home *** CD-ROM | disk | FTP | other *** search
- README.TXT for qME 3.0
-
- qME Version 3.0
-
- This is the LITE version. You may use this for your own purposes and
- evaluation. Please purchase the FULL version to have unlimited program features.
-
- This self-installing version distributed by 3D-Matrix, visit us at
- http://www.3dmatrix.com
-
- Modeller, Animator, 3D Painter and 2D Texture editor
- Compatible with full version of id software's Quake(TM)
-
- Windows 95, Windows NT 3.51 and Windows NT 4.0
-
- Author : Rene Post
- email : renep@xs4all.nl
- www : http://www.xs4all.nl/~renep/quakeme/
- Date : 26 May 1997
-
- 0. Disclaimer
- 1. Description
- 2. Files
- 3. Installation Instructions
- 4. Working with qME
- 5. Credits
- 6. Known Bugs and Limitiations
- 7. History
-
-
-
- 0. Disclaimer
-
- Quake and id Software Disclaimer
- Quake is a registered trademark of id Software. id Software is in no way
- affiliated with, endorses, or frankly cares one red cent about this
- program, any supplemental products, files, information, materials, or
- whatever that happen to accompany this program, are available from the
- makers of this program, or in any way fails to state clearly that it is an
- official id Software product.
-
- To quote id: "THIS PRODUCT REQUIRES THE FULL VERSION OF ID SOFTWARE'S
- QUAKE(TM) TO OPERATE. THIS PRODUCT IS IN NO WAY AFFILIATED AND WILL NOT BE
- SUPPORTED BY ID SOFTWARE, THE CREATORS OF QUAKE(TM)."
- Use of this program grants you NO rights whatsoever to any protected
- materials of id Software or any other third party. Namely, if you find a
- source of id texture artwork, skins, or models, you use it at your own
- legal risk.
-
- WE support our product, WE care about our customers, WE will do whatever is
- needed to meet your needs if at all reasonable and possible.
-
-
-
- 1. Description
-
- qME is a 3D Modeller, Animator, 3D painter and 2D Texture editor for Quake
- MDL files. MDL files contain models of monsters, weapons and other items
- that are used in Quake.
-
- The following very incomplete list of features describes what
- you can do with qME:
- - Create new models from prefab components.
- - Edit existing vertices and triangles of existing models.
- - Paint on the model in 3D and in 2D.
- - View and edit 3D texture mapped animations contained in MDL files.
- - Create new animation frames.
- - Import and export textures to a 256 colors windows BMP file.
- - Fit textures around the 3D model by adjusting 2D texture vertices.
- - Create a hierarchy of interlinked objects for animation.
-
- You can find MDL files in the PAK0.PAK and PAK1.PAK files that are
- part of Quake. Both files are distributed by id software. To open a
- PAK file use the tools that are freely available on the net.
-
-
-
- 2. Files
-
- The zip file contains:
-
- qme.exe The program, (quake palette is built-in).
- readme.txt Your reading it.
- demo\*.mdl Example models created completely in qME
- geometry\*.* Sub directory containing prefab objects.
- help\*.* Sub directory containing the manual and tutorial.
-
-
-
- 3. Installation Instructions
-
- Run the SETUP program and let it do all the work.
-
-
- 4. Working with qME
-
- Open the manual (index.html) in the help sub directory to
- see what you can do with qME.
-
- For the latest updates to tutorial and manual, take a look
- at my site
-
- http://www.xs4all.nl/~renep/quakeme/
- or visit the fine folks at 3D-matrix
- http://www.3dmatrix.com
-
-
-
- 5. Credits
-
- Thanks to Smoke for making the first version of the tutorial and
- wOOpNgibs for doing most of the object library prefab objects.
-
-
-
- 6. Known Bugs and Limitations
-
- There will probably be some bugs. Software is like that. But
- any such bugs will be addressed quickly when identified.
-
-
-
- 7. History
-
- 13 mar 1996 Version 1.0
-
- Initial release.
-
- 31 mar 1996 Version 2.0
-
- Fixed bug in back triangle display code.
- Made QuakeME 32 bits, compiled it under Delphi 2.0 environment.
- Added texture mapping to the 3D view.
-
- 2 apr 1996 Version 2.1
-
- Fixed bug in flushing textures to the screen in Windows NT 3.5.
- Fixed access violation error that would occasionally occur in
- texture mapped view.
-
- 10 jul 1996 Version 2.2
-
- Compatible with shareware 0.91 and 0.92 now.
- QuakeMe is backward compatible with QTest release !
- Improved the UI a lot !
-
- 31 jul 1996 Version 2.3
-
- Adding new skins made possible for Dennis Noordsij's MultiSkin.
-
- 27 oct 1996 Version 2.3a
-
- No new executable (sorry), just a release for the people
- at Quantum Axcess.
-
- February 1997 Version 3.0 beta 1&2
-
- Never updated the readme, so I wouldn't know when they
- were released exactly
-
- 31 March 1997 Version 3.0 beta 3
-
- A lot of new features, can't remember what exactly.
- For more information look at the qME News
- site http://www.frag.com/qchq/qme/
-
- 20 April 1997 Version 3.0 beta 4
-
- 3D painting,
- Pivot moving with repspect to it's object and other pivots.
- Bug-fixes.
- Disclaimers for id.
- Weapon view preset
- Changed the GUI.
- Merged the toolbars.
- Better selection behavior
-
- 30 April 1997 Version 3.0 beta 5
-
- Tool properties are show in a separate window.
- Key-frame animation,
- Joint Track Editor
- Fixed bugs introduced with the beta 4 GUI restructuring.
-
- 16 May 1997 Version 3.0 beta 6
-
- Shading.
- Creating shaded skins.
- Bug fixes for beta 5 release.
- Better zooming, use both mouse buttons down to zoom in and out.
-
- 26 May 1997 Version 3.0
-
- Version 3.0 full retail and lite release.
- Color range exclusion and bug fixes.
-