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- November 1996
- ================================================================
- Title : Dark 0.4 beta deathmatch maps for Quake
- Filename : Dark04b.zip
- Author : Ray
- Email Address : ray@utctu8.ct.utwente.nl
- Description : Two beta deathmatch maps from my Dark episode for
- Quake(tm).
- 'Dark Base'(1.4 MB): base type level for
- 4-5 players
- 'Dark Halls'(0.9 MB): metal type (a la DM2)
- for 3-4 players
- This thing replaces 'darkhall.zip', which was
- screwed up anyway.
-
- Additional Credits to : - Roy & Painless for the beta deathmatches
- - id for letting me redistribute their
- textures
- - Chris Carollo and Trey Harrison for Quest
-
-
- ================================================================
-
- * Play Information *
-
- Single Player : Yes. DarkBase is the entrance level. But despite
- the cheap tricks I used to make things interesting
- for single player, they remain dedicated deathmatch
- maps.
- If you just want to check them out for tonight's
- deathmatch, be sure to set the 'deathmatch' variable
- to 1 at the console.
- Cooperative : Yes, untested.
- Deathmatch : Yes, damnit, yes!
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : Yes
- New Music : No
- Demos Supplied : Not this time. This thing is big enough as it is.
-
- * Construction *
-
- Base : New levels from scratch
- Editor(s) used : vi, Quest beta 1.092
- Known Bugs : None.
- Build Time : 32 hours per map so far.
-
- Texture Wads used : mostly quake101.wad and base.wad
-
- Compile machine : p166 / 48MB
- QBSP Time : minutes (lots of disk swapping)
- Light (-extra) Time : minutes
- Full VIS Time : a few more minutes
-
- * Changes *
-
- Dark Base 0.3 --> 0.9 : Single player stuff, removed teleporter in single
- player mode
- Better 'deathmatch exit obstacle'
- Different intermission camera
- Texture alignment again
- Dark Halls 1.01 --> 1.02: Single player stuff: exit, optional buttons
- Changed boring platforms to gratings
-
- * How to use this map (like you don't know this) *
-
- - Copy "dark*.bsp" to "id1\maps\" (create the "maps" directory
- if necessary).
- - Run Quake
- - Bring up the console
- - Type "map darkbase" (without the quotes) from the console.
-
- * Other Info *
-
- These are the maps from the Dark episode that I think are already good
- enough to be released. I'm working on all maps simultaneously, so I don't
- know which one will come next. Besides, I have a life, too...
-
- * Copyright / Permissions *
-
- I don't care what you do with the files in this zip archive, as long as you
- do not separate them and leave them intact.
- The guys at id software probably DO mind. Read the docs that come with
- Quake.
- Standard disclaimer: I will not be held responsible for any damage to your
- hardware, software, brain or mother-in-law, caused by using these files. Do
- not operate heavy machinery while playing these maps.
-
-