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- 03/12/96
- ==========================================================================
- Title : Q.U.A.S.E.
- = Quake Unlimited And Slaughter Eachother
- -> from the verb 'to Quake': to shoot into
- little tiny pieces
- Filename : QUASE.BSP
- Author : EraserX
- Email Address : jef.delrue@club.innet.be
- http://www.club.innet.be/~year2877/index.htm
- Description : A pretty cool QuakeMatchLevel (4p is great in it)
- Special ThanX to : Jonathan Mavor, for making Thred
- Jimm lowell for writing a great Thred-tutorial
- ID-Software, for making Quake
-
- Check out the Thred homepage at:
- http://www.visi.com/~jlowell/thred
-
- ==========================================================================
- * Play Information *
-
- Single Player : Nope
- Cooperative : No way, man
- Deathmatch : Of course, why else do you play Quake?
- Difficulty Settings : No, its a QuakeMatch
- New Sounds : Are the QuakeSounds not good enough?
- New Graphics : The QuakeGraphics will do just fine
- New Music : No, my musical inspiration is not very good
- Demos Replaced : No, you have to play Quake, you dont have to
- watch it.
-
- * Construction *
-
- Base : New level from scratch zip zero nothing
- Editor(s) used : Thred 9.0b
- Known Bugs : A little one, when you step on the elevator and
- you are going out of the water, there is something
- weird, you'll see
- Sometimes the brushes dont fit 100%, this is not
- really a bug, but im just telling you
- Build Time : Geez, 30 hours or so, including learning Thred
-
-
- * The technical stuff *
-
- System : P75, 32MB RAM
- Compilemachine : Qbsp, Light and vis
- Texture Wad used : MyWad, the wadfile of Thred
- QBSP Time : 106 seconds (And a 30Mb Swapfile)
- Light Time : 136 seconds
- VIS (-level 4) Time : 851 seconds
- Brushes : 233
- Entities : 43
-
-
- * Other Info *
-
- Let me know if my level is cool, if it is, ill make more levels (after
- i finished Red Alert) if my level sucks, i'll shoot you. I mean, tell me
- whats wrong and i'll try to make it/them better.
- If you have tested it on a local network, SEND me comment, this level is
- a bit open, so you constantly see eachother. So, this level is more disigned
- to play on a local network than on a internetgame.
-
-
- * More levels coming *
-
- My neXt level will be 'HELLo Quake' (if i get some positive reactions
- from the Quakers on QUASE) It will be a singleplayerlevel. Check out
- my homepage for more info about this level coming up.
-
-
- * Copyright / Permissions *
- (PLEASE DO RESPECT THEM, THEY ARENT PLACED HERE JUST FOR FUN)
-
- Authors MAY NOT use this level as a base to build additional levels.
- This BSP may be distributed ONLY over the Internet and/or BBS systems
- if you keep this TXT-file intact. You are NOT authorized to put this
- BSP on any CD or distribute it in any way without my permission.
-
- * THRED LISCENSE INFORMATION *
-
- This map was made with Thred. It is acceptable to distribute this
- map over the Internet and BBS systems for free. It is not
- acceptable to play this map on a commercial Internet server.
- It is also not acceptable to charge for this map in any way
- or charge for distribution of this map. This includes CD-ROM
- collections of all kinds.
-
-
- * How to play *
- [i have added this because there are a lot of people who love quake
- and who wanna play levels, but dont know how to play them]
-
- first of all: there are *.map, *.bsp, *.3dt, *.3dm and *.wad files
- in Quake. You need the bsp-file(s). Just make a directory maps in
- your id1 directory in quake. Then place the bsp-file in the maps-dir.
- Start up Quake, go to the console (with the ~key, this is the upperleft
- key of you keyboard) then type: MAP X, where X is the name of the level,
- dont add the bps-extention. Now you should play the level, if u dont,
- well, then you messed up or there is an error in the level.
-
-
- BTW, i got some Cô ôl Duke-levels: Museum and Streets X, you can find them
- on my homepage \_/
-
- HAVE FUN ! ! ! ! !
-