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- ###############################################################9TERRORS
- (C)1997 Russell McKenzie 4th Jan 97
- ================================================================
- Title : Welcome to The Terrors
- Filenames : 9go.bsp, 9terrors.bsp
- Author : Russell McKenzie
- Email Address : russell@netconx.demon.co.uk
-
- Description : SINGLE PLAYER/deathmatch (?) level for Quake.
- 9GO.BSP is the difficulty selecting start map
- for single players. It's got no DM or co-op
- starts, so for these types of games try going
- straight to 9TERRORS.BSP.
- A compact and bijou residence suitable for
- the DIY enthusiast, as estate agents say.
- Designed for single play mostly, but it may
- work for co-op or DM games with up to four
- players, but not flag/team.
- It's not the prettiest level ever, but if I
- tell you it's my first effort at a level will
- you forgive me ?
-
- Additional Credits to : ID software, the coolest ones. Ben Morris,
- author of the most excellent Worldcraft map
- editing suite. Simon Weeds, for keeping a
- roof over my head when I'd otherwise be
- homeless. Staff at Network Connections.
- Hi to Willi Geiger.
-
- ================================================================
-
- * Play Information *
- Single Player : YES ! That's who it's for.
- Cooperative 2-4 Player : Possibly, but only with 9TERRORS.BSP
- Deathmatch 2-16 Player : Ditto. 4 Deathmatch start points.
- Difficulty Settings : Yes. I recommend hard.
- New Sounds : No.
- New Graphics : No.
- New Music : No.
- Demos Replaced : None.
-
- * Construction *
-
- Base : New level from scratch (thanks to Jimmy
- McKinney for the archpack.zip file, I did use
- his prefabricated arches in my 9go.bsp start)
- Editor(s) used : Worldcraft v1.0
- Build time : I spent five days or so working on this.
- My 6x86 P120+ 32MB took: (to build 9terrors.bsp)
- qbsp: Doesn't tell me. About a minute I reckon.
- light-extra: 259 sec
- vis-full: 211 sec visdatasize 12936 from 28740
- Don't know how long 9go.bsp took.
-
- Known Bugs : If you don't seem to be able to kill all the
- monsters, it's not my fault, honest! There's
- a bug John Cash (iD person) reported in
- quake's fish counting. If you want to fix up
- your version of quake, it's quite easy -
- and the bug is in v1.06 as well as 1.01.
- See below for instructions. I haven't a clue
- whether it will deathmatch successfully or
- not. Email and let me know if it pleases.
- Don't bother if it doesn't though, it wasn't
- intended to be a deathmatch arena. (I don't
- even have a phone, let alone a home of my own
- to deathmatch in!) Seems OK with bots though.
- By the way, that's 9 terrors, not 9T errors:)
-
- Installation : Put the 9terrors.bsp and 9go.bsp in a folder
- (directory, to you DOSsers) inside the id1
- folder inside the quake folder, i.e. its
- location must be
- quake\id1\maps\9terrors.bsp
- quake\id1\maps\9go.bsp
-
- Play : Start Quake, press the tilde key (~), (if
- you're using a British keyboard you don't
- use tilde, it's the key underneath escape,
- next to 1, above Tab that you press) to bring
- down the console, and enter MAP 9GO into the
- console to go into single play. To play a
- deathmatch game, you'll need to skip 9go
- and play 9TERRORS instead.
-
- * Copyright / Permissions *
-
- You MAY distribute the file 9TERRORS.ZIP, provided you include this
- file, with no modifications, and you don't charge anything for it.
- You definitely MAY NOT include this quake level in a CD-ROM compilation
- without my written permission, unless you happen to be Walnut Creek
- CD-ROM of California. Anyone else must ask first (bribes will be
- accepted.) And I request that you do not decompile the bsp files.
- (You could always ask though.)
-
- * Where do I get this file ? Duh, where am I, don't I already have it?
-
- You must visit ftp.cdrom.com/pub/quake for all internet things quake
- related and otherwise.
-
-
- FIXING THAT BUG IN QUAKE:
-
- I quote from JC:
-
- *fixed wrong total monster count
- For all you progs programmers, look in monsters.qc
- and remove the line "total_monsters = total_monsters + 1;"
- in the function "swimmonster_start_go"
-
- You can now download prog106a.zip (123KB) by Karel Suhajda, from
- ftp.cdrom.com and mirrors, this contains a new progs.dat with the above
- fix done, so you don't have to do any qc compiling if you don't want to.
- To permanently fix quake, you'll also need to download some form of pak
- file extractor/compactor utility, I use Winpak12.zip (122KB) by Antony
- Barrat, it's very intuitive and simple.
-
- If you're running quake 1.01, don't you know there's a q101-106.zip
- upgrade file available from id software (and in ftp.cdrom.com) that
- fixes some other slight bugs ? (Not the fish problem of course. 1.06
- still needs the above fix.)
-
-
- The instructions with these should get you going. Read the quake map
- specs, they're most helpful for anyone interested in what goes on
- inside quake.
-
- ################################################### End of 9terrors.txt