Unzip the "syndicraft.scm" into your Starcraft dir, for example:
"C:\STARCRAFT\MAPS" Run Starcraft and start a Multiplayer game.
While you're at the list of scums, scroll down to "syndicraft.scm"
and get ready to play.
* Construction *
Editor(s) used : Staredit
You MAY NOT use this level as a base to build additional levels on your own.
Please don't shovel this onto some Starcraft maps CD without my consent.
Comments, suggestions : scum@neurogamer.com
ICQ : 134802
Visit the SCuM.Net at http://www.neurogamer.com/scum!
* How to Play *
The object of the map is simple. The object is to kill the most civilians (they're actually renamed Jim Raynor marines) in 20 minutes. You start off with 6 civilians in a corner and 4 beacons, each with a guy on it. When the civilian steps on the beacon, that unit is created. This way you can choose your specialized team of troops to attack. When you're down to just two troops, 4 more civilians are given to you. Civilians respawn when a lot of them are dead, so you have to keep watch over the whole map. There are 4 different troops you can select, each with their own strengths and weaknesses:
Marine: They are the basic unit with decent armor and a machine gun. When used with the stimpacks, they have the fastest rate of fire.
Firebat: They have a heavier armor than the marine but they are also slower. Their flame thrower is great for taking out groups of people, but it has a relatively short range.
Ghost: These have the longest range and a high powered rifle. Although, they have the weaakest armor, and therefore die quickly.
Zealot: Equipped with a psi blade and deflector shields, they are the strongest units in the game. However, they have a weak range and are vulnerable to attacks from above.
Medic Station: In the middle of the map there is a medic station. This has 4 beacons and looks similar to where you start out at. When you send your troops in one, they come out healed.
Beacons: One flaw with the beacons is that if more than one troop is sent in, the extras will die. So try to send them in carefully.
* Other *
The first ideas of this map came about after playing Syndicate on a network. If you have any comments or ideas, please send them to me. I might work on a sequel to this, possibly with vehicles, bigger playing field, and more units.