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Hacker 20
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HACKER20.BIN
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iwdedemo
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_SETUP.1
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dread.mat
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Text File
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1996-12-19
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4KB
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171 lines
# Materials script file for Dreadnaught
#
# Smooth and flat versions of all the ramps in the test palette
#
material = [
identifier = "standard";
flags = [light,smooth];
colour = [0,0,255];
# ambient = 0.15;
ambient = 0.05;
diffuse = 0.62;
specular = 0.75;
power = 96;
index_base = 16; index_range = 31;
];
material = [
identifier = "nebula_purple";
flags = [prelit,smooth];
colour = [0,0,255];
ambient = 0.0; diffuse = 1.0; specular = 0;
power = 20;
# index_base = 176; index_range = 10;
index_base = 176; index_range = 31;
];
material = [
identifier = "laser_tex_navy";
flags = [two_sided];
ambient = 0.0; diffuse = 0.70; specular = 0.05;
power = 30;
colour_map = "beamnav.pix";
index_shade = "beamnav.tab";
];
material = [
identifier = "laser_tex_indy";
flags = [two_sided];
ambient = 0.0; diffuse = 0.70; specular = 0.05;
power = 30;
colour_map = "beamind.pix";
index_shade = "beamind.tab";
];
material = [
identifier = "laser_tex_aln";
flags = [two_sided];
ambient = 0.0; diffuse = 0.70; specular = 0.05;
power = 30;
colour_map = "beamaln.pix";
index_shade = "beamaln.tab";
];
material = [
identifier = "laser_tex_newal";
flags = [two_sided];
ambient = 0.0; diffuse = 0.70; specular = 0.05;
power = 30;
colour_map = "beamnl.pix";
index_shade = "beamnl.tab";
];
material = [
identifier = "Antimo";
flags = [];
ambient = 0.0; diffuse = 0.70; specular = 0.05;
power = 30;
colour_map = "antimo.pix";
index_shade = "antimo.tab";
];
#animated explosions
material = [
identifier = "explo_1";
flags = [force_front];
ambient = 0.0; diffuse = 0.70; specular = 0.05;
power = 30;
colour_map = "explo_1.pix";
index_shade = "explo_1.tab";
];
material = [
identifier = "explo_2";
flags = [force_front];
ambient = 0.0; diffuse = 0.70; specular = 0.05;
power = 30;
colour_map = "explo_2.pix";
index_shade = "explo_2.tab";
];
material = [
identifier = "plasmaball";
flags = [prelit,smooth];
colour = [0,0,255];
ambient = 0.0; diffuse = 1.0; specular = 0;
power = 20;
# index_base = 176; index_range = 31;
index_base = 144; index_range = 31;
# index_base = 48; index_range = 16;
# index_base = 48; index_range = 16;
];
material = [
identifier = "plasmavid";
flags = [prelit,smooth];
colour = [0,0,255];
ambient = 0.0; diffuse = 1.0; specular = 0;
power = 20;
index_base = 48; index_range = 16;
colour_map = "plasma.pix";
];
material = [
identifier = "carbon";
flags = [light,smooth];
colour = [0,0,255];
# ambient = 0.15;
ambient = 0.05;
diffuse = 0.62;
specular = 0.75;
power = 96;
index_base = 48; index_range = 31;
];
material = [
identifier = "black";
flags = [prelit];
colour = [0,0,0];
ambient = 0.05; diffuse = 0.62; specular = 0.5;
power = 20;
index_base = 16; index_range = 1;
];
material = [
identifier = "grey_unlit";
flags = [prelit,two_sided];
colour = [128,128,128];
ambient = 0.0; diffuse = 1.0; specular = 0;
power = 20;
index_base = 30; index_range = 1;
];
material = [
identifier = "cratered";
flags = [light, smooth];
ambient = 0.25; diffuse = 0.95; specular = 0.3;
colour_map = "cratered.pix";
index_shade = "cratered.tab";
];
material = [
identifier = "gun_green";
flags = [light];
colour = [0,255,0];
ambient = 0.8; diffuse = 0.9; specular = 0.0;
power = 20;
index_base = 74; index_range = 31;
];
material = [
identifier = "gun_red";
flags = [light];
colour = [255,30,0];
ambient = 0.2; diffuse = 0.9; specular = 0.0;
power = 20;
index_base = 144; index_range = 31;
];