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- 9/23/96
- ================================================================
-
- Title : Giggler3.bsp - Dark Manor
- Author : Giggler
- Email Address : giggler@tiac.net (vacations)
- giggler@student.umass.edu (school)
- Description : Deathmatch Quake map made for the
- +deathmatch 2 setting. A house with a
- center courtyard.
- Other Works : Giggler.bsp
- Giggler2.bsp
- Qflag.bsp - Quake Capture the Flag
- Qtag.bsp - Quake Tag
- ================================================================
-
- * Play Information *
-
- Single Player : For viewing/learning purposes
- Cooperative : No
- Deathmatch : Yes. recommended 4-8 players
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
- Source Included : No
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : BSP alpha v.37
- Known Bugs : One 'gray' effect occurs in a corner. You may
- never even come across it.
- Build Time : About 8 hours.
-
- * Other Info *
-
- Giggler3.bsp is a deathmatch map designed for deathmatch 2.
-
- I am currently a member of a Quake extension team that works
- to put out quality extentions for quake that involve deathmatch play.
- Our biggest release to date is Qteam150, a QuakeC patch that allows
- map makers to make great Capture the Flag maps and Tag type maps using
- the patch's versatile map extensions. I have taken advantage of these
- capabilities in 3 maps myself. Qflag.zip, Qtag.zip and Giggler.zip
- show a few of Qteam's possibilies, check them out!
-
- * Running Giggler3.bsp *
-
- place giggler3.bsp in quake\id1\maps\
-
- from your quake directory type:
-
- quake +deathmatch 2 +map giggler3
-
-
- Giggler3.bsp may only be distributed provided this text file remains intact.
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