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- Turok: Dinosaur Hunter - Windows 95
- DEMO
-
- Coming soon
- -----------
- This demo lets you explore one of Turok's massively huge levels.
- The full retail version will feature:
-
- * All 8 levels
- * Many nasty bosses to destroy
- * Complete online help manual
- * Option to use higher quality sound
- * Stereo sound
- * Improved controller support
- * A few surprises
-
- IF YOU DON'T READ ANYTHING ELSE, READ THIS
- ------------------------------------------
- You may experience difficulties running Turok if you don't have
- the latest drivers from the manufacturer of your 3D accelerator
- card. Drivers were being changed right up to the last minute as
- testing with Turok revealed problems with various cards.
-
- Typically, the chipset makers expect you to go to your card
- manufacturer for the latest drivers for their card. Although
- the chipset makers supply the 3D chip and driver software to
- card manufacturers, the manufacturer may tailor the driver to
- their particular board configuration, so the safest place to go
- for drivers for your board is the card manufacturer. In some
- cases, however, the chip maker also manufacturers the board.
-
- The following is list of web site addresses from which you can
- obtain the latest drivers. Also, www.acclaimnation.com will
- contain an updated list. If Turok has problems running under
- the drivers you installed with your card, contact your card
- manufacturer for the latest version.
-
- ATI Technologies www.atitech.ca
- Canopus www.canopuscorp.com
- Creative Labs www.creaf.com
- Deltron Technology www.deltrontech.com
- Diamond Mulitmedia www.diamondmm.com
- Elsa www.elsa.com
- Hercules www.hercules.com
- Intergraph Computer Sys www.intergraph.com
- Jazz Multimedia www.jazzmm.com
- Leadtek www.leadtek.com
- Matrox www.matrox.com
- miro Computer products www.miro.de
- Number Nine, www.nine.com
- Orchid Technology www.orchid.com
- Sierra On-line www.sierra.com/hardware/
- STB Systems www.stb.com
- TechWorks www.techworks.com
- Video Logic www.videologic.com
-
- Supported chipsets
- ------------------
- Usually, but not always, if a board is based on one of the
- following chipsets, Turok will run on it.
-
- 3Dfx Interactive Voodoo Graphics
- 3Dfx Interactive Voodoo Rush
- 3Dlabs Permedia2
- Permedia 1000NT (320x240)
- ATI Technologies 3D Rage Pro
- NEC Electronics PowerVR PCX2
- Nvidia Riva 128
- Rendition Verite v1000 (320x240)
- Rendition Verite v2100
- Rendition Verite v2200
- Matrox MGA-1164SG
-
- DirectX 5.0 must be installed
- -----------------------------
- You can download dirextX 5.0 at:
-
- http://www.microsoft.com/directx/default.asp
-
- Minimum CPU speeds
- ------------------
- For 3Dfx chipsets, 100 MHZ minimum, 133 recommended. For NEC
- PCX2 chipsets, 166 MHZ minimum, 200 recommended. All others,
- 133 MHZ minimum, 166 MHZ recommended.
-
- Video Performance settings
- --------------------------
- Prior to starting Turok, you can choose various video
- options on the Video/Performance Settings menu. Except for the
- Render Overlap option, checking one of the available options
- will enhance some element of Turok's look, but, depending on
- your 3D card, may result in some decrease in performance
- (speed).
-
- In many cases, Turok can detect your current 3D video card,
- select the best combinations of performance options for it, and
- show these the first time you select this menu item. If Turok
- is not able to determine your card, you'll see "Unknown card,
- select from list." Scroll down the list to find your card.
-
- For cards that are specifically listed under Video performance,
- stay with our suggested settings. For a card that is not
- listed, determine the card's chipset and look for an
- "unlisted" entry for that chipset. E.g., you've got a 3Dfx
- Voodoo Rush-based card that's not shown in the menu. Select
- "3Dfx Voodoo Rush Unlisted" and use those recommended settings.
-
- Finally, if you have a card with an chipset that's not listed
- above as being supported, and you want to try Turok, check all
- the options below and run the game. If you encounter problems
- (visual or performance), try un-checking things. If things look
- fine, but speed is an issue, the two most likely (and usually
- safe) things to do are shrink the screen size (+/- numeric
- keypad keys), or go to a lower full screen resolution.
-
- Again, check acclaimnation.com for the latest list of supported
- cards and patches.
-
- Brief descriptions of the options:
-
- Bilinear Filtering -- Smoother look, reduces "blockiness".
-
- Mip Mapping -- Reduces "shimmering" or "dancing pixels"
- (e.g., the ground at the horizon).in far away objects.
-
- Full Screen Tinting -- With this checked, when you're
- underwater, e.g., the whole screen is tinted a blue, watery
- color (more realistic). Some cards take a performance hit when
- doing this.
-
- Fog -- Things on the horizon appear gradually through a "fog"
- as you approach them. Turn this off, and far away objects "pop
- up" instantly into view.
-
- Fancy Plant -- Some cards don't do a good job of handling one
- of Turok's more complex plant models. Turn this off to replace
- this plant with a less complex version of the plant.
-
- Fancy Sky -- Same deal for the sky.
-
- Render Overlap -- This one is tough to describe. Turning it
- off or on might get some performance increase, but at the
- possible expense of screen artifacts or "tearing".
-
- Filtered Plants -- Some cards display an outline around plants
- when this is checked. Turn it off if the outline bothers you.
-
- Custom APIs
- -----------
- Most people will have only one 3D card/chipset in their PC. The
- Video Performance menu will show that chipset's driver with a
- check mark to show it's the driver being used. E.g., if Turok
- is running under Direct 3D for your chipset, you'll see:
-
- Primary Display Driver (Direct3D)
-
- checked.
-
- Turok has been optimized for certain chipsets, and will
- automatically detect them use their native API for best
- performance. E.g., if you have a 3Dfx Voodoo Graphics chipset,
- you'll see
-
- Custom 3Dfx Driver
-
- checked.
-
- Currently, Turok has custom drivers for 3Dfx Voodoo Graphics,
- 3Dfx Voodoo Rush, and NEC PCX2 chipsets.
-
- Custom ATI version
- ------------------
- As of this writing, you can expect a custom version for the ATI
- Rage Pro chipset in mid-December 1997. Recommended settings
- exist for this chipset in the Video Performance section.
- However, Turok will not run properly without the drivers to be
- made available mid-December.
-
-
- Online manual
- -------------
- A complete manual for Turok can be accessed as a Windows Help
- file, either from the START/PROGRAMS/... Programs, ... menu, or
- from Turok's opening screen (Help on the menu bar).
-
- Video card drivers must be installed
- ------------------------------------
- Drivers for your 3D graphics card must be installed prior to
- running Turok. You typically do this when you first install the
- card. If you haven't installed the drivers, a message to the
- effect that no hardware accelerator cards or drivers were found
- will appear when you start Turok.
-
- DirectX 5.0 must be installed
- -----------------------------
- This happens as a normal part of the Turok installation
- process.
-
- Drive space
- -----------
- Turok requires about 42 MB of hard drive space to install. In
- addition, during gameplay, Turok requests 30 MB of virtual
- memory from Windows. Depending upon how much RAM you have,
- Windows may need to increase the size of your swap file to
- accommodate this request (this usually happens automatically).
- If this results in not enough disc space, Turok will let you
- know with a message. If you have another drive or partition
- with 42 MB free space, you could try installing Turok there
- instead of the default location on C: (where your swap file
- probably is). This will free up space on C:, allowing your swap
- file to grow larger, and, hopefully, Turok to run.
-
- Turn off other applications
- ---------------------------
- Other Windows applications left running while playing Turok
- could be using system resources that would improve Turok's
- performance. Also, if another application grabs Windows' focus
- (e.g., announcing email), Turok will simply disappear and will
- need to be re-started. Another example: if you remove Turok's
- CD while playing the game, and insert an audio CD, your CD
- player application will take control to play the CD, killing
- Turok.
-
- Turning music volume off may improve performance
- ------------------------------------------------
- Turok reads music (not sound effects) from the CD during
- gameplay. Each time the music changes (not very often), the
- game will pause for a bit while the CD seeks to the new music.
- Setting music volume to its lowest setting will prevent this.
- You'll still have sound effects.
-
- Don't press the PAUSE key
- -------------------------
- It may have unpredictable effects.
-
- Command line options
- --------------------
- -noRoll Disables jump left or right when double tapping
- the strafe key. To use this option, you must create a Windows
- shortcut to Turok.exe, then right-click the shortcut and select
- "Properties". Click on the "Shortcut" tab and add "-noroll"
- after turok.exe in the "Target" section (be sure there is a
- space between "turok.exe" and "-noroll"). The "Target" section
- will then look like:
-
- C:\Program Files\Acclaim\Turok\turok.exe -noroll
-
- Then, run Turok via the shortcut.
-
- -alldrivers As mentioned above, most people will have a
- single 3D chipset in their PC and Turok will automatically use
- it. However, it's possible for two or more 3D chipsets to
- co-exist in one PC. If you have two 3D chipsets installed, and
- one of them is supported by Turok via its native API, Turok will
- show only the native API version in the Video Performance menu,
- as it will result in best performance. Otherwise, Turok will
- run under the Direct3D driver.
-
- If you have three or more chipsets installed, Turok will display
- all possible drivers on the menu, with the preferred driver
- checked. However, at this point, you can check/choose another
- driver (typically Direct3D). HOWEVER, we don't guarantee
- operation under a non-suggested driver.
-
- Finally we get to the -alldrivers option. If you're a real
- control freak, you can set this command line option and all
- possible drivers will always appear for selection.
-
- -enableHardwareMixing This command line option that will
- allow the sound card to mix the sound channels rather than
- allowing DirectSound to mix the sounds in software. Hardware
- mixing generally will give a better mix IF it can mix all the
- needed channels in hardware; otherwise, it will have to use
- software and/or hardware mixing, or worse yet, drop sounds; all
- of which can slow the game down and give a bad sounding mix. If
- your soundcard can handle mixing up to 16 channels (and has
- enough memory on board to mix them all), this option could
- possibly increase game speed and give better sounding effects.
-
- -output11k
- -output22k
- -output44k Although you can select 11Khz or 22Khz samples
- in the game menu, by default all sounds will mix into a 44Khz
- output buffer. Depending on your sound card, changing the output
- buffer's frequency (especially if it matches the selected
- sample's frequency) may speed up the sound mixing.
-
- -disableambientsounds Turns off ambient sounds (animal
- noises). Could improve performance on slower machines.
-
- Strafe Modifier and Look modifer toggle keys
- --------------------------------------------
- On the joystick/pad and mouse setup screens, you can set the Y
- Axis Behavior (forward/backward movement of the stick or mouse)
- to either cause Turok to look up/down or move forward/backward.
- You can temporarily swap these behaviors by pressing and holding
- the Look Modifier Toggle key (default: P) on the keyboard while
- moving the controller in the Y axis direction. E.g., if the
- controller's Y axis movement normally moves Turok
- forward/backward, he will temporarily look up/down if P is being
- depressed.
-
- The same approach applies to X Axis Behavior (side-to-side
- movement of the stick or mouse) which can be set to rotate or
- strafe. Pressing and holding the Strafe Modifier Toggle key
- (default: O) on the keyboard while moving the controller in the
- X axis direction will temporarily swap behavior.
-
- Y Axis Looking
- --------------
- In Setup for joysticks and mice, there is a Y Axis Looking
- option. This changes how Turok looks up/down when directed by
- joystick/mouse movement in the Y axis (and there are two ways Y
- axis movement can cause Turok to look up/down: either the Y Axis
- Behavior has been set to look up/down, or the Y axis toggle key,
- mentioned above, is causing Y axis movement to look up/down).
-
- If "forward looks up" is checked, Y axis movement in the forward
- direction will cause Turok to look up. If "forward looks down"
- is checked, Y axis movement in the forward direction will cause
- Turok to look down.
-
- 11 KHz, 22 KHz, and Mono options
- --------------------------------
- Under Audio in the setup screen (click on Sample Frequency), you
- can choose from sounds sampled at either 11 KHz (good) or 22 KHz
- (better). Default is 11 KHz. Depending on your total system
- configuration, using 11 KHz sounds may result in fastest
- performance. Try 22 KHz and choose. Selecting Mono may also
- improve performance. As with all options, they will be saved
- whenever you save a game.
-
- Quitting Turok
- -------------
- You can quit Turok at any point by pausing and returning to
- Windows via the Turok menu system, or by pressing Alt F4.
-
- Boards running with a PowerVR chipset
- -------------------------------------
- Screen size adjustment (numeric keypad +/- keys) doesn't
- function. However, several screen resolutions are available.
-
- 3Dfx chipset boards
- -------------------
- 3Dfx boards have an "Ignore Vblank" option. Checking it
- could improve speed noticeably,especially on faster machines,
- but you may see visual screen "tearing" occasionally.
-
- ESS Technologies sound chips
- ----------------------------
- There may be compatibility problems with using a digital
- joystick motherboards/with cards that use sound chips from ESS
- Technologies (random false joystick input resulting in spinning
- around and other wierd behavior). If you experience this
- problem and you have a chipset from ESS Technologies, contact
- your computer vendor for the latest drivers.
-
- Direct3D initialization errors
- ------------------------------
- The process of initializing a 3D card to run under Direct3D
- involves many steps. These error messages are provided to help
- you troubleshoot in case the Direct3D initialization fails.
-
- In general, if you receive a Direct3D initialization error
- message, you should try to run Turok again with a lower screen
- resolution
-
- Some Direct3D errors (especially #4, #7 and #15) result from
- having too little memory on your 3D accelerator card. You should
- try to run Turok again in a lower screen resolution (lower
- screen resolutions use less memory on the 3D card).
-
- Errors #1 and #3 may mean that you do not have the latest
- version of DirectX installed (DirectX includes Direct3D). The
- correct version of DirectX was shipped with the Turok CD-ROM;
- you should try to re-install Turok.
-
- Some errors (especially #10) may be a result of a conflict
- between your desktop's color palette and the color depth of the
- buffers that Turok is trying to allocate on the 3D card. The
- desktop's color palette is set in the Display Properties window,
- available by choosing Start -> Settings -> Control Panel and
- then double clicking the Display icon. Choose the Settings tab
- of the Display Properties window and select High Color (16 bit)
- in the Color Palette drop down menu. Changing this setting may
- require you to restart your computer. You might also try running
- Turok in a different screen resolution.
-
- Here are the Direct3D Initialization errors follow. NOTE: (#)
- represents an error code that will be returned that may help in
- trouble-shooting.
-
- 1. DirectDrawCreate failed. Turok requires DirectDraw to run.
- 2. SetCooperativeLevel failed (#). Could not set DirectDraw into
- exclusive mode.
- 3. QueryInterface failed (#). Turok requires DirectX 5.0 to run.
- 4. SetDisplayMode failed (#). Could not switch to requested
- screen resolution.
- 5. CreateSurface failed (#). Could not allocate frame buffer
- from 3D hardware RAM.
- 6. GetAttachedSurface failed (#). Could not allocate frame
- buffer from 3D hardware RAM.
- 7. Z-buffer creation failed. 3D hardware does not support 16-bit
- z-buffer.
- 8. Z-buffer allocation failed (#). Could not allocate z-buffer
- from 3D hardware RAM.
- 9. AddAttachedSurface failed (#). Could not attach z-buffer to
- frame buffers.
- 10. CreateDevice failed (#). Could not create Direct3D device
- data structure.
- 11. CreateViewport failed (#). Could not create Direct3D
- viewport data structure.
- 12. AddViewport failed (#). Could not attach Direct3D viewport
- data structure to Direct3D device.
- 13. SetViewport2 failed (#). Could not set viewport registers.
- 14. SetCurrentViewport failed (#). Could not set the current
- viewport.
- 15. Insufficient texture memory (# bytes) was detected to run
- TUROK.
-
- The reported code number in many errors may be useful if you
- need to call technical support.
-
- ComCtl32
- --------
- This program will be installed prior to DirectX if needed. If
- the ComCtl32 installation process returns a message asking if
- you want to re-boot, DON'T. Just continue on with the install
- process through DirectX installation. DirectX may ask you to
- re-boot, and you should do so. If DirectX doesn't ask you to
- re-boot, but ComCtl32 did, finish the install process and then
- re-boot (to finalize the ComCtl32 process).
-