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- Changes from beta 0.75 to beta 0.8
- -----------------------------
-
- * Bots keep their individual skill level
- on level change (only first 5 bots,
- because of parm space limitations)
-
- * Improved team AI - teammate bots
- will call for help, or warn other bots
- to run away
-
- * Improved running away
-
- * Improved chase, using routing.
- How long bot chases enemy depends
- on skill.
-
- * Improved handling of multiple
- enemies - bot picks who to fight,
- and may decide to run away
-
- * Improved route caching
- - bots are less likely to
- get distracted if seeking something
- they really want.
- - better route update
- propagation.
- - age entries in bot route cache.
- - improved route following
- through teleports.
-
- * Better sidestepping if run into corner
- of wall, or teammate
-
- * If skill == 1 (the console skill setting,
- not the individual bot skill), then bots
- auto-adjust their skill based on
- sucess/failure against players
-
- * Added a support for the skin spec -
- non-player team bots use skin 15, and
- with skins mode 2, bot skin is based
- on skill level
-
- * Improved water movement
-
- * Reduced telefrag loops - bots delay
- respawn after they've been telefragged
-
- * Low skill bots (< 2) have poorer
- z axis (up/down) vision
-
- * Made skill 3 bot more lethal -
- better aiming and strafing
-
- * Bot understands that lightning gun
- has limited range
-
- * Basic bot "hearing" implemented -
- bots react to nearby noises at higher
- skills
-
- * Added support for dedicated servers
-
- * Fixed go for secret doors by bots
- (broke in 0.75)
-
- * Reaper.cfg is now named autoexec.cfg
- in the archive, so it automatically runs
- (rename it if you don't want it).
-
- * Implemented crude edict management.
- Its not perfect, but it should reduce the
- crashes due to no free edicts.
-
- * Lower than skill 1 bots can't strafe
- to items - they have to turn and run to
- them.
-
- * Improved jumping AI
-