFT,K_SHIFT,0,K_CTRL,K_ALT,K_ALT,0,0,
K_MOUSE1,K_MOUSE2,K_MOUSE3
};
int shutdown_keyboard;
struct Window *QuakeWindow = NULL;
GLboolean zbuffer = GL_TRUE;
GLfloat mouse_x = 0.0, mouse_y = 0.0, mouse_z = 0.0;
GLint offset = 0;
GLfloat fov = 70.0;
GLfloat inf_w = 0.1;
GLfloat zback = 1000.0;
GLfloat alpha = 1.0;
GLcontext context;
int numb=3;
int bpp = 15;
qboolean gl_warp = true;
unsigned d_8to24table[256];
unsigned char d_15to8table[65536];
static qboolean gl_videosync = true;
static qboolean gl_dithering = true;
static int gl_lockmode = MGL_LOCK_MANUAL;
static int scr_width, scr_height;
static float width;
static qboolean UPDATE = FALSE;
static GLfloat gl_polyoffset = 0.0;
void VID_MenuDraw (void);
void VID_MenuKey (int);
/*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
#ifdef __060__
int texture_mode = GL_NEAREST;
#else
int texture_mode = GL_LINEAR;
#endif
extern int gl_filter_min;
extern int gl_filter_max;
extern cvar_t gl_fog;
extern cvar_t gl_max_size;
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
cvar_t gl_ztrick = {"gl_ztrick","0"};
cvar_t gl_width = {"gl_width","320"};
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
static float vid_gamma = 1.0;
qboolean is8bit = false;
qboolean isPermedia = false;
qboolean gl_mtexable = false;
/*-----------------------------------------------------------------------*/
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void D_EndDirectRect (int x, int y, int width, int height)
{
}
void VID_Shutdown(void)
{
if (context) {
mglDeleteContext();
MGLTerm();
}
}
void signal_handler(int sig)
{
printf("Received signal %d, exiting...\n", sig);
Sys_Quit();
exit(0);
}
void InitSig(void)
{
signal(SIGABRT, signal_handler);
signal(SIGFPE, signal_handler);
signal(SIGILL, signal_handler);
signal(SIGINT, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
}
static void Check_Gamma (unsigned char *pal)
{
float f, inf;
static unsigned char palette[768];
register int i;
//static qboolean firsttime = false;
//if (firsttime) return;
if ((i = COM_CheckParm("-gamma")) == 0) {
if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
(gl_vendor && strstr(gl_vendor, "3Dfx")))
vid_gamma = 1;
else
vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
} else
vid_gamma = Q_atof(com_argv[i+1]);
//firsttime=true;
for (i=0 ; i<768 ; i++)
{
f = pow ( (pal[i]+1)/256.0 , vid_gamma );
inf = f*255 + 0.5;
if (inf < 0)
inf = 0;
if (inf > 255)
inf = 255;
palette[i] = inf;
}
memcpy (pal, palette, sizeof(palette));
}
/*
void VID_ShiftPalette(unsigned char *p)
{
VID_SetPalette(p);
}
*/
void VID_SetPalette (unsigned char *palette)
{
register byte *pal;
register unsigned short r,g,b;
register unsigned v;
register unsigned short i;
register unsigned *table;
int r1,g1,b1;
int k;
FILE *f;
char s[255];
float dist, bestdist;
static qboolean palflag = false;
//
// 8 8 8 encoding
//
pal = palette;
table = d_8to24table;
for (i=0 ; i<256 ; i++)
{
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
//v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
//v = (255<<0) + (r<<24) + (g<<16) + (b<<8);
// v = LittleLong((170<<24) + (r<<0) + (g<<8) + (b<<16));
v = (170<<0) + (r<<24) + (g<<16) + (b<<8);
*table++ = v;
}
d_8to24table[255] &= 0xffffff00; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
// FIXME: Precalculate this and cache to disk.
if (palflag)
return;
palflag = true;
COM_FOpenFile("glquake/15to8.pal", &f);
if (f) {
fread(d_15to8table, 1<<15, 1, f);
fclose(f);
} else {
for (i=0; i < (1<<15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *)d_8to24table;
for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
r1 = (int)r - (int)pal[0];
g1 = (int)g - (int)pal[1];
b1 = (int)b - (int)pal[2];
dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
if (dist < bestdist) {
k=v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
sprintf(s, "%s/glquake", com_gamedir);
Sys_mkdir (s);
sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
if ((f = fopen(s, "wb")) != NULL) {
fwrite(d_15to8table, 1<<15, 1, f);
fclose(f);
}
}
}
/*
===============
GL_Init
===============
*/
void GL_Init (void)
{
gl_vendor = glGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
if (strstr(gl_renderer, "(virge)")) gl_polyoffset = -0.0005;
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
glClearColor (1,0,0,0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, (GLint)GL_REPLACE);
}
/*
=================
GL_BeginRendering
=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
extern cvar_t gl_clear;
*x = *y = 0;
*width = scr_width;
*height = scr_height;
if (gl_lockmode == MGL_LOCK_MANUAL) MGLLockDisplay(context);
// if (!wglMakeCurrent( maindc, baseRC ))
// Sys_Error ("wglMakeCurrent failed");
// glViewport (*x, *y, *width, *height);
}
void GL_EndRendering (void)
{
MGLUnlockDisplay(context);
MGLSwitchDisplay(context);
if (UPDATE) {
gl_width.value = width;
Con_Printf("CHANGED ------------------------------ %4.0f\n",gl_width.value);
scr_width = (int)gl_width.value;
scr_height = scr_width * 3 / 4;
vid.conwidth = scr_width;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320) vid.conwidth = 320;
vid.conheight = vid.conwidth * 3 / 4;
vid.width = vid.conwidth;
vid.height = vid.conheight;
MGLResizeContext(context, vid.width, vid.height);
QuakeWindow = mglGetWindowHandle();
vid.recalc_refdef = 1;
//if (gl_lockmode == MGL_LOCK_MANUAL) mglLockDisplay();
//SCR_UpdateScreen();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//mglUnlockDisplay();
UPDATE = FALSE;
}
/*
{
GLint current = 0;
GLint peek = 0;
MGLTexMemStat(context,¤t,&peek);
printf("Current: %d - Peek: %d\n",current,peek);
}
*/
}
qboolean VID_Is8bit(void)
{
return is8bit;
}
void ChangeVideoSync_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("GL_VIDEOSYNC %d\n", gl_videosync);
return;
}
gl_videosync = Q_atoi(Cmd_Argv(1));
mglEnableSync(gl_videosync);
}
void ChangeDithering_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("GL_DITHERING IS %d\n", gl_dithering);
return;
}
gl_dithering = Q_atoi(Cmd_Argv(1));
MGLSetState(context,GL_DITHER,gl_dithering);
}
void ChangeLockMode_f (void)
{
if (Cmd_Argc() == 1)
{
if (gl_lockmode == MGL_LOCK_SMART) Con_Printf ("SMART\n");
else if (gl_lockmode == MGL_LOCK_AUTOMATIC) Con_Printf ("AUTOMATIC\n");
else if (gl_lockmode == MGL_LOCK_MANUAL) Con_Printf ("MANUAL\n");
else Con_Printf ("UNKNOWN\n");
return;
}
if (Q_strcasecmp(Cmd_Argv(1),"SMART") == 0) gl_lockmode = MGL_LOCK_SMART;
if (Q_strcasecmp(Cmd_Argv(1),"AUTOMATIC") == 0) gl_lockmode = MGL_LOCK_AUTOMATIC;
if (Q_strcasecmp(Cmd_Argv(1),"MANUAL") == 0) gl_lockmode = MGL_LOCK_MANUAL;
mglLockMode(gl_lockmode);
}
void ChangeVideoMode_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("GL_WIDTH is %4.0f\n", gl_width.value);
return;
}
width = Q_atof(Cmd_Argv(1));
if (width != gl_width.value) UPDATE = TRUE;
}
void ChangePolyOffset_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("GL_POLYOFFSET is %f\n", gl_polyoffset);
return;
}
gl_polyoffset = Q_atof(Cmd_Argv(1));
mglSetZOffset(gl_polyoffset);
}
void ChangeWarp_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("GL_WARP is %d\n", gl_warp);
return;
}
gl_warp = Q_atof(Cmd_Argv(1));
}
void VID_Init(unsigned char *palette)
{
int i;
char gldir[MAX_OSPATH];
Cvar_RegisterVariable (&gl_ztrick);
//Cvar_RegisterVariable (&gl_width);
Cmd_AddCommand ("gl_videosync", &ChangeVideoSync_f);
Cmd_AddCommand ("gl_lockmode", &ChangeLockMode_f);
Cmd_AddCommand ("gl_dithering", &ChangeDithering_f);
Cmd_AddCommand ("gl_width", &ChangeVideoMode_f);
Cmd_AddCommand ("gl_polyoffset", &ChangePolyOffset_f);
Cmd_AddCommand ("gl_warp", &ChangeWarp_f);
// fog
if ((i = COM_CheckParm("-fog")) != 0) gl_fog.value = 1;
// texturemode
if ((i = COM_CheckParm("-texturemode")) != 0) {
if (Q_strcasecmp(com_argv[i+1],"GL_NEAREST") == 0) texture_mode = GL_NEAREST;
if (Q_strcasecmp(com_argv[i+1],"GL_LINEAR") == 0) texture_mode = GL_LINEAR;
if (Q_strcasecmp(com_argv[i+1],"GL_NEAREST_MIPMAP_NEAREST") == 0) texture_mode = GL_NEAREST_MIPMAP_NEAREST;
if (Q_strcasecmp(com_argv[i+1],"GL_NEAREST_MIPMAP_LINEAR") == 0) texture_mode = GL_NEAREST_MIPMAP_LINEAR;
if (Q_strcasecmp(com_argv[i+1],"GL_LINEAR_MIPMAP_NEAREST") == 0) texture_mode = GL_LINEAR_MIPMAP_NEAREST;
if (Q_strcasecmp(com_argv[i+1],"GL_LINEAR_MIPMAP_LINEAR") == 0) texture_mode = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_min = texture_mode;
gl_filter_max = texture_mode;
}
// dither
if ((i = COM_CheckParm("-dither")) != 0) {
if (Q_strcasecmp(com_argv[i+1],"ON") == 0) gl_dithering = GL_TRUE;
if (Q_strcasecmp(com_argv[i+1],"OFF") == 0) gl_dithering = GL_FALSE;
}
// lockmode
if ((i = COM_CheckParm("-lockmode")) != 0) {
if (Q_strcasecmp(com_argv[i+1],"SMART") == 0) gl_lockmode = MGL_LOCK_SMART;
if (Q_strcasecmp(com_argv[i+1],"AUTOMATIC") == 0) gl_lockmode = MGL_LOCK_AUTOMATIC;
if (Q_strcasecmp(com_argv[i+1],"MANUAL") == 0) gl_lockmode = MGL_LOCK_MANUAL;
}
// number of buffers
if ((i = COM_CheckParm("-buf")) != 0)
numb = Q_atoi(com_argv[i+1]);
if (numb < 2) numb = 2;
if (numb > 3) numb = 3;
if (numb == 2) gl_videosync = true;
else gl_videosync = false;
// width
scr_width = 320; //gl_width.value;
scr_height = scr_width * 3 / 4;
if ((i = COM_CheckParm("-width")) != 0) {
scr_width = Q_atoi(com_argv[i+1]);
scr_height = scr_width * 3 / 4;
}
// height
if ((i = COM_CheckParm("-height")) != 0) {
scr_height = Q_atoi(com_argv[i+1]);
}
// bpp
if ((i = COM_CheckParm("-bpp")) != 0) {
bpp = Q_atoi(com_argv[i+1]);
if (bpp < 15) bpp = 15;
if (bpp > 16) bpp = 16;
}
// set vid parameters
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
vid.conwidth = scr_width;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320)
vid.conwidth = 320;
// pick a conheight that matches with correct aspect
vid.conheight = scr_height;
//if ((i = COM_CheckParm("-conwidth")) != 0)
// vid.conwidth = Q_atoi(com_argv[i+1]);
//if ((i = COM_CheckParm("-conheight")) != 0)
// vid.conheight = Q_atoi(com_argv[i+1]);
//if (vid.conheight < 200)
// vid.conheight = 200;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
//vid.aspect = 1;
vid.numpages = 2;
gl_width.value = vid.width;
Con_Printf("Calling MGLInit...\n");
MGLInit();
// vertexbuffer
Con_Printf("Setting Vertex Buffer Size to 16000...\n");
mglChooseVertexBufferSize(16000);
// windowmode
if ((i = COM_CheckParm("-windowmode")) != 0) {
Con_Printf("Window mode ON\n");
mglChooseWindowMode(GL_TRUE);
}
else {
Con_Printf("Setting pixel depth to %d...\n",bpp);
mglChoosePixelDepth(bpp);
Con_Printf("Setting number of buffers to %d...\n", numb);
mglChooseNumberOfBuffers(numb);
if ((i = COM_CheckParm("-closewb")) != 0) {
Con_Printf("Closing the Workbench...\n");
mglProposeCloseDesktop(GL_TRUE);
}
}
Con_Printf("Creating context...\n");
if (context = mglCreateContext(0,0, vid.width, vid.height)) {
Con_Printf("Switching sync...\n");
mglEnableSync(gl_videosync);
mglLockMode(gl_lockmode);
MGLSetState(context,GL_DITHER,gl_dithering);
if (QuakeWindow = mglGetWindowHandle()) ModifyIDCMP(QuakeWindow, IDCMP_RAWKEY|IDCMP_MOUSEBUTTONS);
GL_Init();
mglSetZOffset(gl_polyoffset);
sprintf (gldir, "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
Check_Gamma(palette);
VID_SetPalette(palette);
Con_SafePrintf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
vid.recalc_refdef = 1; // force a surface cache flush
//vid_menudrawfn = VID_MenuDraw;
//vid_menukeyfn = VID_MenuKey;
}
else Sys_Error("no context, exiting...\n");
}
void Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;
}
void Sys_SendKeyEvents (void)
{
struct IntuiMessage *imsg;
int kn;
if (QuakeWindow) {
while (imsg = (struct IntuiMessage *)GetMsg(QuakeWindow->UserPort)) {
if (imsg->Class==IDCMP_RAWKEY || imsg->Class==IDCMP_MOUSEBUTTONS) {
kn = (int)rawkeyconv[imsg->Code & 0x7f];
if (imsg->Code & IECODE_UP_PREFIX)
Key_Event(kn,false);
else
Key_Event(kn,true);
if (shutdown_keyboard)
{
shutdown_keyboard=0;
return;
}
}
ReplyMsg((struct Message *)imsg);
}
}
}
/*
================
VID_MenuDraw
================
*/
#define MAX_COLUMN_SIZE 11
#define MAX_MODEDESCS 33
typedef struct
{
int modenum;
char *desc;
int iscur;
} modedesc_t;
static modedesc_t modedescs[33];
int numvidmodes=11;
static int vid_wmodes,vid_line;
int vid_column_size;
void VID_MenuDraw (void)
{
qpic_t *p;
char *ptr;
int nummodes, i, j, column, row, dup;
char temp[100];
p = Draw_CachePic ("gfx/vidmodes.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_Print (9*8, 36 + MAX_COLUMN_SIZE * 8 + 8*3, "Press Enter to set mode");
//ptr = VID_GetModeDescription (vid_modenum);
sprintf (temp, "D to make %s the default", ptr);
M_Print (6*8, 36 + MAX_COLUMN_SIZE * 8 + 8*5, temp);
//ptr = VID_GetModeDescription ((int)_vid_default_mode.value);
/*
if (ptr)
{
sprintf (temp, "Current default is %s", ptr);
M_Print (7*8, 36 + MAX_COLUMN_SIZE * 8 + 8*6, temp);
}
*/
M_Print (15*8, 36 + MAX_COLUMN_SIZE * 8 + 8*8, "Esc to exit");
row = 36 + (vid_line % vid_column_size) * 8;
column = 8 + (vid_line / vid_column_size) * 13*8;
M_DrawCharacter (column, row, 12+((int)(realtime*4)&1));
}
/*
================
VID_MenuKey
================
*/
void VID_MenuKey (int key)
{
switch (key)
{
case K_ESCAPE:
S_LocalSound ("misc/menu1.wav");
M_Menu_Options_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
vid_line--;
if (vid_line < 0) vid_line = vid_wmodes - 1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
vid_line++;
if (vid_line >= vid_wmodes)
vid_line = 0;
break;
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
vid_line -= vid_column_size;
if (vid_line < 0)
{
vid_line += ((vid_wmodes + (vid_column_size - 1)) /
vid_column_size) * vid_column_size;
while (vid_line >= vid_wmodes)
vid_line -= vid_column_size;
}
break;
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
vid_line += vid_column_size;
if (vid_line >= vid_wmodes)
{
vid_line -= ((vid_wmodes + (vid_column_size - 1)) /
vid_column_size) * vid_column_size;
while (vid_line < 0)
vid_line += vid_column_size;
}
break;
case K_ENTER:
S_LocalSound ("misc/menu1.wav");
Cvar_SetValue("gl_width",modedescs[vid_line].modenum);
//vid_modenum=modedescs[vid_line].modenum;
//config_notify=1;
break;
/*
case 'D':
case 'd':
S_LocalSound ("misc/menu1.wav");
Cvar_SetValue ("_vid_default_mode", modedescs[vid_line].modenum);
vid_modenum=modedescs[vid_line].modenum;
break;
*/
default:
break;
}
}